Kenshi
Arkhiel's Ranged Weapons
94 kommentarer
-a-r-k-  [skaper] 16. okt. kl. 8.33 
That wouldn't work infortunately
Colonel Tractor 9. okt. kl. 12.11 
Damn, I was hoping the shurikens and kunai would be small enough to go in the weapon 2 slot
-a-r-k-  [skaper] 29. apr. kl. 1.23 
You can, i'm not modding these days
mrfomich 26. apr. kl. 8.58 
Friend, I slightly corrected your mod for myself. To make relatively correct, differences of vanilla crossbow and your bow. I want to post as a mod (with a link to the original). May I? I don't know FCS well yet, how to change the cost of arrows to x2? This will be correct... (Google)
Bobby 2. aug. 2024 kl. 7.26 
Thanks for your reply:steamhappy::steamhappy:I really like the mod you made:steamthumbsup::steamthumbsup:
-a-r-k-  [skaper] 2. aug. 2024 kl. 0.58 
sure just credit it ^^
Bobby 1. aug. 2024 kl. 6.51 
May I integrate it into my Kenshi mod?I really like the mod you made.I want to make a Strategy mod:steamhappy::steamthumbsup:
-a-r-k-  [skaper] 2. juni 2022 kl. 11.09 
Yup, totally on fcs limits ^^
That's also why to compensate you can craft the "weapon" anytime for free.
For animations it would make any crossbow use them. Unless we're someday able to add custom type of animations (would work for bows too )
You can't exactly pick a custom one for ranged as there is only one type of it
pnciampo 1. juni 2022 kl. 17.34 
I'm only passing on this mod because I feel like we shouldn't "see" them when equipped. I imagine in my mind that there should be a throwing animation only and a projectile. Like - a shuriken or kunai would suddenly be in the air, not being carried around in someone's hand.

If there is a way, maybe try to change the animation from "crossbow" to "punch" or even an empty handed sword strike and lose the throwing weapon from the "being held" animation.

Again, I know FCS has limitations, so it may be the case that all "crossbows" have the same animation.
-a-r-k-  [skaper] 22. jan. 2021 kl. 7.39 
I don't touch animations at all, should be another mod
Dr. Quackers M.D. 22. jan. 2021 kl. 0.00 
I think this breaks vanilla crossbow animation.
-a-r-k-  [skaper] 28. sep. 2020 kl. 5.38 
there are mods adding bow animation, but that causes compatibility issues (if not trouble with crossbows?)
So sometimes simple is better even if it looks clunky :D
Bobert 27. sep. 2020 kl. 22.58 
man someone needs to add a throwing animation for this. awesome mod by the way.
-a-r-k-  [skaper] 14. juli 2020 kl. 14.14 
I use vanilla animation for compatibility issues, so I have to deal with crossbow's ;)
LevelConker 14. juli 2020 kl. 11.50 
faltaria mejor animacion pero la idea es muy buena y me gusta mucho :)
-a-r-k-  [skaper] 4. feb. 2020 kl. 15.41 
^^
I'll probably remodel the bows some day, I don't like them (were kinda placeholders)
Paradox Edge 4. feb. 2020 kl. 15.37 
In any case. I found the issue and the bois work nicely now with my hyper OP one woman army character in a world of massive squad sized and hardcore mods installed. *thumbsup*
-a-r-k-  [skaper] 4. feb. 2020 kl. 15.35 
well FCS has stats for accuracy for when you are at 0 skill and 1 skill, maybe at 500 it just goes too far and makes a worst angle, but as i said, nothing that different from regular crossbows
Paradox Edge 4. feb. 2020 kl. 15.33 
Ok well yea. Maybe this is just a kenshi thing but once I allowed my character to have some light degree error with shooting, they started hitting things left and right. Maybe the aiming point is just in a not-hitbox zone and that made them miss. This game's weird. but I guess that might be something to add to the description that these will not work as intended when going above the natural 100 skill cap.
-a-r-k-  [skaper] 4. feb. 2020 kl. 15.31 
Won't be able to do much about it though, they are just crossbows, with slightly altered stats but nothing fancy
Paradox Edge 4. feb. 2020 kl. 15.30 
I'm gonna try setting the skill back down to natural max. AKA 100. I'll get back to you if having above 100 breaks it.
-a-r-k-  [skaper] 4. feb. 2020 kl. 15.28 
that could be related to your cheated stats ? In my game they work properly with random dudes
Paradox Edge 4. feb. 2020 kl. 15.27 
Damn. Hm. Then the only solution would be for somebody to make new code to allow the dynamic swapping of ranged and melee weapons. Oh and I've also found a bug I think? I have cheated stats. And I have about 500 crossbow skill. And I'm clearly hitting things with the Shurikens I'm throwing. but they're not dealing damage.
-a-r-k-  [skaper] 4. feb. 2020 kl. 14.39 
I'd love to, but there is a reason i used so big launchers :) .
With a too little icon, depending on where you place it, it will crash the game (you can only use ranged on upper weapon slot, and only at certain places).
So yeah, takes place, but i'd have tons of complains about crashes if not.
Paradox Edge 4. feb. 2020 kl. 14.36 
Actually, I DO have one suggestion. Make the throwing weapons a single stack sized weapon please. I'd like to use both a Nodachi and shurikens.
Paradox Edge 4. feb. 2020 kl. 14.23 
This is a very good mod that asks the question ''Why wasn't this in the base game'' like so many other mods do. All I can ask for is custom animations at this point but I know how hard that is to do.
-a-r-k-  [skaper] 24. juni 2019 kl. 6.33 
When i have time for it i'll check, might have forgotten something
-a-r-k-  [skaper] 24. juni 2019 kl. 2.57 
By default you have only the invisible crossbow that is craftable in case you buy shurikens/kunai/chakram.
However you can buy the actual ammos and bows/arrows in shop, then you have to research them.
They are not added to squads yet
sAs STALKER 23. juni 2019 kl. 7.11 
after researching everything, all i can do is craft the shuriken and kunai (even before researching them) but no bow´s or any ammo type´s for any ranged weapon besides the vanilla ones
-a-r-k-  [skaper] 19. juni 2019 kl. 0.32 
i do but it will be probably merged in another bigger mod for that (need to add npc and that means incompatibilitiy issues)
freedhumanity 18. juni 2019 kl. 17.46 
ever plan to add these to enemy factions?
Dr. Quackers M.D. 25. mai 2019 kl. 20.25 
Sweet deal love this community!!!
-a-r-k-  [skaper] 25. mai 2019 kl. 13.16 
I updated the mod. Kunai and shuri SHOULD be less accurate (unless FCS is trolling me again) at low skill.
Added the selectors to vanilla default starting researches, but also to vendors just in case. So you don't have to build a town to make them.
I'll probably remake some models too (bows or chakram)
Dr. Quackers M.D. 24. mai 2019 kl. 16.53 
That is a great way if you put it under camp it will mesh perfectly
-a-r-k-  [skaper] 23. mai 2019 kl. 23.06 
I've thought about making a free bench making free throwers as they are free anyway
Dr. Quackers M.D. 23. mai 2019 kl. 21.08 
Add throwers to traders as sometimes i dont play a game where i put down roots
Rusted Cake 21. mai 2019 kl. 2.44 
Strangely they only seem to miss from far away, but as long as the target is in logical range, they hit nearly every time. (Darned cactus) May need some accuracy adjustments.
-a-r-k-  [skaper] 21. mai 2019 kl. 2.30 
Wasn't intended, on the contrary they should be missing a lot at low skill
Rusted Cake 21. mai 2019 kl. 2.00 
I am not sure if this is intended with this mod, but I have yet to see a Kunai or Shuriken miss a single hit. (Tested on multiple saves & imports with characters of varying skill even -1)
-a-r-k-  [skaper] 21. apr. 2019 kl. 12.03 
yup it was a try for models i didn't balance them but i'll remember that the day i remake it ^^
San-Kyu 21. apr. 2019 kl. 11.19 
Are the ranges listed on the launchers for bows, shuriken, and kunai supposed to be abnormally (to my understanding) long? Compared to the various ranges of in-game crossbows of around 40-50m (spring bat) and 90-100m (oldworld bow mk1) the range of shuriken and kunai are about beyond 150m. I've yet to use them myself but looking at those stats something is definitely wrong here, no hand-thrown weapon should out-range a tool-assisted one.

The bows are also feature great range but these make sense. I don't think the added weapons are compatible with overhaul mods like nekos' and the survival enhanced mod though - these greatly increase cost of buying things and all mod-added items are visibly underpriced. Its good that no NPC unit uses them though with all this in mind.
-a-r-k-  [skaper] 9. apr. 2019 kl. 13.28 
not in this state, but with custom animation and no need for a "launcher", would be good ^^
HIKKU 9. apr. 2019 kl. 13.27 
Should be in the base game. Dammit kenshi!
-a-r-k-  [skaper] 21. mars 2019 kl. 23.39 
oh if it's credited it's ok then, must have said ok back then.
Laughems 21. mars 2019 kl. 14.24 
@[82DK]Derpislav @Arkhiel- I don't know if you have it Derpislav, but it looks like the "Hiver Expansion" mod uses items from this one. It says so in the description and has some of the files. Just FYI.
-a-r-k-  [skaper] 20. mars 2019 kl. 0.54 
Can't remember but that's not impossible I gave a permission. Which mod?
Derpislav 19. mars 2019 kl. 16.23 
Seems like this mod is included in another one, I'm not subscribed but I found kunai/shuriken ammo in a travel store.
I browsed the workshop to find out how to use them and found this.
Was it a permitted use?
-a-r-k-  [skaper] 13. mars 2019 kl. 5.01 
I don't mind ^^. I'll always mod for free but not against tips ^^.
paypal.me/arkhiel
Cryptokang 21. sep. 2018 kl. 5.41 
I wouldnt mind paypaling you for your time let me know brother and thanks for this mod again I love it.