Space Engineers

Space Engineers

128mm Tank Cannon (Fixed)
30 kommentarer
@ThatJameson 6. feb. 2024 kl. 22:00 
weaponcore?
RoasterToaster(Jet) 23. nov. 2019 kl. 20:18 
this cannon needs recoil
Admiral_Payne 2. aug. 2018 kl. 17:54 
what is the range of this gun?
Harbinger Ace 5. juli 2018 kl. 17:56 
Reizon, the game engine doesn't allow terraforming to take place beyond replacing voxels. Even then, the game engine can barely handle it.
Hanadon 1. juni 2018 kl. 10:58 
Also, if your scripting skills increase, perhaps you should take the big bertha cannon from Battle Cannons & Turrets to create a terraforming cannon.

To accomodate o2 levels, just use the varying levels of plants on the planets where each terraform takes longer.
Hanadon 1. juni 2018 kl. 10:55 
Hate to say it, but theres a bug where the cannon doesn't show up as an option.
GadenKerensky 20. maj 2018 kl. 6:06 
Does this only require small conveyors?
shawn_mcgee182 23. apr. 2018 kl. 9:07 
Works nice. Wish the texture was better though. Could you update the texture to a higher resolution?
Melburd  [ophavsmand] 16. apr. 2018 kl. 6:28 
There would also be issues with my modifying someone else's work. The fix makes it function as intended, but I would be running afoul of copywrite to expand its features or add more.
Melburd  [ophavsmand] 16. apr. 2018 kl. 6:26 
My scripting skills are nowhere near that level of proficiency yet. I imagine it would also interfere with people's builds, as the ejected casing would collide unless there was a way to make it non-phys (which is kinda besides the point IMO).
Анафема 16. apr. 2018 kl. 4:29 
why do not you cooperate with the author of the fashion Howitzer & AP Cannon (BETA)?
Melburd  [ophavsmand] 15. apr. 2018 kl. 13:26 
I'm afraid not. I don't have a model for the casing, nor the scripting know-how to make something like that function.
Анафема 15. apr. 2018 kl. 7:59 
Will the ejection of cartridge cases be realized?
✪U.S✪MarshalMarc ☠♚☤ 12. apr. 2018 kl. 6:50 
Can you add a 88mm Flak gun AI?
Dem Großen Kaiser Herr Bubbles 2. apr. 2018 kl. 21:53 
Sweet, Thank you!
Deathlok-L17 2. apr. 2018 kl. 15:14 
anyway to give it recoil like the 88mm CSD cannon? makes it more immersive lul :D
Melburd  [ophavsmand] 2. apr. 2018 kl. 14:12 
Velocity of the fixed gun is 500 of whatever unit the game is using, presumably m/s
Dem Großen Kaiser Herr Bubbles 2. apr. 2018 kl. 8:49 
What is the muzzle velocity of the cannon?

I think its 500 meters/second but I would like to know the exact value in the mod.
Melburd  [ophavsmand] 30. mar. 2018 kl. 23:05 
Some, yes
Deathlok-L17 30. mar. 2018 kl. 19:23 
is there recoil?
Melburd  [ophavsmand] 30. mar. 2018 kl. 15:44 
Fixed version is up. Seems to work in Creative, though there is a texturing issue with the ammo in-world that I cannot correct.
STRIKER 30. mar. 2018 kl. 15:34 
thanks mate, i like your work, you mod fixes and your VTOLs
Melburd  [ophavsmand] 30. mar. 2018 kl. 15:24 
Sure, I'll give it a shot
STRIKER 30. mar. 2018 kl. 14:34 
would you also try and fix the 120mm Smoothbore from Kuisa as well ? i use that thing on most of my tanks.
Deathlok-L17 27. feb. 2018 kl. 14:50 
Yay! our tank group needed this XD
Quantum23 26. feb. 2018 kl. 8:49 
Hey thanks for reviving this mod. We really do need more tank cannons :D

Can i just ask one question though. Could you up the recoil of the stationary 128mm cannon? That way it would be more well balanced against the CSD 88 and we could use it in competitive events.

Thanks,
SETB (space engineers tank battles)
Melburd  [ophavsmand] 24. feb. 2018 kl. 15:47 
Something I must try out later. @Lincolnlou What issues are you having?
Tangent 24. feb. 2018 kl. 14:20 
With the new physics and the shrapnel damage mod used now it becomes crazy overpowered. I know that's not your doing, but I'm mentioning it.
MeatyDoubleSlap 24. feb. 2018 kl. 10:08 
doesnt work
Tangent 20. feb. 2018 kl. 20:56 
Nice. This was a good cannon, and I've missed it.