Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Thule Peoples - Port Lime
234 条留言
andrewpearson32 8 月 15 日 上午 1:15 
Just an idea, getting whales everytime seems a little op and also repetitive. I think it would be nice if there was a 50 percent chance of getting either a Whales resources or a Seals resource as that would also be historically fitting. love the mod tho
Dr Strangelove 8 月 14 日 上午 5:59 
bugged or incorrect description. unique improvement unlocks at celestial navigation, not sailing
Knoblauch_ 6 月 29 日 下午 8:13 
Works great, super fun to play, very powerful. Allows for ridiculous shipyards by making a circle of whales. Thanks Captain!
Captain Lime  [作者] 2024 年 11 月 30 日 下午 2:07 
This mod is inherently compatible with Sukritact's oceans, as far as I know.
YouCanCallMeMarmelade 2024 年 11 月 10 日 上午 8:36 
Any plans for a compatibility patch with Sukritact’s oceans?
Gargamellor 2024 年 9 月 29 日 上午 6:05 
honestly the main real problem is that you're shoehorned into holy site work ethics and pray you get a religion even with bad capital yield or try to get sea god pantheon and rely on rng to get many food tiles.

You aren't making whales unless your city is housing capped due to lack of freshwater and need two builder charges for each of the improvement. It becomes very strong after feudalism, otherwise making a bunch of 3 charge builders and consuming 2 charges and 1 pop destroys your tempo early game.

This civ needs some form of early game growth. it scales fine. Idk what's thematic, but maybe extra yields on cap if it's settled on the coast on tundra? you need at least a 4/2 or 4/3 base.
Otherwise +1/+1 on coastal tundra and +2/+2 on coastal snow tiles twithout a bonus resource provides enough base yields to curve into the midgame.
Gargamellor 2024 年 9 月 29 日 上午 5:53 
the starting bias kinda causes some issues. I would like to give my perspective on this civ on a deeper level but the main issues is that this is the civ with the worst starts in the entire game for now if I add it. And the leader ability is fun but easy to cheese
Captain Lime  [作者] 2024 年 5 月 27 日 下午 10:56 
I think that's more an issue with a scout lens mod.
oldetyme 2024 年 5 月 27 日 上午 9:49 
after a few tries i found: it works with the standard continents map, but crashes on the standard archipleago map
oldetyme 2024 年 5 月 27 日 上午 9:25 
I also found this in the log:

Runtime Error: D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: attempt to index a nil value
stack traceback:
D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: in function 'OnUnitSelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
Davide_Italy_83 2023 年 4 月 13 日 上午 9:24 
A thousand thanks!!! it worked!!
Captain Lime  [作者] 2023 年 4 月 12 日 下午 5:53 
CIVILIZATION_LIME_THULE
Davide_Italy_83 2023 年 4 月 11 日 下午 4:26 
hi "captain lime" i need to add your civilization in the true start location in the TOTALSLACKER "Play The World" map, i need to know your database, for example to add a GEDEMO civilization in the map its is ""CIVILIZATION_GEDEMO_TIMURID" in your case: "CIVILIZATION_......._THULE_PEOPLES"

Thank you
Captain Lime  [作者] 2023 年 3 月 17 日 下午 10:51 
Submit logs, otherwise I can't do anything.
snyggneville 2023 年 3 月 13 日 下午 3:44 
This mod conflicts with some other modded civ which is a shame
Captain Lime  [作者] 2022 年 5 月 20 日 下午 8:37 
@Noranum, this is a known issue I'm going to be working on solving it when I can
@jebedi, that is an unknown issue.
jebedi 2022 年 5 月 19 日 上午 9:44 
I wanted to play with them but as i selected them i saw the description of there abilitys are all in french, i don't know why that is.
My game is on german btw
Noranum 2022 年 3 月 28 日 上午 9:22 
I tried to let them use Leugi's Arctic City Style but end up using the default one. Palace works, I seem to do something wrong with the other buildings.
Adyen 2022 年 3 月 15 日 下午 5:54 
If you can tell me where the log is and how I can send it to you, I'll do that!
Captain Lime  [作者] 2022 年 3 月 15 日 上午 8:18 
I play with both this and Ramkhamhaeng all the time, and I've never had any issues. If Adyen could post some logs, I could see what's up, but otherwise I can't do much about it.
KaneTheBoom 2022 年 3 月 15 日 上午 1:50 
Damn, this conflicts with Siam? Shame.
Bibabiloubob 2022 年 3 月 9 日 下午 6:50 
very fun civ!!
Adyen 2022 年 3 月 1 日 下午 5:04 
I just tried to start this game after a while, but this mod apparently conflicts with Sukritact's Ramkhamhaeng (Siam)? Not sure why though, but I've literally turned off all mods and just this and that to make sure.
blkbutterfly 2021 年 8 月 2 日 上午 2:58 
@"Captain Lime" I updated my map Scrambled Greenland recently and play tested The Thule (first time since you updated it). It seems to be much better balanced than before when the whalebone house was a district.

But I think there is a problem with Monopolies & Corps. mode. (I screen grabbed it at the wrong time). It may calculate the wrong amount. But it doesn't break the game. I still won Religious victory not Culture.

A screeen grab of The Thule on Scrambled Greenland -> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2563932325
blkbutterfly 2021 年 8 月 2 日 上午 2:53 
@"Obama's Wife" No TSL (yet) but if you like to play The Thule on Greenland you can :steamhappy: -> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=923329289
Mr. GameCube 2021 年 4 月 20 日 下午 8:54 
this civ does have tsl they spawn on greenland
Captain Lime  [作者] 2021 年 4 月 20 日 下午 5:09 
1) I think it does but it's been a while
2) Ceres is in the most awkward spot in the solar system and I can't get this damn trajectory to converge there
SuspencefulChaoz 2021 年 4 月 19 日 下午 3:22 
does this civ have a tsl spawn for ynaemp yet plus hows you final semester doing
Captain Lime  [作者] 2021 年 3 月 3 日 上午 10:07 
I think it does but I'm no longer sure.
Mr. GameCube 2021 年 2 月 26 日 下午 9:49 
does this civ have a tsl spawn for ynaemp?
Captain Lime  [作者] 2021 年 2 月 17 日 上午 7:27 
I am planning to, but I am very busy with classwork and my final semester at university. So, I'm on modding break until I can finally get my degree.
henno.gous 2021 年 2 月 17 日 上午 1:55 
Any plans on updating this to use the Arctic city style from Leugi's City Styles Pack? Played through into Classical just now and it was using teepees.
Madisonian 2021 年 1 月 7 日 上午 7:27 
I figured out the mod conflict that was preventing me from loading this civ.

Conflicts with EpsTweak for Recon Units, I'm guessing because of the changes to recon units for the leader ability. So if Thule isn't working for you, check for mods that alter recon units/promotions.
Lord Of the flies 2020 年 12 月 26 日 下午 5:35 
i will leave the ingenuity to you!
Lord Of the flies 2020 年 12 月 26 日 下午 5:34 
a small bonus to tundra tiles and snow would do this mod a huge favor, like these guys to stick to the poles.
lilliesea 2020 年 12 月 26 日 下午 2:29 
Ohhhhh wait my bad, the bonus is from Sui Generis, not this mod.
Captain Lime  [作者] 2020 年 12 月 26 日 下午 1:16 
Probably a mod conflict.
lilliesea 2020 年 12 月 26 日 上午 3:24 
This might be due to a mod conflict, but it seems like the population bonus from constructing a camp fires whenever a save is loaded; I was savescumming a bit and noticed that my cities with camps grew to comical proportions, whereas cities without camps stayed the same.
Appa 2020 年 12 月 14 日 下午 7:54 
Has anyone else had this mod cause the game to fail at game start? I have a lot of other custom civs running and I'd like some feedback before trying to find the conflict through brute force.
Captain Lime  [作者] 2020 年 11 月 3 日 上午 9:18 
Ah damn, forgot to. Will do soon!
Aldamuz 2020 年 11 月 2 日 下午 7:31 
The mod looks great. just downloaded the mod and started a game. looks to be using tipi style. is the md using the "artic" style, or planning to update to use it?
Captain Lime  [作者] 2020 年 11 月 1 日 下午 7:34 
Always has been
Aldamuz 2020 年 11 月 1 日 下午 5:37 
Is this mod updated to use leugis city styles?
Captain Lime  [作者] 2020 年 10 月 8 日 下午 5:45 
Yeah
snackerfork 2020 年 10 月 8 日 下午 4:21 
Yeah, I can always just play without it or other Scout mods (which is what I'm doing now), but why do you suggest that? Too OP?
Captain Lime  [作者] 2020 年 10 月 7 日 下午 7:53 
I can try to work around it, but honestly if you're playing with Civ V scouts, you probably shouldn't play with this mod
snackerfork 2020 年 10 月 6 日 下午 4:30 
It looks like it's incompatible with ANY mod that modifies/deletes the Recon class promotions. Probably not a surprise, but maybe changing the ability to something else would be good?
snackerfork 2020 年 10 月 6 日 下午 3:50 
Sigh. I figured out the cause. It's Civ V Scouts, which, for some stupid reason, deletes the Alpine and Ranger promotions. This is why mods shouldn't delete things!
snackerfork 2020 年 8 月 12 日 下午 5:03 
OK, I narrowed it down to this mod and this mod alone. It's not the alternate leader. However, it's definitely a mod conflict - with all mods EXCEPT Thule disabled, it loads fine. I have no idea what the mod conflict could *be*, however - I have hundreds of mods and no problems like this with any other one so it's very mysterious. Here are my log files - maybe this will help?

https://drive.google.com/file/d/1g6mFmOEew3BNqFipDG6AVQcjFua9t5zp/view?usp=sharing
Captain Lime  [作者] 2020 年 8 月 12 日 上午 11:06 
Thule has been my personal demon since its release. It's full of weirdass bugs and nobody has any idea why it happens. If you got any information, please tell me, because this mod is so cursed