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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2027024097
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1969493395
All my stuff is experimental. I look forward to game engine stability and real life stability too, for that matter. I've just had so much going on in real life.
It is a tug of war.
I had to go down with the water height so I could make a mountain. I had to do this because of the helicopters height restrictions.
It could possibly be that the helicopter doesn't like landing in some places that are below 0. I know the other helicopters land with no problems at the lower point. But I think they come in at a much lower height.
As in real life a nice flat spot on the map will be the best. Avoid trees and uneven terrain.
The spiky mountains are like that because I increase the poly size to optomise the map for better performance, to make a bigger map. Besides, I can always claim it's "stylised", and they do work as something to position between yourself and enemy fire.