Space Engineers

Space Engineers

Mosquito
25 条留言
pf01 2022 年 2 月 11 日 上午 8:58 
I can't build it in multiplayer servers due to subgrid.
Aschran 2020 年 8 月 7 日 上午 7:55 
damn that thing seem to work perfect on my survival server, thanks a lot !
Vinny_Man 2019 年 3 月 5 日 上午 9:41 
I go to color it and it resets the programble block therefore i cant use it and i try to set it back up but wont move at all. All rotors are named just like ur build becuase it is exactly ur build
conKORD  [作者] 2018 年 2 月 15 日 下午 10:15 
You can upload it somewhere and post here the link.
Anomaly-Friend 2018 年 2 月 15 日 下午 7:20 
You can't attach screenshots on comments
conKORD  [作者] 2018 年 2 月 14 日 下午 11:14 
@FireOfVoid, could you please post screeenshot with this error?
Anomaly-Friend 2018 年 2 月 14 日 下午 2:07 
This is not server friendly. every time I spawn it in, I get a whole slew of errors and it doesnt move at all
conKORD  [作者] 2018 年 1 月 22 日 上午 11:54 
Updated script.
New gait.
Tab 1 - "4" will toggle sliding.
Whitemarty 2018 年 1 月 19 日 上午 7:19 
This is really good job.
Maybe someone would advise me how to project it on projector the easy way
AKnight 2018 年 1 月 16 日 下午 12:16 
Thanks!
conKORD  [作者] 2018 年 1 月 15 日 下午 10:21 
@arktrooperuk, sure. I shared script separately for this purpose.
Si Fi 2018 年 1 月 15 日 下午 2:08 
wow if i wasn't sitting down i would have fallen over
AKnight 2018 年 1 月 15 日 下午 12:51 
This looks amazing! Would it be ok for be to borrow the legs/script itself for other stuff? ive just had very little luck in terms of mechs
SpetS 2018 年 1 月 15 日 下午 12:42 
AMAZING! love it!
First Chapter 2018 年 1 月 13 日 下午 2:50 
Epic build! Long shot- Do you think a tripod would be possible? I'd love to see an SE War of The Worlds Tripod :-)
conKORD  [作者] 2018 年 1 月 9 日 下午 12:41 
@Neraph, see method Joint.SetAngle.
Here is two steps of forcing rotors.
1) Increase angular velocity over required if rotor turn too slow. I found that result power also depend on angular velocity.
2) If angle debt reach specified treshold - I kick rotors setting limit to rotor angle +/- 0.005 radians depending on requied direction of rotation. Then in next tick set limits to safe values.
I've got 0.005 in experiments. It provide decent power boost, but don't look like the tremor.
conKORD  [作者] 2018 年 1 月 9 日 下午 12:33 
@FireOfVoid, I don't want to spam with walker parts into the workshop. Can you detach rotors in creative mode and copy parts into your local blueprint library? Although central part isn't too complex to be built manually.
Neraph 2018 年 1 月 9 日 下午 12:03 
Yes, I understand that the limits are already included in the script. What I'm asking is how you arrived at those limits. I'm trying to design my own mechs and it seems like all my work on rotor limits and timing are eyeballing until it seems to work.
Anomaly-Friend 2018 年 1 月 9 日 上午 11:38 
What about the central part with the drill? You should attach other files to this that have those separate builds
conKORD  [作者] 2018 年 1 月 9 日 上午 11:22 
@Neraph, It's inlcuded in script already.
Neraph 2018 年 1 月 9 日 上午 11:12 
Building from a projector will not include subgrids. That issue is omnipresent through all ships.

@conKORD - how is it that you develop an idea for where your rotor limits need to be? Through my experimentation with walkers, it seems like rotor limits are largely a trial-and-error function until you find something that works.
conKORD  [作者] 2018 年 1 月 9 日 上午 10:52 
FireOfVoid, I'm not sure why legs don't appear on the projector, but you can place legs manually. Don't care about the lenght of joints, script will detect length automatically.
Anomaly-Friend 2018 年 1 月 9 日 上午 10:16 
I tried building this in survival mode and the legs don't appear on the projector
Anomaly-Friend 2018 年 1 月 6 日 上午 10:49 
I am very impressed with this! I'm definitely going to use this on my server!
Sergej 2018 年 1 月 6 日 上午 9:09 
You have to be kidding me, this thing works and walks and allthat. You may call me apsolutly impressed a lot! Impressive job realy!