安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The mask's item ID is miamimask
These items are not able to be crafted, only spawned through admin commands
Starbound is one of my favorite games and it's definitely got my favorite modding community.
Also, the project has been placed into dev hell. I was reworking the sprites (and have some of them done), but our coder has no interest in coding Starbound mods anymore. If any of y'all are interested, I'm open to reworking on this mod.
It's being made, we're just not rushing it.
Is it giving you generic items? And are you putting it in as "/spawnitem [ID]"?
No, though there may be a vendor in the near future for the items.
Pixel's currently moving house, so he can get back to you on that, but I personally think that having another person on the team would be helpful, especially if you have a Discord. Oh, the mask should have shading now as well.
...
...
How are you guys gonna do Pardo's thick skin? 'v'
However, the pants still dont spawn using the code and the mask doesn't look all that good. It seems to be based off Richard Returns from Payday 2, but it has no shading and ends up looking more like Normal Richard.
Other than that, the mod has a lot of potential. I'd really like to see what can be done using Hotline Miami characters and weapons in Starbound. Things such as Biker's throwing knives and his cleaver come to mind, as well as Ash and Alex's cooperation when "operating".
Should I make Corey's jacket cosed or open?
I'm working on sprites for outfits for the Fans
And I left it colourable, but if you want to change that, feel free to.