Kenshi
Arkhiel's Ranged Weapons
94 comentarios
-a-r-k-  [autor] 16 OCT a las 8:33 
That wouldn't work infortunately
Colonel Tractor 9 OCT a las 12:11 
Damn, I was hoping the shurikens and kunai would be small enough to go in the weapon 2 slot
-a-r-k-  [autor] 29 ABR a las 1:23 
You can, i'm not modding these days
mrfomich 26 ABR a las 8:58 
Friend, I slightly corrected your mod for myself. To make relatively correct, differences of vanilla crossbow and your bow. I want to post as a mod (with a link to the original). May I? I don't know FCS well yet, how to change the cost of arrows to x2? This will be correct... (Google)
Bobby 2 AGO 2024 a las 7:26 
Thanks for your reply:steamhappy::steamhappy:I really like the mod you made:steamthumbsup::steamthumbsup:
-a-r-k-  [autor] 2 AGO 2024 a las 0:58 
sure just credit it ^^
Bobby 1 AGO 2024 a las 6:51 
May I integrate it into my Kenshi mod?I really like the mod you made.I want to make a Strategy mod:steamhappy::steamthumbsup:
-a-r-k-  [autor] 2 JUN 2022 a las 11:09 
Yup, totally on fcs limits ^^
That's also why to compensate you can craft the "weapon" anytime for free.
For animations it would make any crossbow use them. Unless we're someday able to add custom type of animations (would work for bows too )
You can't exactly pick a custom one for ranged as there is only one type of it
pnciampo 1 JUN 2022 a las 17:34 
I'm only passing on this mod because I feel like we shouldn't "see" them when equipped. I imagine in my mind that there should be a throwing animation only and a projectile. Like - a shuriken or kunai would suddenly be in the air, not being carried around in someone's hand.

If there is a way, maybe try to change the animation from "crossbow" to "punch" or even an empty handed sword strike and lose the throwing weapon from the "being held" animation.

Again, I know FCS has limitations, so it may be the case that all "crossbows" have the same animation.
-a-r-k-  [autor] 22 ENE 2021 a las 7:39 
I don't touch animations at all, should be another mod
Dr. Quackers M.D. 22 ENE 2021 a las 0:00 
I think this breaks vanilla crossbow animation.
-a-r-k-  [autor] 28 SEP 2020 a las 5:38 
there are mods adding bow animation, but that causes compatibility issues (if not trouble with crossbows?)
So sometimes simple is better even if it looks clunky :D
Bobert 27 SEP 2020 a las 22:58 
man someone needs to add a throwing animation for this. awesome mod by the way.
-a-r-k-  [autor] 14 JUL 2020 a las 14:14 
I use vanilla animation for compatibility issues, so I have to deal with crossbow's ;)
LevelConker 14 JUL 2020 a las 11:50 
faltaria mejor animacion pero la idea es muy buena y me gusta mucho :)
-a-r-k-  [autor] 4 FEB 2020 a las 15:41 
^^
I'll probably remodel the bows some day, I don't like them (were kinda placeholders)
Paradox Edge 4 FEB 2020 a las 15:37 
In any case. I found the issue and the bois work nicely now with my hyper OP one woman army character in a world of massive squad sized and hardcore mods installed. *thumbsup*
-a-r-k-  [autor] 4 FEB 2020 a las 15:35 
well FCS has stats for accuracy for when you are at 0 skill and 1 skill, maybe at 500 it just goes too far and makes a worst angle, but as i said, nothing that different from regular crossbows
Paradox Edge 4 FEB 2020 a las 15:33 
Ok well yea. Maybe this is just a kenshi thing but once I allowed my character to have some light degree error with shooting, they started hitting things left and right. Maybe the aiming point is just in a not-hitbox zone and that made them miss. This game's weird. but I guess that might be something to add to the description that these will not work as intended when going above the natural 100 skill cap.
-a-r-k-  [autor] 4 FEB 2020 a las 15:31 
Won't be able to do much about it though, they are just crossbows, with slightly altered stats but nothing fancy
Paradox Edge 4 FEB 2020 a las 15:30 
I'm gonna try setting the skill back down to natural max. AKA 100. I'll get back to you if having above 100 breaks it.
-a-r-k-  [autor] 4 FEB 2020 a las 15:28 
that could be related to your cheated stats ? In my game they work properly with random dudes
Paradox Edge 4 FEB 2020 a las 15:27 
Damn. Hm. Then the only solution would be for somebody to make new code to allow the dynamic swapping of ranged and melee weapons. Oh and I've also found a bug I think? I have cheated stats. And I have about 500 crossbow skill. And I'm clearly hitting things with the Shurikens I'm throwing. but they're not dealing damage.
-a-r-k-  [autor] 4 FEB 2020 a las 14:39 
I'd love to, but there is a reason i used so big launchers :) .
With a too little icon, depending on where you place it, it will crash the game (you can only use ranged on upper weapon slot, and only at certain places).
So yeah, takes place, but i'd have tons of complains about crashes if not.
Paradox Edge 4 FEB 2020 a las 14:36 
Actually, I DO have one suggestion. Make the throwing weapons a single stack sized weapon please. I'd like to use both a Nodachi and shurikens.
Paradox Edge 4 FEB 2020 a las 14:23 
This is a very good mod that asks the question ''Why wasn't this in the base game'' like so many other mods do. All I can ask for is custom animations at this point but I know how hard that is to do.
-a-r-k-  [autor] 24 JUN 2019 a las 6:33 
When i have time for it i'll check, might have forgotten something
-a-r-k-  [autor] 24 JUN 2019 a las 2:57 
By default you have only the invisible crossbow that is craftable in case you buy shurikens/kunai/chakram.
However you can buy the actual ammos and bows/arrows in shop, then you have to research them.
They are not added to squads yet
sAs STALKER 23 JUN 2019 a las 7:11 
after researching everything, all i can do is craft the shuriken and kunai (even before researching them) but no bow´s or any ammo type´s for any ranged weapon besides the vanilla ones
-a-r-k-  [autor] 19 JUN 2019 a las 0:32 
i do but it will be probably merged in another bigger mod for that (need to add npc and that means incompatibilitiy issues)
freedhumanity 18 JUN 2019 a las 17:46 
ever plan to add these to enemy factions?
Dr. Quackers M.D. 25 MAY 2019 a las 20:25 
Sweet deal love this community!!!
-a-r-k-  [autor] 25 MAY 2019 a las 13:16 
I updated the mod. Kunai and shuri SHOULD be less accurate (unless FCS is trolling me again) at low skill.
Added the selectors to vanilla default starting researches, but also to vendors just in case. So you don't have to build a town to make them.
I'll probably remake some models too (bows or chakram)
Dr. Quackers M.D. 24 MAY 2019 a las 16:53 
That is a great way if you put it under camp it will mesh perfectly
-a-r-k-  [autor] 23 MAY 2019 a las 23:06 
I've thought about making a free bench making free throwers as they are free anyway
Dr. Quackers M.D. 23 MAY 2019 a las 21:08 
Add throwers to traders as sometimes i dont play a game where i put down roots
Rusted Cake 21 MAY 2019 a las 2:44 
Strangely they only seem to miss from far away, but as long as the target is in logical range, they hit nearly every time. (Darned cactus) May need some accuracy adjustments.
-a-r-k-  [autor] 21 MAY 2019 a las 2:30 
Wasn't intended, on the contrary they should be missing a lot at low skill
Rusted Cake 21 MAY 2019 a las 2:00 
I am not sure if this is intended with this mod, but I have yet to see a Kunai or Shuriken miss a single hit. (Tested on multiple saves & imports with characters of varying skill even -1)
-a-r-k-  [autor] 21 ABR 2019 a las 12:03 
yup it was a try for models i didn't balance them but i'll remember that the day i remake it ^^
San-Kyu 21 ABR 2019 a las 11:19 
Are the ranges listed on the launchers for bows, shuriken, and kunai supposed to be abnormally (to my understanding) long? Compared to the various ranges of in-game crossbows of around 40-50m (spring bat) and 90-100m (oldworld bow mk1) the range of shuriken and kunai are about beyond 150m. I've yet to use them myself but looking at those stats something is definitely wrong here, no hand-thrown weapon should out-range a tool-assisted one.

The bows are also feature great range but these make sense. I don't think the added weapons are compatible with overhaul mods like nekos' and the survival enhanced mod though - these greatly increase cost of buying things and all mod-added items are visibly underpriced. Its good that no NPC unit uses them though with all this in mind.
-a-r-k-  [autor] 9 ABR 2019 a las 13:28 
not in this state, but with custom animation and no need for a "launcher", would be good ^^
HIKKU 9 ABR 2019 a las 13:27 
Should be in the base game. Dammit kenshi!
-a-r-k-  [autor] 21 MAR 2019 a las 23:39 
oh if it's credited it's ok then, must have said ok back then.
Laughems 21 MAR 2019 a las 14:24 
@[82DK]Derpislav @Arkhiel- I don't know if you have it Derpislav, but it looks like the "Hiver Expansion" mod uses items from this one. It says so in the description and has some of the files. Just FYI.
-a-r-k-  [autor] 20 MAR 2019 a las 0:54 
Can't remember but that's not impossible I gave a permission. Which mod?
Derpislav 19 MAR 2019 a las 16:23 
Seems like this mod is included in another one, I'm not subscribed but I found kunai/shuriken ammo in a travel store.
I browsed the workshop to find out how to use them and found this.
Was it a permitted use?
-a-r-k-  [autor] 13 MAR 2019 a las 5:01 
I don't mind ^^. I'll always mod for free but not against tips ^^.
paypal.me/arkhiel
Cryptokang 21 SEP 2018 a las 5:41 
I wouldnt mind paypaling you for your time let me know brother and thanks for this mod again I love it.