Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Spies
35 kommentarer
Darquaise 20. jan. kl. 12:55 
Now also tried it without a techtree changing mod, infact I even tried it without any other mods or dlcs and it still didn't work :/
Darquaise 20. jan. kl. 10:20 
Hey, it isn't working for me. Maybe it's not compatible with mods modifieying the tech tree?
Nazgul 4. maj 2024 kl. 15:12 
@Ziptop
Yes, it works with the latest game version and all expansions. And no, it doesn't work with a saved game, you'll need a restart.
Ziptop 2. mar. 2024 kl. 8:47 
Curious, does this work in 2024? Does it work with a saved game or does it need a fresh start?
[KR]tql547 17. okt. 2022 kl. 7:02 
good
Kurnn 19. maj 2021 kl. 13:05 
Hey

Just poped in to say this mod works perfectly. AI using this good as well.

Nice work FearSunn =).
One thing though, since the devs been dishing out updates and content thats actually very good, Do you keep track so this mod doesnt get invalid for silly fixes like the game increases how often you get a spy with 10%?

I dont wanna play without this mod lol.
FearSunn  [ophavsmand] 22. maj 2020 kl. 8:40 
Yep
Avalen 22. maj 2020 kl. 7:42 
Curious about this. Does the AI also make use of the increased number of spies?
Moyocoya 27. mar. 2020 kl. 22:20 
Yes
InfernoDHeart 27. mar. 2020 kl. 14:57 
Faysal 11. mar. 2019 kl. 15:48 
THIS



IS



AWESOME
FearSunn  [ophavsmand] 9. mar. 2019 kl. 11:57 
Now updated GS compatible.
Faysal 27. feb. 2019 kl. 15:36 
YAYAAAAA
FearSunn  [ophavsmand] 20. feb. 2019 kl. 8:33 
It should. Ignore warnings.
Jay 20. feb. 2019 kl. 8:16 
This works for me in GS
帕累托 14. feb. 2019 kl. 20:50 
plz upgrade
plz
QAQ
i lv ur md so mch
Vengeance 1791 14. feb. 2019 kl. 17:37 
Anyone tested this for GS yet?
FearSunn  [ophavsmand] 12. nov. 2018 kl. 22:58 
AffectsSavedGames set to On for better HotSeat compatibility.
Kurnn 12. nov. 2018 kl. 21:49 
What was the update nov 7?
yuri boy 7. nov. 2018 kl. 16:53 
Can you make the spies steal rrelicts ?! I was always wondering how I can`t do that
FearSunn  [ophavsmand] 3. nov. 2018 kl. 2:17 
Re:Kurnn "do you know of anything that doesnt alllow you to build a new spy after one is killed"

The only thing that comes to my mind is situation when some specific building granting a spy is pillaged (lost). Same as with Traders.
Kurnn 3. nov. 2018 kl. 1:36 
@Bodin

Counter spies works just fine. Just like any spies, they are not 100% before any upgrades.
The spy skill you get by upgrading, stacks.
Give one spy the Quartermaster upgrade (1+ level to all spies when this spy is operating in your home lands)
Also, use policys that increease your spies and decrease the enemy. They help alot.

Even with the best counter-spy and all kinds of bonuses, a spy missing always has a chance of success, even if its very low. This goes for you too.

Also,
When a civ succeds a spy missions towards you, and you see who it is.
Tell them off, to stop spying on you! Sometimes they do as you ask. Unless they either hate you, or you are weak.
Kurnn 3. nov. 2018 kl. 1:31 
FearSunn, do you know of anything that doesnt alllow you to build a new spy after one is killed?
This mod works great! And I have completed several Marathon games (with 2x slower everything) with it.

In my last game, at the last era and just before all research was done, one of my spies got killed.
But I couldnt build a new one? The spy section said 13/14.

Or maybe this was just one of those wierd bugs, that happen once and never again? =)
FearSunn  [ophavsmand] 3. okt. 2018 kl. 22:23 
Spies is good. Winning on highest difficulty would be impossible without spies.
- 3. okt. 2018 kl. 13:35 
Is it possible to go the other direction: "No More Spies"? Or some kind of mod to really strengthen counter-espionage. I'm really getting tired of constant spies and ineffective counter-intelligence in my games.
FearSunn  [ophavsmand] 12. juli 2018 kl. 8:16 
Easy. Edit file MoreSpies.sql SET Value=Value*2 to any multiplier.
PS: This is crazy, I am not recommend doing this.
Kuroi.Kitsune 12. juli 2018 kl. 5:04 
Is it possible to make it triple? :)
For 30 civ games :D
Kid Viking 3. mar. 2018 kl. 21:59 
Very fun! And useful too! I have a much better understanding of the espionage dynamic. Before there were so few available units I never felt I truly grasped their strength (ie., ganging up on one city to generate rebellion). This is awesome, especially when playing as France!
johnyoga 15. feb. 2018 kl. 9:50 
thank you
FearSunn  [ophavsmand] 15. feb. 2018 kl. 6:29 
@north korea friend
This mod does nothing to UI.
十三先生 15. feb. 2018 kl. 3:42 
Could the Screen display all spies even not in 1080p? I found the spies have not scrollbar without R&F.
Kurnn 15. feb. 2018 kl. 1:59 
This is a really good idea. I have been thinking for a long time about spies and it would be good for the game with more use of em...without making missions faster.

Great mod, again!
titan_vfaf 14. feb. 2018 kl. 16:42 
I haven't yet even tried this mod in practice, but you gave your reasons for its purpose so convincingly that most likely I will add this to my R&F-near-future-version of my current mod collection (link below)! Good job man, once again ;)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1299841898
FearSunn  [ophavsmand] 14. feb. 2018 kl. 12:12 
Inteligence building (new in RF) spy capacity doubled.
France unique leader add spy capacity unchanged (just forgot about this nasty lady:)
Chrizzly Bear 14. feb. 2018 kl. 11:58 
How does this affect France and the intelligence building?