ENDLESS™ Space 2

ENDLESS™ Space 2

Research curiosity rewards
54 条留言
_m_a_ 10 月 29 日 上午 1:52 
It is compatible with ESG
Andromalis 6 月 15 日 上午 10:51 
New version?
Spectronom 2 月 16 日 上午 11:30 
UPDATE IT MORRON
Hari Seldon 2024 年 8 月 5 日 上午 6:17 
Does this mod still works with the latest game version? Thank you.
tomaka121 2024 年 6 月 3 日 下午 12:03 
it seems to be working for me with the latest patch
💖 Officer Hotpants 💖 2021 年 6 月 2 日 上午 10:04 
I've been trying to figure out how to add the curiosity techs to research for ages. For whatever reason my changes never take.
Zebitus 2021 年 3 月 24 日 下午 3:44 
<3 this mod. Seems to work with the current version of the game.

However, I'm unsure if it's updated to contain any rewards from the newest DLCs.
Aldernut 2020 年 12 月 30 日 上午 10:00 
Will this be updated for Awakening and the most recent 1.5.37 patch?
Patient 2020 年 12 月 24 日 上午 12:49 
Hello! Thank you for the great mod!
Can anyone confirm that it still works without issue in the current version?
Many thanks
嗨呀酋长 2020 年 4 月 13 日 下午 4:20 
Hi bud, it's a really really really nice mod. I wonder is it certain that all these improvements are in a game simultaneously? :orichalcix:
sfstormx 2020 年 3 月 7 日 上午 6:01 
sim camp is my favorite thank you for taking it out of RNG only
tygart  [作者] 2019 年 9 月 19 日 上午 7:43 
@Nalgarryn give Populace Control a try
Nalgarryn 2019 年 9 月 19 日 上午 12:33 
Virtual Dustylizer is literally the only one I want... for population control.
tygart  [作者] 2019 年 9 月 12 日 下午 10:31 
@Tormound The mod does work for the recent update 1.5.3 and the new Nakalim faction.
Tormound 2019 年 9 月 12 日 下午 3:24 
Does this still work with the recent update?
Lune 2019 年 7 月 12 日 上午 6:10 
Noice. Appreciated. :D
tygart  [作者] 2019 年 7 月 11 日 下午 2:05 
@Lune Thanks for spotting this. Bug fixed.
Lune 2019 年 7 月 11 日 上午 7:29 
Disables the Meditation Module for custom factions apparently.
Grzemek 2019 年 4 月 24 日 下午 8:42 
You're welcome. Grateful for your mods :)
tygart  [作者] 2019 年 4 月 24 日 下午 8:35 
@Sabotague Thanks for spotting this. Luckily it was just a GUI bug. All good now.
Grzemek 2019 年 4 月 24 日 上午 4:07 
Hi, with this mod the discounting link between Colonize Ash and Colonize Lava techs is gone.
tygart  [作者] 2019 年 4 月 19 日 下午 8:34 
I don't have mod that has all the rewards, but I do have a couple mods that might help.

- Political Faction Quest replaces faction quests. Rewards are given as research progresses.
- More Loot Mod gives more chances at mid to late game rewards.
Ole Hockey Thighs 2019 年 4 月 19 日 上午 10:50 
Do you have a mod that puts ALL of the ship modules from curiosities and quests? Getting tired of the Swarm of Locusts quest just screwing me every game lol.
tygart  [作者] 2019 年 2 月 10 日 下午 10:14 
Sorry, I didn't add those buildings because they are unique buildings. I'd like to keep them as loot rewards and will not be adding them to this mod.
ER.Jone 2019 年 2 月 10 日 上午 7:38 
The Vault of Governance
The Analytical Engine
The Rejuvenation Maze
Virtual Dustylizer
I found that these 4 system improvements are not added into the tech tree. Will you add them into your mod?
tygart  [作者] 2018 年 12 月 10 日 上午 9:02 
lam_dilligaf 2018 年 11 月 27 日 下午 2:32 
I second the request for a seprate mod for deeds. Instead of relying on random number generator and capriciousness of the game for these technology to occur.
tygart  [作者] 2018 年 9 月 19 日 上午 8:42 
Sorry no plans to add deed rewards to the tech tree for this mod. I had considered it back when vaulter dlc was released, but decided against it for a few reasons. Mostly I thought it went beyond the scope of this mod.

I did plan to make a seperate mod for deeds, but I lost interest in the game. I'll share in case someone would like to make it or something similar. Deeds are really just quests that unlock with a technology stage. The reward is limited to the first faction to complete it and usually picked from a random droplist. I wanted to change them so that anyone that completed the quest got the reward of their choosing. I think it could be done by raising the MaxNumberofOccurences and replacing the single droplist with quest choices.
Zebitus 2018 年 9 月 18 日 上午 8:50 
Any chance of adding the rewards from legendary deeds as well?

Stuff like Impregnable Shielding, Ultra-Wealth Sanctuary and Deployable Ramparts would be great to have somewhere in the tech tree!
雨翼 2018 年 8 月 16 日 上午 10:17 
I want special modules for task rewards to be added to the technology tree. thanks!:steammocking:
Legendkiller456 2018 年 8 月 14 日 下午 7:04 
Thanks for the response and yeah I figured that out after a little bit of playing. Like I said in an earlier post, I am fairly new to the game. I was just kind of hoping there'd be blue lasers and green kinetic weapons xD
Niveksirrah 2018 年 8 月 14 日 下午 4:34 
Legendkiller456

If you look, each set of those are a metal and enegery source. Titaniam=metal Hyperion=energy. Adamantian=metal Anti-matter=energy. So that's why those are used to make different weapons. You are making titaniam firing guns or hyperion firing energy beams. ect ect.
tygart  [作者] 2018 年 8 月 8 日 下午 3:48 
None of those are in curiosity rewards. They might be faction quest rewards. I'm not sure.
Legendkiller456 2018 年 8 月 8 日 下午 2:32 
I have a question that maybe you could answer. Are their quadranix missiles, adamantian lasers, or titanium beams? I am kind of new to the game and I haven't seen them anywhere, but maybe they don't exist?
tygart  [作者] 2018 年 8 月 8 日 上午 6:34 
@Legendkiller456. Sorry, the expansion didn't add any new curiosity modules and I'm happy where the mod is right now. I don't want to make another mod with more modules mostly because i'd never use it, and it's kind of a pain to update every expansion.

If anyone wants to make a mod with more modules, please check out the google doc below. Also if you want to see what these modules do turn 1, you can check out my hull refits mod. Every curiosity module has an endless "c" letter in the tooltip.
Legendkiller456 2018 年 8 月 8 日 上午 1:05 
Thanks bud. I take it you won't be adding any of the other weapon techs anytime soon huh? Maybe under a different mod?
Кот покусун 2018 年 8 月 5 日 上午 9:40 
@tygart
Thank you!
tygart  [作者] 2018 年 8 月 3 日 上午 10:14 
The Hissho version of the "Sim City" buildings is different from other factions, but I left it in same spot on the tech tree ("Atmospheric Filtration").
tygart  [作者] 2018 年 5 月 20 日 上午 3:14 
Sorry, I don't want to add anymore unless Amplitude adds more tech, but I did make a list of the techs is if anyone wants to add more. Just ignore the later pages.

https://docs.google.com/document/d/14jS1aFzdjeyPbsO3rVu-3TBc0Geq0j_gqNTJmqUZHhY/edit?usp=sharing
gavinfoxx 2018 年 5 月 16 日 上午 10:24 
Could you add a few more of the modules to the tech tree? It seems very very difficult to get the low level ones..
tygart  [作者] 2018 年 4 月 7 日 下午 1:15 
The computer does get access to these research curiositys
kIckass 2018 年 4 月 4 日 上午 5:40 
does the computer get acess to these research curiositys
NyMpHoBoNsAi 2018 年 1 月 12 日 下午 2:39 
i ment the adamantian and anti matter fighters and bombers but maybe ya cant add them as they are a quest reward...hmmm
McTool 2018 年 1 月 12 日 上午 11:46 
I found the problem: I am running the 1.1.15 preview patch. Integrated Theaters returns when I revert to current game version. Thank you for checking!
tygart  [作者] 2018 年 1 月 12 日 上午 8:19 
Try out More Loot Mod with this one. It will give you more of the mid to late game ship modules.
Кот покусун 2018 年 1 月 12 日 上午 6:37 
please add all 54 modules
tygart  [作者] 2018 年 1 月 12 日 上午 5:46 
To my knowledge, I already added the only 2 ship bomber/fighter modules. Smart Flax under Adamantian Electroplating and Repulsive Plates under Antimatter Channeling.
NyMpHoBoNsAi 2018 年 1 月 12 日 上午 1:45 
any chance you could add the special bomber and fighter techs? not sure which mod it is but one of the ones im currently using seems to bug out the event making it impossible to complete even after all 8 fleets are killed. so i figured ide ask if ya could make those 2 techs researchable xD
tygart  [作者] 2018 年 1 月 11 日 下午 11:02 
Just checked the mod. I can see the command point upgrade in Universal Aerodynamics Grants with Integrated Theaters. Are you using any other mods? Does Universal Aerodynamics also grant Nanohaze Defenses?
McTool 2018 年 1 月 11 日 下午 8:39 
PS: this mod is awesome, otherwise!