安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
There's a CM playermodel.
Anyone can give me direction to get rigging model for Crystal Maiden ( for 3DMax ) :D ?
I'm still finding a solution to the problem
Let me know if works
She shows up and its good, but she doesn't wear a cape. Is there a way that I can make her wear her cape for the playermodel in pointshop?
For use an addon in mp the server must have the addon installed,
Also, another newb question: I have tested this model on singleplayer map, it works quite acceptable and looks nice. What should I do to spawn it on multiplayer sandbox server? I have not seen "Dota 2 - Heroes" menu entry in NPC category of spawning menu when I had entered multiplayer server.
@Mikalhvi Explain in more detail please.
@Catkillerfive Removing community bodygroups would only reduce 4 mb of the model size. It would be best if these models were kept client side simply because the vanilla model is of the highest quality and size.
@Mikalhvi: no, as i said to Shadow probably there is some conflict with other addon or is your pc problem, i see she in game like the screenshoot up here.
@Catkillerfive: i no understand, is 23 mb on the workshop and with new resource.AddWorkshop [wiki.garrysmod.com] command should be easy to add to a server, let me know if it works