边缘世界 RimWorld

边缘世界 RimWorld

[1.2] Tranquilizer guns
162 条留言
Generic German 2022 年 10 月 27 日 下午 10:26 
*sad 1.4 noises*
Mlie 2021 年 9 月 19 日 下午 1:48 
benai 2021 年 9 月 2 日 下午 5:54 
Ask maybe one of the updater of older mods like Mlie on his discor if he wants to rework this mod or hope for the author to be back again and update it.
Kradas 2021 年 8 月 31 日 下午 6:00 
@Wowcheg any chance we have a 1.3 version?
Pierre 2021 年 8 月 28 日 下午 12:39 
turrets seem not working in 1.3
Thundercraft 2021 年 8 月 25 日 下午 7:06 
Support for 1.3... maybe someday?
Yuri12344 2021 年 8 月 10 日 下午 7:14 
@GrynnReaper dunno if you've already figure this out on your own -- but you could just edit the \Hediff\TranquilizedHediff file to be .1 at all levels. Would achieve something similar.
Vladossk 2021 年 7 月 31 日 下午 3:57 
@Wowcheg will update?
GrynnReaper 2021 年 7 月 30 日 上午 11:27 
to recap, the guns work, but no mod options. Effect is cumulative by default, Anyone know hoe to manually switch it to one shot and down in the files? I figured out how to change range, accuracy etc. but i can't find this.
GrynnReaper 2021 年 7 月 28 日 上午 11:07 
with 1.3 there is no longer a mod options category, is there a way to make changes (like one shot and down) manually? Like change the default projectile behaviour?
CosmoSweet 2021 年 7 月 21 日 上午 7:29 
Can you make the Gas system work with the Xenomorph in the AVP mod?
kongkim 2021 年 7 月 18 日 上午 2:42 
The ideology expansion will be out on 20/07,and the game version is 1.3 will this mod be updated for that :)? As i will be starting a new game when ideology is out.
Seriel 2021 年 3 月 26 日 下午 9:57 
Can we get a nerf to grenades and buff to tranqualizer effects? I just had a weird raid where my entire colony was disabled with one toss of a grenade then everyone got kidnapped, but then hauling was so long that my colonist all recovered and beat up all their captors in melee easily because there isn't something like cryosleep sickness after recovering. Now I have that same grenade and have been capturing large groups of raiders pretty easy with just how large its explosion radius is, pretty fun to use but really easy to abuse :steamhappy:
groovybluedog 2021 年 3 月 26 日 下午 6:45 
I adore this mod overall, but ♥♥♥♥♥♥♥♥♥ the rifle is useless, particularly with its range. Useless.
Tokido Saya 2021 年 2 月 8 日 上午 5:41 
i see a grenade incoming i though i need to dodge and my pawn rebound that tranquilizer grenades like a ♥♥♥♥♥♥♥ baseball and knock dwon 5ppl.
lmfao wtf lol
BlueTressym 2021 年 1 月 27 日 下午 9:10 
Hiya. Thank you for making this mod. I'm also getting the issues cropping up with the sound defs.
M4ry 2021 年 1 月 23 日 下午 3:48 
As stated below, I'm also having errors with sound files...also, Sleeproot is plantable, but my pawns aren't able to plant it?
Noxilie 2021 年 1 月 7 日 上午 11:06 
please correct resource sound names

/Defs/ThingDef_Misc/TranquilizerGuns.xml
line 11:
<soundInteract>InteractRifle</soundInteract>
should be:
<soundInteract>Interact_Rifle</soundInteract>

line 71:
<soundInteract>InteractAutopistol</soundInteract>
should be:
<soundInteract>Interact_Autopistol</soundInteract>

line 99:
<soundCast>ShotAutopistol</soundCast>
should be:
<soundCast>Shot_Autopistol</soundCast>
Gunseeker 2020 年 12 月 29 日 上午 5:28 
Hey, found a bit of an exploit, you are able to throw tranq grenades at caravans with basically no repercussions, so you can tranquilize pack animals and make them drop all of their supplies for free.
codeninja 2020 年 12 月 21 日 下午 2:50 
Why do tranquilizer guns work on Androids?
Armedwithpuns 2020 年 11 月 27 日 上午 9:09 
is this still compatible with 1.1?
Bludem 2020 年 11 月 26 日 上午 7:49 
Would this work with combat extended?
Tablenack 2020 年 11 月 18 日 下午 4:27 
thanks for the update :)
Zarathustra 2020 年 11 月 17 日 上午 8:28 
plans for a remote tech support for insanity gas spread?
Wowcheg  [作者] 2020 年 11 月 8 日 上午 8:07 
Added github link.
Triel 2020 年 11 月 8 日 上午 6:01 
Good job man, props to you
Wowcheg  [作者] 2020 年 11 月 8 日 上午 2:06 
Updated to 1.2. Lowered hue of some sprites, rearranged reasearch tree.
Triel 2020 年 11 月 7 日 上午 9:13 
I think this mod is better than tasers because it doesnt just instantly down things
makoaluveaux 2020 年 11 月 4 日 下午 2:28 
@wowcheg Thank you sir. You're awesome.
kongkim 2020 年 11 月 4 日 下午 12:20 
@Wowcheg that would be nice :)
Wowcheg  [作者] 2020 年 11 月 4 日 上午 11:40 
omg, i didn't know this mod is so important for you. I'll update it tomorrow.
makoaluveaux 2020 年 11 月 3 日 上午 9:50 
Would It Be Possible?
A little history
In the canon of Rimworld there are many mods, ranging from the inane, to the inspired.
But nothing, can match the level of irritation, from that of a great mod that has been abandoned by its creator.
Many mods have fallen by the wayside due to circumstances.
While we don’t malign those who bring us an improvement to a beloved game for having a life.
The issue we have lies in
Lack of communication

The Silent Death
A great mod that dies because the original modder won’t talk and then refuses or neglects to share the source code is called abandoned.

Would it Be Possible?
I have one final question, would it be possible that you @wowcheg are one of these types?If so, we understand busy, we understand having a life, we understand not wanting to mod or play rimworld anymore.
All we are asking is would it be possible for you to pass the torch, or if not, can you at least let us know what is going on?
PotatoIsUs™ 2020 年 9 月 28 日 下午 8:14 
12
kongkim 2020 年 9 月 24 日 上午 10:10 
An update would be nice :) Its a good mod.
Dan Shu 2020 年 8 月 14 日 下午 3:54 
any plans to update this? Just coming back to Rimworld to check out 1.2 and there doesn't seem to be a good tranq mod that's up to date yet
Dustreaper 2020 年 7 月 16 日 上午 7:05 
Nice mod but if 2/10 raiders have a tranquillizer gun/rifle it becomes very annoying.
Biscotti 2020 年 6 月 30 日 下午 9:00 
adding this mod conflicts with my other mods. It seem that it is conflicting with your objects. It cant find your objects.
Twilight 2020 年 6 月 30 日 下午 6:23 
Insanity shells and the bombing run feature of SRTS is mega OP (and fun as heck).
pgames-food 2020 年 5 月 22 日 下午 8:58 
thanks tyrant, i think ive seen similar errors with other mods before, now if i get the same issues after i finish upgrading my 1.0 save into 1.1, i can try tweaking those there too :)

btw, you're not tynan''s alter ego by any chance are you? - joke :lunar2019piginablanket:
Tyrant 2020 年 5 月 22 日 下午 8:54 
I see the problem. You should be using Interact_Rifle, Interact_Autopistol, and Shot_Autopistol respectively. You forgot the underscores.
Tyrant 2020 年 5 月 22 日 下午 8:50 
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_TranquilizerRifle (using undefined sound instead)

Could not resolve cross-reference: No Verse.SoundDef named InteractAutopistol found to give to Verse.ThingDef Gun_Tranquillzer_Pistol (using undefined sound instead)

Could not resolve cross-reference: No Verse.SoundDef named ShotAutopistol found to give to Verse.VerbProperties VerbProperties(tranquilizer pistol) (using undefined sound instead)
Sylvia The Thrid 2020 年 5 月 8 日 上午 8:10 
Research is required to unlock everything in the mod, and different technologies require different researches, and some items are tied into already existing research targets. Sleeproot will grow outdoors, but it doesn't spawn naturally
Bullwinkle 2020 年 5 月 7 日 下午 3:32 
1) If a human is shot only once (or twice) will they slow down, get a little drunk, bad aiming, etc? 2) Also, is sleeproot available for planting in outdoor farms, grow in the wild? 3)Is any research required?
TheDino27 2020 年 5 月 5 日 下午 2:04 
Would it be possible to :
A-rebalance the guns so that raiders can be manageable without the use of a killbox ?
B-put in an option to disable raiders spawning with weapons of the mod ?
C-make it so only a specified number of raiders can spawn at max with weapons from the mod ?

because has of right now, like a lot of non-lethal weapons mod, raider are extremely hard to take care of because there's almost always one tranq gun in a raid and it downs a colonist in only a few shots.
Sylvia The Thrid 2020 年 5 月 4 日 下午 5:36 
Would it be possible to have mechanical units, like mechanoids, Androids from Android Tiers, Robots from Misc. Robots etc etc, immnune to the tranquilzer effects?
Wowcheg  [作者] 2020 年 4 月 16 日 下午 1:45 
@Gunseeker I glad you like it, thanks. I'll try to make version for CE when I'll have some free time. Right now I have a lot of work. Sorry. :(
Gunseeker 2020 年 4 月 15 日 下午 8:43 
Just thought I'd say thanks for making this mod, I still use it in all my playthroughs (i was the guy who suggested tranq. turrets). Also I gotta ask, are you planning on making a patch for Combat Extended? I wanted to try that mod out but that means I can't use this one so I hope you consider that.
JayL 2020 年 4 月 9 日 下午 12:56 
Oh no... i cant play because its 1.1 now... is there a 1.0 version in the workshop or somewhere else?
Wowcheg  [作者] 2020 年 3 月 25 日 下午 2:58 
Fixed bolt action rifle texture. I guess it's some kind of game bug: it was looking for texture in my folder, having same local folder structure.
azzagetcrunk 2020 年 3 月 25 日 上午 6:06 
i dont know why but now when i use this mod the bolt action rifles appear as giant question marks :/