Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Thule Peoples - Port Lime
234 kommentarer
andrewpearson32 15. aug. kl. 1:15 
Just an idea, getting whales everytime seems a little op and also repetitive. I think it would be nice if there was a 50 percent chance of getting either a Whales resources or a Seals resource as that would also be historically fitting. love the mod tho
Dr Strangelove 14. aug. kl. 5:59 
bugged or incorrect description. unique improvement unlocks at celestial navigation, not sailing
Knoblauch_ 29. juni kl. 20:13 
Works great, super fun to play, very powerful. Allows for ridiculous shipyards by making a circle of whales. Thanks Captain!
Captain Lime  [ophavsmand] 30. nov. 2024 kl. 14:07 
This mod is inherently compatible with Sukritact's oceans, as far as I know.
YouCanCallMeMarmelade 10. nov. 2024 kl. 8:36 
Any plans for a compatibility patch with Sukritact’s oceans?
Gargamellor 29. sep. 2024 kl. 6:05 
honestly the main real problem is that you're shoehorned into holy site work ethics and pray you get a religion even with bad capital yield or try to get sea god pantheon and rely on rng to get many food tiles.

You aren't making whales unless your city is housing capped due to lack of freshwater and need two builder charges for each of the improvement. It becomes very strong after feudalism, otherwise making a bunch of 3 charge builders and consuming 2 charges and 1 pop destroys your tempo early game.

This civ needs some form of early game growth. it scales fine. Idk what's thematic, but maybe extra yields on cap if it's settled on the coast on tundra? you need at least a 4/2 or 4/3 base.
Otherwise +1/+1 on coastal tundra and +2/+2 on coastal snow tiles twithout a bonus resource provides enough base yields to curve into the midgame.
Gargamellor 29. sep. 2024 kl. 5:53 
the starting bias kinda causes some issues. I would like to give my perspective on this civ on a deeper level but the main issues is that this is the civ with the worst starts in the entire game for now if I add it. And the leader ability is fun but easy to cheese
Captain Lime  [ophavsmand] 27. maj 2024 kl. 22:56 
I think that's more an issue with a scout lens mod.
oldetyme 27. maj 2024 kl. 9:49 
after a few tries i found: it works with the standard continents map, but crashes on the standard archipleago map
oldetyme 27. maj 2024 kl. 9:25 
I also found this in the log:

Runtime Error: D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: attempt to index a nil value
stack traceback:
D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: in function 'OnUnitSelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
Davide_Italy_83 13. apr. 2023 kl. 9:24 
A thousand thanks!!! it worked!!
Captain Lime  [ophavsmand] 12. apr. 2023 kl. 17:53 
CIVILIZATION_LIME_THULE
Davide_Italy_83 11. apr. 2023 kl. 16:26 
hi "captain lime" i need to add your civilization in the true start location in the TOTALSLACKER "Play The World" map, i need to know your database, for example to add a GEDEMO civilization in the map its is ""CIVILIZATION_GEDEMO_TIMURID" in your case: "CIVILIZATION_......._THULE_PEOPLES"

Thank you
Captain Lime  [ophavsmand] 17. mar. 2023 kl. 22:51 
Submit logs, otherwise I can't do anything.
snyggneville 13. mar. 2023 kl. 15:44 
This mod conflicts with some other modded civ which is a shame
Captain Lime  [ophavsmand] 20. maj 2022 kl. 20:37 
@Noranum, this is a known issue I'm going to be working on solving it when I can
@jebedi, that is an unknown issue.
jebedi 19. maj 2022 kl. 9:44 
I wanted to play with them but as i selected them i saw the description of there abilitys are all in french, i don't know why that is.
My game is on german btw
Noranum 28. mar. 2022 kl. 9:22 
I tried to let them use Leugi's Arctic City Style but end up using the default one. Palace works, I seem to do something wrong with the other buildings.
Adyen 15. mar. 2022 kl. 17:54 
If you can tell me where the log is and how I can send it to you, I'll do that!
Captain Lime  [ophavsmand] 15. mar. 2022 kl. 8:18 
I play with both this and Ramkhamhaeng all the time, and I've never had any issues. If Adyen could post some logs, I could see what's up, but otherwise I can't do much about it.
KaneTheBoom 15. mar. 2022 kl. 1:50 
Damn, this conflicts with Siam? Shame.
Bibabiloubob 9. mar. 2022 kl. 18:50 
very fun civ!!
Adyen 1. mar. 2022 kl. 17:04 
I just tried to start this game after a while, but this mod apparently conflicts with Sukritact's Ramkhamhaeng (Siam)? Not sure why though, but I've literally turned off all mods and just this and that to make sure.
blkbutterfly 2. aug. 2021 kl. 2:58 
@"Captain Lime" I updated my map Scrambled Greenland recently and play tested The Thule (first time since you updated it). It seems to be much better balanced than before when the whalebone house was a district.

But I think there is a problem with Monopolies & Corps. mode. (I screen grabbed it at the wrong time). It may calculate the wrong amount. But it doesn't break the game. I still won Religious victory not Culture.

A screeen grab of The Thule on Scrambled Greenland -> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2563932325
blkbutterfly 2. aug. 2021 kl. 2:53 
@"Obama's Wife" No TSL (yet) but if you like to play The Thule on Greenland you can :steamhappy: -> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=923329289
Mr. GameCube 20. apr. 2021 kl. 20:54 
this civ does have tsl they spawn on greenland
Captain Lime  [ophavsmand] 20. apr. 2021 kl. 17:09 
1) I think it does but it's been a while
2) Ceres is in the most awkward spot in the solar system and I can't get this damn trajectory to converge there
SuspencefulChaoz 19. apr. 2021 kl. 15:22 
does this civ have a tsl spawn for ynaemp yet plus hows you final semester doing
Captain Lime  [ophavsmand] 3. mar. 2021 kl. 10:07 
I think it does but I'm no longer sure.
Mr. GameCube 26. feb. 2021 kl. 21:49 
does this civ have a tsl spawn for ynaemp?
Captain Lime  [ophavsmand] 17. feb. 2021 kl. 7:27 
I am planning to, but I am very busy with classwork and my final semester at university. So, I'm on modding break until I can finally get my degree.
henno.gous 17. feb. 2021 kl. 1:55 
Any plans on updating this to use the Arctic city style from Leugi's City Styles Pack? Played through into Classical just now and it was using teepees.
Madisonian 7. jan. 2021 kl. 7:27 
I figured out the mod conflict that was preventing me from loading this civ.

Conflicts with EpsTweak for Recon Units, I'm guessing because of the changes to recon units for the leader ability. So if Thule isn't working for you, check for mods that alter recon units/promotions.
Lord Of the flies 26. dec. 2020 kl. 17:35 
i will leave the ingenuity to you!
Lord Of the flies 26. dec. 2020 kl. 17:34 
a small bonus to tundra tiles and snow would do this mod a huge favor, like these guys to stick to the poles.
lilliesea 26. dec. 2020 kl. 14:29 
Ohhhhh wait my bad, the bonus is from Sui Generis, not this mod.
Captain Lime  [ophavsmand] 26. dec. 2020 kl. 13:16 
Probably a mod conflict.
lilliesea 26. dec. 2020 kl. 3:24 
This might be due to a mod conflict, but it seems like the population bonus from constructing a camp fires whenever a save is loaded; I was savescumming a bit and noticed that my cities with camps grew to comical proportions, whereas cities without camps stayed the same.
Appa 14. dec. 2020 kl. 19:54 
Has anyone else had this mod cause the game to fail at game start? I have a lot of other custom civs running and I'd like some feedback before trying to find the conflict through brute force.
Captain Lime  [ophavsmand] 3. nov. 2020 kl. 9:18 
Ah damn, forgot to. Will do soon!
Aldamuz 2. nov. 2020 kl. 19:31 
The mod looks great. just downloaded the mod and started a game. looks to be using tipi style. is the md using the "artic" style, or planning to update to use it?
Captain Lime  [ophavsmand] 1. nov. 2020 kl. 19:34 
Always has been
Aldamuz 1. nov. 2020 kl. 17:37 
Is this mod updated to use leugis city styles?
Captain Lime  [ophavsmand] 8. okt. 2020 kl. 17:45 
Yeah
snackerfork 8. okt. 2020 kl. 16:21 
Yeah, I can always just play without it or other Scout mods (which is what I'm doing now), but why do you suggest that? Too OP?
Captain Lime  [ophavsmand] 7. okt. 2020 kl. 19:53 
I can try to work around it, but honestly if you're playing with Civ V scouts, you probably shouldn't play with this mod
snackerfork 6. okt. 2020 kl. 16:30 
It looks like it's incompatible with ANY mod that modifies/deletes the Recon class promotions. Probably not a surprise, but maybe changing the ability to something else would be good?
snackerfork 6. okt. 2020 kl. 15:50 
Sigh. I figured out the cause. It's Civ V Scouts, which, for some stupid reason, deletes the Alpine and Ranger promotions. This is why mods shouldn't delete things!
snackerfork 12. aug. 2020 kl. 17:03 
OK, I narrowed it down to this mod and this mod alone. It's not the alternate leader. However, it's definitely a mod conflict - with all mods EXCEPT Thule disabled, it loads fine. I have no idea what the mod conflict could *be*, however - I have hundreds of mods and no problems like this with any other one so it's very mysterious. Here are my log files - maybe this will help?

https://drive.google.com/file/d/1g6mFmOEew3BNqFipDG6AVQcjFua9t5zp/view?usp=sharing
Captain Lime  [ophavsmand] 12. aug. 2020 kl. 11:06 
Thule has been my personal demon since its release. It's full of weirdass bugs and nobody has any idea why it happens. If you got any information, please tell me, because this mod is so cursed