Space Engineers

Space Engineers

128mm Tank Cannon (Fixed)
30 条留言
@ThatJameson 2024 年 2 月 6 日 下午 10:00 
weaponcore?
RoasterToaster(Jet) 2019 年 11 月 23 日 下午 8:18 
this cannon needs recoil
Admiral_Payne 2018 年 8 月 2 日 下午 5:54 
what is the range of this gun?
Harbinger Ace 2018 年 7 月 5 日 下午 5:56 
Reizon, the game engine doesn't allow terraforming to take place beyond replacing voxels. Even then, the game engine can barely handle it.
Hanadon 2018 年 6 月 1 日 上午 10:58 
Also, if your scripting skills increase, perhaps you should take the big bertha cannon from Battle Cannons & Turrets to create a terraforming cannon.

To accomodate o2 levels, just use the varying levels of plants on the planets where each terraform takes longer.
Hanadon 2018 年 6 月 1 日 上午 10:55 
Hate to say it, but theres a bug where the cannon doesn't show up as an option.
GadenKerensky 2018 年 5 月 20 日 上午 6:06 
Does this only require small conveyors?
shawn_mcgee182 2018 年 4 月 23 日 上午 9:07 
Works nice. Wish the texture was better though. Could you update the texture to a higher resolution?
Melburd  [作者] 2018 年 4 月 16 日 上午 6:28 
There would also be issues with my modifying someone else's work. The fix makes it function as intended, but I would be running afoul of copywrite to expand its features or add more.
Melburd  [作者] 2018 年 4 月 16 日 上午 6:26 
My scripting skills are nowhere near that level of proficiency yet. I imagine it would also interfere with people's builds, as the ejected casing would collide unless there was a way to make it non-phys (which is kinda besides the point IMO).
Анафема 2018 年 4 月 16 日 上午 4:29 
why do not you cooperate with the author of the fashion Howitzer & AP Cannon (BETA)?
Melburd  [作者] 2018 年 4 月 15 日 下午 1:26 
I'm afraid not. I don't have a model for the casing, nor the scripting know-how to make something like that function.
Анафема 2018 年 4 月 15 日 上午 7:59 
Will the ejection of cartridge cases be realized?
✪U.S✪MarshalMarc ☠♚☤ 2018 年 4 月 12 日 上午 6:50 
Can you add a 88mm Flak gun AI?
Dem Großen Kaiser Herr Bubbles 2018 年 4 月 2 日 下午 9:53 
Sweet, Thank you!
Deathlok-L17 2018 年 4 月 2 日 下午 3:14 
anyway to give it recoil like the 88mm CSD cannon? makes it more immersive lul :D
Melburd  [作者] 2018 年 4 月 2 日 下午 2:12 
Velocity of the fixed gun is 500 of whatever unit the game is using, presumably m/s
Dem Großen Kaiser Herr Bubbles 2018 年 4 月 2 日 上午 8:49 
What is the muzzle velocity of the cannon?

I think its 500 meters/second but I would like to know the exact value in the mod.
Melburd  [作者] 2018 年 3 月 30 日 下午 11:05 
Some, yes
Deathlok-L17 2018 年 3 月 30 日 下午 7:23 
is there recoil?
Melburd  [作者] 2018 年 3 月 30 日 下午 3:44 
Fixed version is up. Seems to work in Creative, though there is a texturing issue with the ammo in-world that I cannot correct.
STRIKER 2018 年 3 月 30 日 下午 3:34 
thanks mate, i like your work, you mod fixes and your VTOLs
Melburd  [作者] 2018 年 3 月 30 日 下午 3:24 
Sure, I'll give it a shot
STRIKER 2018 年 3 月 30 日 下午 2:34 
would you also try and fix the 120mm Smoothbore from Kuisa as well ? i use that thing on most of my tanks.
Deathlok-L17 2018 年 2 月 27 日 下午 2:50 
Yay! our tank group needed this XD
Quantum23 2018 年 2 月 26 日 上午 8:49 
Hey thanks for reviving this mod. We really do need more tank cannons :D

Can i just ask one question though. Could you up the recoil of the stationary 128mm cannon? That way it would be more well balanced against the CSD 88 and we could use it in competitive events.

Thanks,
SETB (space engineers tank battles)
Melburd  [作者] 2018 年 2 月 24 日 下午 3:47 
Something I must try out later. @Lincolnlou What issues are you having?
Tangent 2018 年 2 月 24 日 下午 2:20 
With the new physics and the shrapnel damage mod used now it becomes crazy overpowered. I know that's not your doing, but I'm mentioning it.
MeatyDoubleSlap 2018 年 2 月 24 日 上午 10:08 
doesnt work
Tangent 2018 年 2 月 20 日 下午 8:56 
Nice. This was a good cannon, and I've missed it.