Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告






That's also why to compensate you can craft the "weapon" anytime for free.
For animations it would make any crossbow use them. Unless we're someday able to add custom type of animations (would work for bows too )
You can't exactly pick a custom one for ranged as there is only one type of it
If there is a way, maybe try to change the animation from "crossbow" to "punch" or even an empty handed sword strike and lose the throwing weapon from the "being held" animation.
Again, I know FCS has limitations, so it may be the case that all "crossbows" have the same animation.
So sometimes simple is better even if it looks clunky :D
I'll probably remodel the bows some day, I don't like them (were kinda placeholders)
With a too little icon, depending on where you place it, it will crash the game (you can only use ranged on upper weapon slot, and only at certain places).
So yeah, takes place, but i'd have tons of complains about crashes if not.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1779735893
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1779735928
and withe everything researched nothing changes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1779735984
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1779736008
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1779736041
no ammo no bows , but it does spawn on the traders
However you can buy the actual ammos and bows/arrows in shop, then you have to research them.
They are not added to squads yet
Added the selectors to vanilla default starting researches, but also to vendors just in case. So you don't have to build a town to make them.
I'll probably remake some models too (bows or chakram)
The bows are also feature great range but these make sense. I don't think the added weapons are compatible with overhaul mods like nekos' and the survival enhanced mod though - these greatly increase cost of buying things and all mod-added items are visibly underpriced. Its good that no NPC unit uses them though with all this in mind.
I browsed the workshop to find out how to use them and found this.
Was it a permitted use?
paypal.me/arkhiel