Killing Floor 2

Killing Floor 2

Sven Co-op Tetris1 Remake
25 条留言
Pokerman  [作者] 2018 年 7 月 20 日 下午 8:18 
2018/07/21

1. When Boss Movie End, you will automatically toggle sprint, it will solve your Cinematic fov spin bug.

2. This map support Endless mode now.
Marsh Man 2018 年 7 月 19 日 下午 8:37 
Was p good until the end where a cinematic camera had a seizure and made me loose.
Pokerman  [作者] 2018 年 4 月 21 日 下午 7:32 
2018/4/22

1. Add a 'Set Actor Location' to reset the position of elevator, preventing player latency will cause the elevator stopped in wrong position.

2. Added an obvious 'Elevator' sign to let player know.
Pokerman  [作者] 2018 年 1 月 24 日 下午 9:40 
@{Oz.oF} oldmidget ,it's good concept, however it's better for L4D2 and PD2.

Reason :
1. If player need to keep running and dodge zeds, they will pick berserker and medic and gunslinger all the way, it's not very fair for support, demonitionist.

2. For now the PhysicVolume doesn't have an option to make zed immune the hurting.
oldmidget 2018 年 1 月 24 日 下午 7:21 
Pokerman you should make like a crazy deathrun type map, where the zeds spawn behind everyone and a wall of death slowly pushes at the teammates so they cant just camp in one spot and have to runt hrough the death course.

Pokerman  [作者] 2018 年 1 月 24 日 上午 2:30 
Changelog 1/24 -

1. Blood stains now working on this map. (Except trader)
2. Removed the shadow from DirectionalLight.
Frostbite* 2018 年 1 月 23 日 上午 9:06 
yes this is why i mentioned my own finds many months ago on the camara not tracking,when i was experimentig with endless mode,trying to get 2 bosses to spawn this excatly happens,also similar glitch as the krampus boss when 2 will spawn and 1 dies the other does 2:)
sebul 2018 年 1 月 23 日 上午 1:34 
pokerman sir could you be able to port KF-Kamehouse from kf1? i really miss that map
Pokerman  [作者] 2018 年 1 月 22 日 下午 11:56 
Fixed, you can try it again now :D
Pokerman  [作者] 2018 年 1 月 22 日 下午 11:54 
I will also report the camera bug to developers, it's a fov bug happen when camera is ended, you need to do is input "FOV 100" in console.

Nevermind, I use kismet and it will force all player input "FOV 100" when the camera is ended.
Pokerman  [作者] 2018 年 1 月 22 日 下午 11:50 
OK, found a solution, if use "Console Command" "FOV 100" when camera is ended, it will reset the fov, and no longer spinningn.
Frostbite* 2018 年 1 月 22 日 下午 11:42 
possibly after the 2nd camara has finished when it goes to the ingame view,it doesnt take over the proper control,in 1 of my screenshots is a perfect demonstartion of the camara not tracking.it might be other things that is making it bug out like that i would try multiple thingsfirst to make sure
Pokerman  [作者] 2018 年 1 月 22 日 下午 11:37 
OK, got it , it bugged when using pistol type weapon
Frostbite* 2018 年 1 月 22 日 下午 11:27 
good luck if u can fix that^^
Pokerman  [作者] 2018 年 1 月 22 日 下午 11:24 
That is ....... very weird
Pokerman  [作者] 2018 年 1 月 22 日 下午 11:10 
@Frostbite*

https://i.imgur.com/Ubk4B5H.png

It's not a bug, it's just a temporary platform to build zed path, automatically remove collision in the beginning.
Frostbite* 2018 年 1 月 22 日 下午 10:58 
@pokerman again 2 playthroughs,same thing happens,this time i made a video,im uploading it now also found other bug too
Pokerman  [作者] 2018 年 1 月 22 日 下午 10:31 
OK, this time I tried it in real solo (Except use enablecheats) , meeting patty , but the bug you mentioned , still not happens :/

https://www.youtube.com/watch?v=Ia-iT9WdUQI&feature=youtu.be
Frostbite* 2018 年 1 月 22 日 下午 10:10 
from the pictures u do see it happend :
Pokerman  [作者] 2018 年 1 月 22 日 下午 10:00 
I tested spawning patty, trigger the first camera and tend to make he do healing, nothing happen :/
Pokerman  [作者] 2018 年 1 月 22 日 下午 9:52 
I don't know to do splattermap UV :/ , also I tried build shadow and it fucked up my map, so shadowtexturemap all removed..