安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Not too hard but not a total walk in the park either. Good balance. Reminds me of the difficulty I had solving some of the official tests that appeared later in both games the first time.
My only issue with anything is the fact that it’s not clear how to spawn the cube in the last puzzle. Half of the time was me looking around trying to figure out how to get that cube - I even thought the map might actually be broken because it didn’t auto-spawn. Maybe that was the point. 😅But if it were me I would have had something big fall from that button platform, or put clearer signage, highlighted it somehow, or something.
Difficulty: 4/10
Enjoyed: 7.5/10
The moment where you grab the laser cube through the fizzler to disable the fizzler before the cube is destroyed was a bit hairy (is this even intended?) and angling the lasers around in the last room was a bit much, but a very nice puzzle overall.