Call to Arms

Call to Arms

Tjdagger's Tug of WAR
31 条留言
takostuffplsuse 2022 年 3 月 20 日 上午 2:34 
PLS UPDATE
Tjdagger  [作者] 2020 年 9 月 10 日 下午 7:42 
Hi Skorp, a lot of my stuff is out of date. But these two should be up to date and working with the latest version.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2027024097

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1969493395

All my stuff is experimental. I look forward to game engine stability and real life stability too, for that matter. I've just had so much going on in real life.
Skorp 2020 年 9 月 10 日 上午 11:42 
Hi TJ does this or any of your other call to war coop missions work with the latest game version? They seem really interesting.
Zimbob 2018 年 6 月 4 日 下午 2:29 
o ok thx
Tjdagger  [作者] 2018 年 6 月 4 日 下午 2:24 
Hi Arenix, you can activate the mod in the editor and load up the map. Or you can activate it in game and play single and co-op play.
Zimbob 2018 年 6 月 4 日 下午 2:21 
is the map on editor ?
Tjdagger  [作者] 2018 年 4 月 12 日 上午 2:26 
Each bridge has a corrosponding switch on the other side. The enemy needs to only be "near" it. You will then see them rotate towards it and squat.
Mr.lee 2018 年 4 月 12 日 上午 2:23 
That's really interesting
Tjdagger  [作者] 2018 年 4 月 12 日 上午 2:17 
The enemy are scripted to run to a switch on the other side and activate it to retracted it to prevent you. You will have to shoot them before they activate it and quickly get your men accross and secure the switch on the other side.
It is a tug of war.
Mr.lee 2018 年 4 月 12 日 上午 2:15 
When I started the bridge switch, the bridge to the factory was automatically retracted.
Tjdagger  [作者] 2018 年 4 月 11 日 上午 5:08 
I found during testing that it was best to call the helicopter to land up on the higher area, rather than down on the low areas. The water height in this map is set at -350.

I had to go down with the water height so I could make a mountain. I had to do this because of the helicopters height restrictions.

It could possibly be that the helicopter doesn't like landing in some places that are below 0. I know the other helicopters land with no problems at the lower point. But I think they come in at a much lower height.
Mr.lee 2018 年 4 月 11 日 上午 3:45 
Thank you very much for the update. I'd like to go into more detail about the hovering problem. I get close to the beach near the airport's briefcase, through his briefcase call helicopter, landing site selection is to rely on offshore the apron, but not landing after the helicopter flew, has been hovering in the air. I had to buy a helicopter to the helicopter crashed through the briefcase call, later, I choose the other through a briefcase call helicopter on the ground, but the helicopter not listen to command, still flew to the apron hovering close to the ocean
Tjdagger  [作者] 2018 年 4 月 10 日 下午 3:28 
Thanks again Mr.lee, I found a couple other height related issues. Some other stuff had moved. Again not sure how, but they've been fixed and update.
Tjdagger  [作者] 2018 年 4 月 10 日 下午 2:23 
As for the helicopters hovering when collecting briefcases. You will have to be mindful of where you tell it to land.
As in real life a nice flat spot on the map will be the best. Avoid trees and uneven terrain.
Tjdagger  [作者] 2018 年 4 月 10 日 下午 2:17 
Ok, I fixed the bridge. Not sure how or when I managed to move it.
Tjdagger  [作者] 2018 年 4 月 10 日 下午 1:39 
Thanks, Mr.lee, I'll check these issues out.
Mr.lee 2018 年 4 月 10 日 上午 9:37 
There are also problems with the planes that rescue briefcases, with the chance to hover over a fixed location and not listen to the conductor.
Mr.lee 2018 年 4 月 10 日 上午 9:34 
can't board the ship because the bridge is a little higher than the ground
Mr.lee 2018 年 4 月 9 日 上午 8:10 
yes
Tjdagger  [作者] 2018 年 4 月 9 日 上午 6:23 
Hi Mr.lee, What's happening? The planes doen't get shot down at the begining in co-op?
Mr.lee 2018 年 4 月 9 日 上午 6:21 
fix the coop the plane don't boooooooom
Diablo990 2018 年 3 月 20 日 下午 2:52 
as always mr dagger splendid work
gdesimo 2018 年 3 月 2 日 上午 2:13 
scusate ma come faccio a giocare con le mappe sottoscritte ..... grazie
Tjdagger  [作者] 2018 年 2 月 27 日 下午 12:48 
I named the light sniper as such because the unit is listed as a sniper in the editor.
The spiky mountains are like that because I increase the poly size to optomise the map for better performance, to make a bigger map. Besides, I can always claim it's "stylised", and they do work as something to position between yourself and enemy fire.
Tekkit 2018 年 2 月 27 日 上午 9:14 
oh btw might wanna rename light sniper to spotter (to make millitery nerds who demands everything is correct satisfied)
Tekkit 2018 年 2 月 27 日 上午 9:13 
i meant it like, its funny how you ALWAYS make spiky mountains, plus great missionn, had some fun time
Tjdagger  [作者] 2018 年 2 月 26 日 下午 2:58 
Thanks Tekkit.
Tekkit 2018 年 2 月 26 日 下午 12:39 
i always love the mountains you make XD
darren67 2018 年 2 月 25 日 上午 11:32 
Everyone loves a good tug! Amazing map too. Thanks for sharing this beauty.
Tjdagger  [作者] 2018 年 2 月 24 日 下午 12:44 
Thanks mate.
mchap0719 2018 年 2 月 24 日 上午 5:14 
Saw you were burning the midnight candle a little longer last couple of days. This one looks like a dozy of your scripting magic. congrats.