Kenshi
Arkhiel's Ranged Weapons
94 件のコメント
-a-r-k-  [作成者] 10月16日 8時33分 
That wouldn't work infortunately
Colonel Tractor 10月9日 12時11分 
Damn, I was hoping the shurikens and kunai would be small enough to go in the weapon 2 slot
-a-r-k-  [作成者] 4月29日 1時23分 
You can, i'm not modding these days
mrfomich 4月26日 8時58分 
Friend, I slightly corrected your mod for myself. To make relatively correct, differences of vanilla crossbow and your bow. I want to post as a mod (with a link to the original). May I? I don't know FCS well yet, how to change the cost of arrows to x2? This will be correct... (Google)
Bobby 2024年8月2日 7時26分 
Thanks for your reply:steamhappy::steamhappy:I really like the mod you made:steamthumbsup::steamthumbsup:
-a-r-k-  [作成者] 2024年8月2日 0時58分 
sure just credit it ^^
Bobby 2024年8月1日 6時51分 
May I integrate it into my Kenshi mod?I really like the mod you made.I want to make a Strategy mod:steamhappy::steamthumbsup:
-a-r-k-  [作成者] 2022年6月2日 11時09分 
Yup, totally on fcs limits ^^
That's also why to compensate you can craft the "weapon" anytime for free.
For animations it would make any crossbow use them. Unless we're someday able to add custom type of animations (would work for bows too )
You can't exactly pick a custom one for ranged as there is only one type of it
pnciampo 2022年6月1日 17時34分 
I'm only passing on this mod because I feel like we shouldn't "see" them when equipped. I imagine in my mind that there should be a throwing animation only and a projectile. Like - a shuriken or kunai would suddenly be in the air, not being carried around in someone's hand.

If there is a way, maybe try to change the animation from "crossbow" to "punch" or even an empty handed sword strike and lose the throwing weapon from the "being held" animation.

Again, I know FCS has limitations, so it may be the case that all "crossbows" have the same animation.
-a-r-k-  [作成者] 2021年1月22日 7時39分 
I don't touch animations at all, should be another mod
Dr. Quackers M.D. 2021年1月22日 0時00分 
I think this breaks vanilla crossbow animation.
-a-r-k-  [作成者] 2020年9月28日 5時38分 
there are mods adding bow animation, but that causes compatibility issues (if not trouble with crossbows?)
So sometimes simple is better even if it looks clunky :D
Bobert 2020年9月27日 22時58分 
man someone needs to add a throwing animation for this. awesome mod by the way.
-a-r-k-  [作成者] 2020年7月14日 14時14分 
I use vanilla animation for compatibility issues, so I have to deal with crossbow's ;)
LevelConker 2020年7月14日 11時50分 
faltaria mejor animacion pero la idea es muy buena y me gusta mucho :)
-a-r-k-  [作成者] 2020年2月4日 15時41分 
^^
I'll probably remodel the bows some day, I don't like them (were kinda placeholders)
Paradox Edge 2020年2月4日 15時37分 
In any case. I found the issue and the bois work nicely now with my hyper OP one woman army character in a world of massive squad sized and hardcore mods installed. *thumbsup*
-a-r-k-  [作成者] 2020年2月4日 15時35分 
well FCS has stats for accuracy for when you are at 0 skill and 1 skill, maybe at 500 it just goes too far and makes a worst angle, but as i said, nothing that different from regular crossbows
Paradox Edge 2020年2月4日 15時33分 
Ok well yea. Maybe this is just a kenshi thing but once I allowed my character to have some light degree error with shooting, they started hitting things left and right. Maybe the aiming point is just in a not-hitbox zone and that made them miss. This game's weird. but I guess that might be something to add to the description that these will not work as intended when going above the natural 100 skill cap.
-a-r-k-  [作成者] 2020年2月4日 15時31分 
Won't be able to do much about it though, they are just crossbows, with slightly altered stats but nothing fancy
Paradox Edge 2020年2月4日 15時30分 
I'm gonna try setting the skill back down to natural max. AKA 100. I'll get back to you if having above 100 breaks it.
-a-r-k-  [作成者] 2020年2月4日 15時28分 
that could be related to your cheated stats ? In my game they work properly with random dudes
Paradox Edge 2020年2月4日 15時27分 
Damn. Hm. Then the only solution would be for somebody to make new code to allow the dynamic swapping of ranged and melee weapons. Oh and I've also found a bug I think? I have cheated stats. And I have about 500 crossbow skill. And I'm clearly hitting things with the Shurikens I'm throwing. but they're not dealing damage.
-a-r-k-  [作成者] 2020年2月4日 14時39分 
I'd love to, but there is a reason i used so big launchers :) .
With a too little icon, depending on where you place it, it will crash the game (you can only use ranged on upper weapon slot, and only at certain places).
So yeah, takes place, but i'd have tons of complains about crashes if not.
Paradox Edge 2020年2月4日 14時36分 
Actually, I DO have one suggestion. Make the throwing weapons a single stack sized weapon please. I'd like to use both a Nodachi and shurikens.
Paradox Edge 2020年2月4日 14時23分 
This is a very good mod that asks the question ''Why wasn't this in the base game'' like so many other mods do. All I can ask for is custom animations at this point but I know how hard that is to do.
-a-r-k-  [作成者] 2019年6月24日 6時33分 
When i have time for it i'll check, might have forgotten something
-a-r-k-  [作成者] 2019年6月24日 2時57分 
By default you have only the invisible crossbow that is craftable in case you buy shurikens/kunai/chakram.
However you can buy the actual ammos and bows/arrows in shop, then you have to research them.
They are not added to squads yet
sAs STALKER 2019年6月23日 7時11分 
after researching everything, all i can do is craft the shuriken and kunai (even before researching them) but no bow´s or any ammo type´s for any ranged weapon besides the vanilla ones
-a-r-k-  [作成者] 2019年6月19日 0時32分 
i do but it will be probably merged in another bigger mod for that (need to add npc and that means incompatibilitiy issues)
freedhumanity 2019年6月18日 17時46分 
ever plan to add these to enemy factions?
Dr. Quackers M.D. 2019年5月25日 20時25分 
Sweet deal love this community!!!
-a-r-k-  [作成者] 2019年5月25日 13時16分 
I updated the mod. Kunai and shuri SHOULD be less accurate (unless FCS is trolling me again) at low skill.
Added the selectors to vanilla default starting researches, but also to vendors just in case. So you don't have to build a town to make them.
I'll probably remake some models too (bows or chakram)
Dr. Quackers M.D. 2019年5月24日 16時53分 
That is a great way if you put it under camp it will mesh perfectly
-a-r-k-  [作成者] 2019年5月23日 23時06分 
I've thought about making a free bench making free throwers as they are free anyway
Dr. Quackers M.D. 2019年5月23日 21時08分 
Add throwers to traders as sometimes i dont play a game where i put down roots
Rusted Cake 2019年5月21日 2時44分 
Strangely they only seem to miss from far away, but as long as the target is in logical range, they hit nearly every time. (Darned cactus) May need some accuracy adjustments.
-a-r-k-  [作成者] 2019年5月21日 2時30分 
Wasn't intended, on the contrary they should be missing a lot at low skill
Rusted Cake 2019年5月21日 2時00分 
I am not sure if this is intended with this mod, but I have yet to see a Kunai or Shuriken miss a single hit. (Tested on multiple saves & imports with characters of varying skill even -1)
-a-r-k-  [作成者] 2019年4月21日 12時03分 
yup it was a try for models i didn't balance them but i'll remember that the day i remake it ^^
San-Kyu 2019年4月21日 11時19分 
Are the ranges listed on the launchers for bows, shuriken, and kunai supposed to be abnormally (to my understanding) long? Compared to the various ranges of in-game crossbows of around 40-50m (spring bat) and 90-100m (oldworld bow mk1) the range of shuriken and kunai are about beyond 150m. I've yet to use them myself but looking at those stats something is definitely wrong here, no hand-thrown weapon should out-range a tool-assisted one.

The bows are also feature great range but these make sense. I don't think the added weapons are compatible with overhaul mods like nekos' and the survival enhanced mod though - these greatly increase cost of buying things and all mod-added items are visibly underpriced. Its good that no NPC unit uses them though with all this in mind.
-a-r-k-  [作成者] 2019年4月9日 13時28分 
not in this state, but with custom animation and no need for a "launcher", would be good ^^
HIKKU 2019年4月9日 13時27分 
Should be in the base game. Dammit kenshi!
-a-r-k-  [作成者] 2019年3月21日 23時39分 
oh if it's credited it's ok then, must have said ok back then.
Laughems 2019年3月21日 14時24分 
@[82DK]Derpislav @Arkhiel- I don't know if you have it Derpislav, but it looks like the "Hiver Expansion" mod uses items from this one. It says so in the description and has some of the files. Just FYI.
-a-r-k-  [作成者] 2019年3月20日 0時54分 
Can't remember but that's not impossible I gave a permission. Which mod?
Derpislav 2019年3月19日 16時23分 
Seems like this mod is included in another one, I'm not subscribed but I found kunai/shuriken ammo in a travel store.
I browsed the workshop to find out how to use them and found this.
Was it a permitted use?
-a-r-k-  [作成者] 2019年3月13日 5時01分 
I don't mind ^^. I'll always mod for free but not against tips ^^.
paypal.me/arkhiel
Cryptokang 2018年9月21日 5時41分 
I wouldnt mind paypaling you for your time let me know brother and thanks for this mod again I love it.