Total War: ATTILA

Total War: ATTILA

Realistic Movement Speeds
52 条留言
hahaha 2022 年 10 月 20 日 上午 4:19 
very good mod
RedFox  [作者] 2022 年 10 月 15 日 下午 12:02 
One cavalry can take on 3 skirmishers, you need to get in contact with the first unit, then pull your cavalry through to the second unit, and then third. If done properly you will blob all skirmishers together, although you will take more losses.

This mod is designed for vanilla kill rates, so if you are using a mod which makes troops easier to kill, then these speeds will probably not work well. But the speeds are close to other total war games, Attila has ridiculously fast cavalry.

Cavalry speed upgrade has a huge impact with this mod.
Giovanille 2022 年 10 月 12 日 上午 3:04 
Small precision: They were skirmishers on foot.
But there were 6,000 enemy soldiers, almost half of them skirmishers (slingers and skirmishers). I only had 2600 soldiers (a single army). (I always play with Mods that double the number of units)
Giovanille 2022 年 10 月 12 日 上午 2:53 
Of course.....if they manage to reach them.
In fact, all of my cavalry units were being killed by a single skirmisher unit that had fallen back slightly when my cavalry were stopped by two of the three enemy skirmisher units I was charging.
And as we know for this game, when a single horseman is stopped by a single enemy skirmisher, the whole unit stops. And no way to make him continue his way to the third unit of skirmishers. By the time I managed to get out of there, I only had a total of a third of my riders left.
As for the types of riders, when I bought them they were medium or light cavalry but in the end they had become heavy cavalry since I could no longer buy the light versions after the multiple technology upgrades.
RedFox  [作者] 2022 年 10 月 12 日 上午 12:53 
If you are charging into heavy skirmishers, you will need heavier cavalry to fight them. I suspect you are facing such a case. A unit of light cavalry will reliably demolish light skirmishers/archers/slingers with 0 losses.
Giovanille 2022 年 10 月 5 日 上午 6:14 
Yes, slowing the speed of the cavalry is good, but I have already lost 4 units of heavy cavalry when I charged 3 units of skirmishers. And I lost even more fleeing to save those who remained. So if they don't run fast enough anymore, I'll lose all my riders even faster.
AK_Snowbat 2019 年 7 月 19 日 下午 11:27 
i appreciate this mod however the calvery should be able to run down archers and the like. Don't know what total war was thinking with these latest games. When my horse charges me, there's no running away.
Reckless Genesis 2019 年 6 月 22 日 下午 1:50 
i ride horse in real life , and when a horse in this games has to : CHARGE , its still more then half speed away from a real charcing horse , trust me
RedFox  [作者] 2018 年 10 月 15 日 下午 7:46 
I balanced the heavy infantry speeds anyway, similar to vanilla:
Medium 29 (attila 33)
Heavy 28 (attila 32)
VeryHeavy 27 (attila 31)
Dunadd 2018 年 10 月 15 日 下午 6:07 
So i might be wrong - might be just that AI generals started hanging back until my artillery were out of ammunition now i have artillery in most of my armies
Dunadd 2018 年 10 月 15 日 下午 5:32 
Actually could be that the AI is programmed to keep generals out of artillery range as their general isn't advancing at all in my current battle in which i have heavy onagers, onagers and cheiroballtistae
Dunadd 2018 年 10 月 15 日 下午 5:11 
Sounds fine to me.
RedFox  [作者] 2018 年 10 月 15 日 下午 4:56 
That's a good point, I was just about to tweak some of the stats for Heavy and VeryHeavy. In attila the infantry speeds are M:33, H:32, VH:31. I was thinking M:30, H:29, VH:28, simply for game balance.
Dunadd 2018 年 10 月 15 日 下午 4:52 
Unfortunately since most general's bodyguard's in Attila are armoured heavy infantry, this mod has the unfortunate effect of often making AI generals' units lag way behind the rest of their army so they don't arrive until after their troops have all been routed, so give them no morale bonus in combat. Is there any way you could give a movement bonus to infantry bodyguard units so they could keep up with medium and light infantry a bit better?
Dunadd 2018 年 10 月 12 日 下午 8:08 
I ended up just deleting the other battle overhaul mod i had installed as it made armour values ridiculous and German nobles almost immune to all attacks - this mod then started working - thanks for it.
Dunadd 2018 年 10 月 11 日 上午 10:14 
Is there some cap on the number of mods you can have installed and work at the same time? Would unsubscribing from some others maybe make this one show up?
Dunadd 2018 年 10 月 11 日 上午 10:03 
Even when i check plain colour files (i.e those that aren't blue) in the data folder, it's still not there.
Dunadd 2018 年 10 月 11 日 上午 9:46 
That's weird - it's just not in the Attila data folder at all
RedFox  [作者] 2018 年 10 月 11 日 上午 9:30 
@dmcf The name is realistic_movement_speeds.pack
Dunadd 2018 年 10 月 10 日 下午 9:10 
I'm confused because i've even tried deleting this mod from the mod manager and unsubscribing, then resubscribing to see which mod name it has in the data folder, but it doesn't seem to be any of them
Dunadd 2018 年 10 月 10 日 下午 8:45 
Could it be ocaoverhauled1.94.pack? Or ewfile_682732571?
Dunadd 2018 年 10 月 10 日 下午 6:31 
I think if found a fix here - but to use it i'd need to know what the filename of your mod will be in the Attila data folder. Could you tell me please? I can't see one called Realistic Movement Speeds, or anything similar.
http://www.twcenter.net/forums/showthread.php?680966-Mod-Manager/page10
Dunadd 2018 年 10 月 10 日 下午 5:37 
And is it on Steam?
Dunadd 2018 年 10 月 10 日 下午 5:36 
thanks but i'm not sure what that means. Is that a mod that affects the mod manager?
RedFox  [作者] 2018 年 10 月 10 日 下午 5:28 
You will have to use community Total War Attila - Mod Manager to make sure this Realistic Movement Speeds mod is loaded with higher priority.
Dunadd 2018 年 10 月 10 日 下午 12:01 
Is this compatible with radious or with any other battle mods?
Divoletta 2018 年 8 月 15 日 上午 9:21 
Gracias por tu trabajo
Matthias 2018 年 4 月 25 日 下午 4:53 
este mod da asco pa
13th Earth Stabbing Sword Ritual 2018 年 1 月 21 日 下午 3:51 
I liked the thunderous charge of the cavalry going down steep hills in attila tho
Emperor Cheesius Secundus 2018 年 1 月 19 日 下午 4:31 
Ok, thanks. Also, i meant to say don't
RedFox  [作者] 2018 年 1 月 19 日 上午 9:03 
@A Suicidle Scotsman It doesn't change any unit stats. Maybe charges will be less powerful, but I haven't tested that.
Emperor Cheesius Secundus 2018 年 1 月 18 日 上午 7:05 
Don'y like* my drain donut wrk gut
Emperor Cheesius Secundus 2018 年 1 月 17 日 下午 4:01 
Does this mess with game much? I know that (of cource) this makes battles slower, but since i turn off time limites, i'm just curious if this makes some units better or worse than they were compared to others. I like the idea of restarting a campaign just because i now have crap units that were good.
RedFox  [作者] 2018 年 1 月 17 日 下午 12:20 
@Teknomonk Thanks for the feedback. I chuckled at the light armour one :D I guess light armour is indeed equivalent to someone carrying a jacket and a bunch of shopping bags. I guess it depends on how the medium armour constricts movement, so it's a bit difficult to estimate.
RedFox  [作者] 2018 年 1 月 17 日 下午 12:16 
@murdoch Thank you for additional info. It seems to align with my past experience as well, seeing many strong&slow,weak&fast,strong&fast types of people. It varies greatly depending on person. Interestingly enough, a cohesive unit always moves at the speed of the slowest man. They always get rotated to the front of any formation.
RedFox  [作者] 2018 年 1 月 17 日 下午 12:14 
@NOJPY (SK) I've only worn modern heavy infantry gear as part of regular infantry training. With all the extra baggage it can be quite restrictive unless you really really want to move due to some adrenaline rush. But there are limits anyway. Try wearing 20kg of clothing and then running with it -- it's the same thing pretty much.
AlviseLeone 2018 年 1 月 17 日 上午 10:16 
Very interesting.. I will follow the... following threads :)
Teknomonk 2018 年 1 月 17 日 上午 6:20 
Ah I can help here I used to be a part time advanturer and have worn many armors. Imagine a child running, slow but able to hide in places, nasty nasty little humans. Now you need to kill those little monsters and you need to run. Naked is the fastest but might make you feel cold and it just looks creepy. Light armor is a bit slower like a husband following his wife while she visitst every fucking shop in the fucking town but aint buying anything. so just a bit slower. Medium armor like early roman infantry will give the same speed drains you quicker. Heavy armor wel is not for running at all. It's for standing still like an Italien on a beach.

I hoped this is helpfull and if it wasnt for my knee I would test it with a piece of rope but my knee, fuck it still hurts
General Monash 2018 年 1 月 16 日 下午 9:38 
Shadow spires info on strength is reasonable as have read same study- people were much stronger back then as they did physical work - but it is not useful in determining running speeds- aerobic fitness would determine your ability to keep up a good pace- and heavy physical work in a sedentary setting (grinding grain) would give you strong muscles but very limited asddition to your aerobic fitness
NOJPY (SK) 2018 年 1 月 16 日 下午 12:10 
You wrote that you have some experience running with heavy gear so I assumed that you have wore armor like type of gear :D
RedFox  [作者] 2018 年 1 月 16 日 上午 11:56 
@NOJPY (SK) Don't understand your question, sorry? I'm a software and game developer who also loves history and total war games. I just felt that Attila running speeds were too fast and made a small mod. Hopefully some will enjoy it a little. :)
NOJPY (SK) 2018 年 1 月 16 日 上午 8:29 
Can I ask you what are doing ? Living history I suppose am I right ?
RedFox  [作者] 2018 年 1 月 15 日 下午 12:37 
@Shadow spire Unless I can get some buff re-enactors running in full equipment, I won't be able to make a realistic tweak to the parameters. But any help is definitely appreciated if you can find good sources with some estimates. Right now the slower speed helps skirmishes fire a few more volleys before the main infantry charge, which is realistic.
RedFox  [作者] 2018 年 1 月 15 日 下午 12:34 
@Shadow spire Thank you for your comment on infantry speeds. Can you share some resources that have actual infantry speed numbers? I can understand how ancient people can be stronger physically, but running speed does depend on more than physical stature. I picked a max speed of 3.3m/s for the very-light-infantry long-distance running speed and charging speed 5.5m/s as explosive sprinting speed. It may indeed be on the low side. If you take modern cooper tests as a baseline, then finishing 3km in 12 minutes at 4.16m/s is considered extremely good. I have no good baseline data on how the speed would be with even light equipment (helmet,pelte,javelins). I do know from first hand experience that it can drastically reduce your speed, simply because equipment will constrict your movement and because of the extra mass. Fatigue is normally the deciding factor, but I felt that vanilla game already got that quite ok.
Yuese 2018 年 1 月 14 日 下午 6:58 
Most of this is great except for maybe the infantry. Most studies have shown that people of antiquity (attila takes place in late antiquity) and even the middle ages were more physically fit than modern athletes (they were biologically predisposed to greater physical strength due to the environment being far harsher). Like one recent one found that German women in the middle ages were far stronger than American football players (some of the most fit athletes in the world) and so soldiers in this time period shouldn't be held to modern standards since, even with heavy armor, they weren't running all day, so their running speeds would normally be faster. I'd suggesting tweaking the fatigue rates for infantry wearing armor so it insetivizes players to walk them like they normally would have been.
TotalWar 2018 年 1 月 14 日 下午 5:47 
owned
RedFox  [作者] 2018 年 1 月 13 日 下午 2:35 
@Lord Castellan Haha
Lord Castellan Majorian 2018 年 1 月 13 日 下午 2:29 
Damn, bait, line and sinker
RedFox  [作者] 2018 年 1 月 13 日 下午 2:12 
I have to admit I'm nowhere close to being an expert on equestrian matters and it's especially difficult to estimate how much heavy armour slows down the horse. However, I do have experience running with heavy equipment in the military - it slows you down a lot, even though you've been trained and conditioned.

So I'm open to any suggestions backed by data! :) Feel free to give me some better numbers with backing examples from real life. I will also make sure to edit the title image and description to show the base data and numbers, since -30% is actually a bit misleading.
RedFox  [作者] 2018 年 1 月 13 日 下午 2:12 
@Lord Castellan Check your facts before posting a random "that's not realistic" :) Do you have any science to back your claim? The average speeds for unarmoured horse canter (light to medium running speed) is 16-27 km/h which is 4.4-7.5m/s (which is game speeds 44 to 75). I left room for speed upgrades in campaign.

This mod's horses have speeds 50 (super heavy) to 75, which is very realistic, considering that mounted troops carry heavy equipment.

I didn't set the charge speeds too high - it's set to between 75-90 while horse gallop speed would be 11-13.