安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And this, is my weapon.
i for 1 like it......... the only thing i could pick at is it is a bit to loud and needs a little quieting down.
that aside, it is very good and isn't to OP.
Sorry mate but I hate no idea what you're on about. This mod, literally adds 1 item - a weapon. This mod will be due to be deleted and revamped in a future project.
1. does this mod add add the 'rollie pollie pet house' and the 'raptor egg' to the 'infinity express, shop in the outpost.
2. does the mod do anything else to the outpost? (add things, add things to shops, add NPCs, anything)
if so, can you pls check the mod files.
NexusTheBrony on the Chucklefish Forums has found that airimmunity and shadowimmunity status effects are starting there and lag the game over the game (Based on the log).
and if used, the 'rollie pollie pet house' and the 'raptor egg' crash the game once you try to put them down.
(again, asking this to all mods i use)
/spawnitem minigun 1
It's not a racially locked item. Eventually when I have time to work on this mod some more I'll add more weapons but for now you shouldn't be having trouble.
It costs four hundred thousand dollars to fire this weapon for twelve seconds.
Then again, it's actually realistic.
As for the ship combat I'm working on a pirate's life mod with the three tiers being sea pirates, steampunk pirates and finally space pirates.