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Not too hard but not a total walk in the park either. Good balance. Reminds me of the difficulty I had solving some of the official tests that appeared later in both games the first time.
My only issue with anything is the fact that it’s not clear how to spawn the cube in the last puzzle. Half of the time was me looking around trying to figure out how to get that cube - I even thought the map might actually be broken because it didn’t auto-spawn. Maybe that was the point. 😅But if it were me I would have had something big fall from that button platform, or put clearer signage, highlighted it somehow, or something.
Difficulty: 4/10
Enjoyed: 7.5/10
The moment where you grab the laser cube through the fizzler to disable the fizzler before the cube is destroyed was a bit hairy (is this even intended?) and angling the lasers around in the last room was a bit much, but a very nice puzzle overall.
1. Clearly conveying information to the player.
In the third area, where you have the light bridge, I had no idea how to get the cube, because the ledge where you fling yourself up to looked like scenery to me, and I only realized to get the cube from there when I got desperate.
2. Rules should be consistent throughout.
In the area with orange portal gun, I tried to place a portal on the wall across from the gun in hopes to use the cube (still behind the glass) to open the portal to the gun. As soon as I tried to do that though the orange portal fizzled out, and any attempts of doing it from anywhere else caused the portal to fizzle out. This doesn't happen at all in the vanilla game, so throwing this in was not only really furstrating but added about 7 more mintues of banging my head against the desk trying to figure out how to solve the puzzle in your way.