Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Spies
35 条留言
Darquaise 1 月 20 日 下午 12:55 
Now also tried it without a techtree changing mod, infact I even tried it without any other mods or dlcs and it still didn't work :/
Darquaise 1 月 20 日 上午 10:20 
Hey, it isn't working for me. Maybe it's not compatible with mods modifieying the tech tree?
Nazgul 2024 年 5 月 4 日 下午 3:12 
@Ziptop
Yes, it works with the latest game version and all expansions. And no, it doesn't work with a saved game, you'll need a restart.
Ziptop 2024 年 3 月 2 日 上午 8:47 
Curious, does this work in 2024? Does it work with a saved game or does it need a fresh start?
[KR]tql547 2022 年 10 月 17 日 上午 7:02 
good
Kurnn 2021 年 5 月 19 日 下午 1:05 
Hey

Just poped in to say this mod works perfectly. AI using this good as well.

Nice work FearSunn =).
One thing though, since the devs been dishing out updates and content thats actually very good, Do you keep track so this mod doesnt get invalid for silly fixes like the game increases how often you get a spy with 10%?

I dont wanna play without this mod lol.
FearSunn  [作者] 2020 年 5 月 22 日 上午 8:40 
Yep
Avalen 2020 年 5 月 22 日 上午 7:42 
Curious about this. Does the AI also make use of the increased number of spies?
Moyocoya 2020 年 3 月 27 日 下午 10:20 
Yes
InfernoDHeart 2020 年 3 月 27 日 下午 2:57 
Faysal 2019 年 3 月 11 日 下午 3:48 
THIS



IS



AWESOME
FearSunn  [作者] 2019 年 3 月 9 日 上午 11:57 
Now updated GS compatible.
Faysal 2019 年 2 月 27 日 下午 3:36 
YAYAAAAA
FearSunn  [作者] 2019 年 2 月 20 日 上午 8:33 
It should. Ignore warnings.
Jay 2019 年 2 月 20 日 上午 8:16 
This works for me in GS
帕累托 2019 年 2 月 14 日 下午 8:50 
plz upgrade
plz
QAQ
i lv ur md so mch
Vengeance 1791 2019 年 2 月 14 日 下午 5:37 
Anyone tested this for GS yet?
FearSunn  [作者] 2018 年 11 月 12 日 下午 10:58 
AffectsSavedGames set to On for better HotSeat compatibility.
Kurnn 2018 年 11 月 12 日 下午 9:49 
What was the update nov 7?
yuri boy 2018 年 11 月 7 日 下午 4:53 
Can you make the spies steal rrelicts ?! I was always wondering how I can`t do that
FearSunn  [作者] 2018 年 11 月 3 日 上午 2:17 
Re:Kurnn "do you know of anything that doesnt alllow you to build a new spy after one is killed"

The only thing that comes to my mind is situation when some specific building granting a spy is pillaged (lost). Same as with Traders.
Kurnn 2018 年 11 月 3 日 上午 1:36 
@Bodin

Counter spies works just fine. Just like any spies, they are not 100% before any upgrades.
The spy skill you get by upgrading, stacks.
Give one spy the Quartermaster upgrade (1+ level to all spies when this spy is operating in your home lands)
Also, use policys that increease your spies and decrease the enemy. They help alot.

Even with the best counter-spy and all kinds of bonuses, a spy missing always has a chance of success, even if its very low. This goes for you too.

Also,
When a civ succeds a spy missions towards you, and you see who it is.
Tell them off, to stop spying on you! Sometimes they do as you ask. Unless they either hate you, or you are weak.
Kurnn 2018 年 11 月 3 日 上午 1:31 
FearSunn, do you know of anything that doesnt alllow you to build a new spy after one is killed?
This mod works great! And I have completed several Marathon games (with 2x slower everything) with it.

In my last game, at the last era and just before all research was done, one of my spies got killed.
But I couldnt build a new one? The spy section said 13/14.

Or maybe this was just one of those wierd bugs, that happen once and never again? =)
FearSunn  [作者] 2018 年 10 月 3 日 下午 10:23 
Spies is good. Winning on highest difficulty would be impossible without spies.
- 2018 年 10 月 3 日 下午 1:35 
Is it possible to go the other direction: "No More Spies"? Or some kind of mod to really strengthen counter-espionage. I'm really getting tired of constant spies and ineffective counter-intelligence in my games.
FearSunn  [作者] 2018 年 7 月 12 日 上午 8:16 
Easy. Edit file MoreSpies.sql SET Value=Value*2 to any multiplier.
PS: This is crazy, I am not recommend doing this.
Kuroi.Kitsune 2018 年 7 月 12 日 上午 5:04 
Is it possible to make it triple? :)
For 30 civ games :D
Kid Viking 2018 年 3 月 3 日 下午 9:59 
Very fun! And useful too! I have a much better understanding of the espionage dynamic. Before there were so few available units I never felt I truly grasped their strength (ie., ganging up on one city to generate rebellion). This is awesome, especially when playing as France!
johnyoga 2018 年 2 月 15 日 上午 9:50 
thank you
FearSunn  [作者] 2018 年 2 月 15 日 上午 6:29 
@north korea friend
This mod does nothing to UI.
十三先生 2018 年 2 月 15 日 上午 3:42 
Could the Screen display all spies even not in 1080p? I found the spies have not scrollbar without R&F.
Kurnn 2018 年 2 月 15 日 上午 1:59 
This is a really good idea. I have been thinking for a long time about spies and it would be good for the game with more use of em...without making missions faster.

Great mod, again!
titan_vfaf 2018 年 2 月 14 日 下午 4:42 
I haven't yet even tried this mod in practice, but you gave your reasons for its purpose so convincingly that most likely I will add this to my R&F-near-future-version of my current mod collection (link below)! Good job man, once again ;)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1299841898
FearSunn  [作者] 2018 年 2 月 14 日 下午 12:12 
Inteligence building (new in RF) spy capacity doubled.
France unique leader add spy capacity unchanged (just forgot about this nasty lady:)
Chrizzly Bear 2018 年 2 月 14 日 上午 11:58 
How does this affect France and the intelligence building?