安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1, start brand new game (mod does not affect saved games/configurations)
2. Mod is a little weird with dramatic ages. recommenced leaving it off tbh.
3. play huge Terra map, max players, max city states. i promise it turns into a all out war instead of cities flipping back and forth. honestly had to restart because i wasnt used to going full military instead of high population xD
Anyone else experience this problem?
Was trying to make the mod myself, but i am terrible, help :D
-Changed loyalty modifier to attach to all major players via LeaderTraits
-Added text tags to make the trait visible when loading a game
Previously I was attaching the always loyal modifier to the Palace building so it would affect all players. I think the bigger issue is that I was including requirements involving the palace to the effect, even though the effect was supposed to be global.
Now the modifier is attached to all major players by default. This should be simpler, but the downside is it no longer affects city-states. I might be able to make it attach to minor players too, as an optional feature.
There are now text tags so you'll know when the mod is enabled when you're loading a game. I included screenshots to show it working. I forward settled Arabia and my second city, with -20 loyalty pressure on the plot, is still at 100% loyalty 5 turns later.