安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I don't know that myself, I would refer to the General Discussions Forum to attempt to find that answer. I'm not an experienced Server Admin or know much about EAC myself, sorry.
It kinda does lol, I never noticed that until now.
it's a design that is through out sci fi adventures. Very excellent work, you did a good job..
Thank you!
The weapons I don't think I can much about, but for the ammo boxes and core, I can potentially change, can you tell me what you mean by too exposed? Do you mean I need to armor up those sections more?
The shape would fit perfectly to Minbari Style from Babylon 5.
Although your Armatis can take some hits because of the mass of devices, this ship is very limited in PvP because there exist no T2 RCS for SVs. This fact will make it unfortunately a big clumsy dart board.
The core, weapons and ammo boxes are way to exposed and 2 hits on the sides at the same spot from an opposed SV can be devastating, even more when hit from a CV in Space.
That said, mobility is an issue here, due to the tracking missiles. While a little tiny zipper might rarely get hit by them, this thing is likely to take some damage. I've spent a lot of time figuring out how to jam the best mobility into virtually any shape, so i'm sure it would be possible with this thing, too.
This ship of your is gorgeous. Shame the game preffers combatbricks if you wann feel yourself safe. :D
It has been 4 days.
@jadefalcon
Idk what hiigara is.
@garyice
I'll make something PvP worthy someday then, hopefully.
@jrc1967
Vertical design does that I guess.
@ViktoriaShepard
I appreciate it. :)
Thank you! I'll get to working on placement for those Pyramid blocks.
Keep up the good work! Very cool ship, although I cant shake the feeling of flying a goldfish when I fly it in third person :P
@Pyston, your suggestions have improved the ship. As for the thrusters, I crammed in a bunch of 1x3x1's, so until an update requires me to change the thruster positions, I will keep it this way just to have the current advantages.
Thank you for sharing that. I'll try to reach that RCS number. As for the doors, I'll try the shutters because I think the shutter may blend nicely with the ship.
or turn the exterior door around so it opens inside, and place the other door in the inside against the exterior door...but then you will need some interior blocks to cover it (thin ones would work).
Your ship is easily salvagable to quell the critique against it, just needs some reworking. I cant stress removing the giant thrusters enough though. Go 1x3x1. The only time I would go larger is if I was trying to reduce prop count to get the ship to a class 4-5. Most multiplayer servers do not allow over classs 5 constructs.
1. Remove some drop pods and replace with RCS
2. Fix the clipping of the doors on the sides.
3. Plan for future update on thrusters. (VERY HARD TO FIX)
Also needs a ton more RCS. I spawned the ship and added 100 RCS and it flew much better, althoguh my version looked ugly with 100 RCS attached to the back of the ship.
I would also re-engineer how the doors work on picture 9. Nothing annoys me more in game than seeing a sliding door open outside of the blocks.
Aesthetically I give the ship a 9/10
Functionally, sadly I would have to give it a 2/10
If you can resolve the thrusters, the door and the handing, I think this ship could be amazing!