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"Energy Shield"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2976604125
and "Defensiv Shields"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1365616918
The later being the one usually used with weapon core but also has a vanilla version as far as i am aware.
and then there is the new kid on the block Structural Reinforcement
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3029470356
Is that one compatible?
If shields are present they will take all the damage and spread will never happen. So yes they work with shields?
Weapon core uses its own projectiles so this mod is not needed. If you are mixing weapon core and vanilla weapons this mod will work as intended for vanilla but i have no idea if it will mess with WC damage.
Easy answer is no, you dont need this mod with weapon core.
at Shrapnel.Core.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
I think it's called as part of a render loop which then does a fatal exit. I did notice lots of X-Y-Z graph style square particles in my game after large explosions. Really like your mod so thought I would post to help it out. Also I truncated most of the output since it doesn't fit in the post.