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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2606555060
Hope it helps anyone!
lmfao wtf lol
/Defs/ThingDef_Misc/TranquilizerGuns.xml
line 11:
<soundInteract>InteractRifle</soundInteract>
should be:
<soundInteract>Interact_Rifle</soundInteract>
line 71:
<soundInteract>InteractAutopistol</soundInteract>
should be:
<soundInteract>Interact_Autopistol</soundInteract>
line 99:
<soundCast>ShotAutopistol</soundCast>
should be:
<soundCast>Shot_Autopistol</soundCast>
A little history
In the canon of Rimworld there are many mods, ranging from the inane, to the inspired.
But nothing, can match the level of irritation, from that of a great mod that has been abandoned by its creator.
Many mods have fallen by the wayside due to circumstances.
While we don’t malign those who bring us an improvement to a beloved game for having a life.
The issue we have lies in
Lack of communication
The Silent Death
A great mod that dies because the original modder won’t talk and then refuses or neglects to share the source code is called abandoned.
Would it Be Possible?
I have one final question, would it be possible that you @wowcheg are one of these types?If so, we understand busy, we understand having a life, we understand not wanting to mod or play rimworld anymore.
All we are asking is would it be possible for you to pass the torch, or if not, can you at least let us know what is going on?
btw, you're not tynan''s alter ego by any chance are you? - joke
Could not resolve cross-reference: No Verse.SoundDef named InteractAutopistol found to give to Verse.ThingDef Gun_Tranquillzer_Pistol (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotAutopistol found to give to Verse.VerbProperties VerbProperties(tranquilizer pistol) (using undefined sound instead)
A-rebalance the guns so that raiders can be manageable without the use of a killbox ?
B-put in an option to disable raiders spawning with weapons of the mod ?
C-make it so only a specified number of raiders can spawn at max with weapons from the mod ?
because has of right now, like a lot of non-lethal weapons mod, raider are extremely hard to take care of because there's almost always one tranq gun in a raid and it downs a colonist in only a few shots.