ENDLESS™ Space 2

ENDLESS™ Space 2

Research curiosity rewards
54 kommentarer
_m_a_ 29. okt. kl. 1:52 
It is compatible with ESG
Andromalis 15. juni kl. 10:51 
New version?
Spectronom 16. feb. kl. 11:30 
UPDATE IT MORRON
Hari Seldon 5. aug. 2024 kl. 6:17 
Does this mod still works with the latest game version? Thank you.
tomaka121 3. juni 2024 kl. 12:03 
it seems to be working for me with the latest patch
💖 Officer Hotpants 💖 2. juni 2021 kl. 10:04 
I've been trying to figure out how to add the curiosity techs to research for ages. For whatever reason my changes never take.
Zebitus 24. mar. 2021 kl. 15:44 
<3 this mod. Seems to work with the current version of the game.

However, I'm unsure if it's updated to contain any rewards from the newest DLCs.
Aldernut 30. dec. 2020 kl. 10:00 
Will this be updated for Awakening and the most recent 1.5.37 patch?
Patient 24. dec. 2020 kl. 0:49 
Hello! Thank you for the great mod!
Can anyone confirm that it still works without issue in the current version?
Many thanks
嗨呀酋长 13. apr. 2020 kl. 16:20 
Hi bud, it's a really really really nice mod. I wonder is it certain that all these improvements are in a game simultaneously? :orichalcix:
sfstormx 7. mar. 2020 kl. 6:01 
sim camp is my favorite thank you for taking it out of RNG only
tygart  [ophavsmand] 19. sep. 2019 kl. 7:43 
@Nalgarryn give Populace Control a try
Nalgarryn 19. sep. 2019 kl. 0:33 
Virtual Dustylizer is literally the only one I want... for population control.
tygart  [ophavsmand] 12. sep. 2019 kl. 22:31 
@Tormound The mod does work for the recent update 1.5.3 and the new Nakalim faction.
Tormound 12. sep. 2019 kl. 15:24 
Does this still work with the recent update?
Lune 12. juli 2019 kl. 6:10 
Noice. Appreciated. :D
tygart  [ophavsmand] 11. juli 2019 kl. 14:05 
@Lune Thanks for spotting this. Bug fixed.
Lune 11. juli 2019 kl. 7:29 
Disables the Meditation Module for custom factions apparently.
Grzemek 24. apr. 2019 kl. 20:42 
You're welcome. Grateful for your mods :)
tygart  [ophavsmand] 24. apr. 2019 kl. 20:35 
@Sabotague Thanks for spotting this. Luckily it was just a GUI bug. All good now.
Grzemek 24. apr. 2019 kl. 4:07 
Hi, with this mod the discounting link between Colonize Ash and Colonize Lava techs is gone.
tygart  [ophavsmand] 19. apr. 2019 kl. 20:34 
I don't have mod that has all the rewards, but I do have a couple mods that might help.

- Political Faction Quest replaces faction quests. Rewards are given as research progresses.
- More Loot Mod gives more chances at mid to late game rewards.
Ole Hockey Thighs 19. apr. 2019 kl. 10:50 
Do you have a mod that puts ALL of the ship modules from curiosities and quests? Getting tired of the Swarm of Locusts quest just screwing me every game lol.
tygart  [ophavsmand] 10. feb. 2019 kl. 22:14 
Sorry, I didn't add those buildings because they are unique buildings. I'd like to keep them as loot rewards and will not be adding them to this mod.
ER.Jone 10. feb. 2019 kl. 7:38 
The Vault of Governance
The Analytical Engine
The Rejuvenation Maze
Virtual Dustylizer
I found that these 4 system improvements are not added into the tech tree. Will you add them into your mod?
tygart  [ophavsmand] 10. dec. 2018 kl. 9:02 
lam_dilligaf 27. nov. 2018 kl. 14:32 
I second the request for a seprate mod for deeds. Instead of relying on random number generator and capriciousness of the game for these technology to occur.
tygart  [ophavsmand] 19. sep. 2018 kl. 8:42 
Sorry no plans to add deed rewards to the tech tree for this mod. I had considered it back when vaulter dlc was released, but decided against it for a few reasons. Mostly I thought it went beyond the scope of this mod.

I did plan to make a seperate mod for deeds, but I lost interest in the game. I'll share in case someone would like to make it or something similar. Deeds are really just quests that unlock with a technology stage. The reward is limited to the first faction to complete it and usually picked from a random droplist. I wanted to change them so that anyone that completed the quest got the reward of their choosing. I think it could be done by raising the MaxNumberofOccurences and replacing the single droplist with quest choices.
Zebitus 18. sep. 2018 kl. 8:50 
Any chance of adding the rewards from legendary deeds as well?

Stuff like Impregnable Shielding, Ultra-Wealth Sanctuary and Deployable Ramparts would be great to have somewhere in the tech tree!
雨翼 16. aug. 2018 kl. 10:17 
I want special modules for task rewards to be added to the technology tree. thanks!:steammocking:
Legendkiller456 14. aug. 2018 kl. 19:04 
Thanks for the response and yeah I figured that out after a little bit of playing. Like I said in an earlier post, I am fairly new to the game. I was just kind of hoping there'd be blue lasers and green kinetic weapons xD
Niveksirrah 14. aug. 2018 kl. 16:34 
Legendkiller456

If you look, each set of those are a metal and enegery source. Titaniam=metal Hyperion=energy. Adamantian=metal Anti-matter=energy. So that's why those are used to make different weapons. You are making titaniam firing guns or hyperion firing energy beams. ect ect.
tygart  [ophavsmand] 8. aug. 2018 kl. 15:48 
None of those are in curiosity rewards. They might be faction quest rewards. I'm not sure.
Legendkiller456 8. aug. 2018 kl. 14:32 
I have a question that maybe you could answer. Are their quadranix missiles, adamantian lasers, or titanium beams? I am kind of new to the game and I haven't seen them anywhere, but maybe they don't exist?
tygart  [ophavsmand] 8. aug. 2018 kl. 6:34 
@Legendkiller456. Sorry, the expansion didn't add any new curiosity modules and I'm happy where the mod is right now. I don't want to make another mod with more modules mostly because i'd never use it, and it's kind of a pain to update every expansion.

If anyone wants to make a mod with more modules, please check out the google doc below. Also if you want to see what these modules do turn 1, you can check out my hull refits mod. Every curiosity module has an endless "c" letter in the tooltip.
Legendkiller456 8. aug. 2018 kl. 1:05 
Thanks bud. I take it you won't be adding any of the other weapon techs anytime soon huh? Maybe under a different mod?
Кот покусун 5. aug. 2018 kl. 9:40 
@tygart
Thank you!
tygart  [ophavsmand] 3. aug. 2018 kl. 10:14 
The Hissho version of the "Sim City" buildings is different from other factions, but I left it in same spot on the tech tree ("Atmospheric Filtration").
tygart  [ophavsmand] 20. maj 2018 kl. 3:14 
Sorry, I don't want to add anymore unless Amplitude adds more tech, but I did make a list of the techs is if anyone wants to add more. Just ignore the later pages.

https://docs.google.com/document/d/14jS1aFzdjeyPbsO3rVu-3TBc0Geq0j_gqNTJmqUZHhY/edit?usp=sharing
gavinfoxx 16. maj 2018 kl. 10:24 
Could you add a few more of the modules to the tech tree? It seems very very difficult to get the low level ones..
tygart  [ophavsmand] 7. apr. 2018 kl. 13:15 
The computer does get access to these research curiositys
kIckass 4. apr. 2018 kl. 5:40 
does the computer get acess to these research curiositys
NyMpHoBoNsAi 12. jan. 2018 kl. 14:39 
i ment the adamantian and anti matter fighters and bombers but maybe ya cant add them as they are a quest reward...hmmm
McTool 12. jan. 2018 kl. 11:46 
I found the problem: I am running the 1.1.15 preview patch. Integrated Theaters returns when I revert to current game version. Thank you for checking!
tygart  [ophavsmand] 12. jan. 2018 kl. 8:19 
Try out More Loot Mod with this one. It will give you more of the mid to late game ship modules.
Кот покусун 12. jan. 2018 kl. 6:37 
please add all 54 modules
tygart  [ophavsmand] 12. jan. 2018 kl. 5:46 
To my knowledge, I already added the only 2 ship bomber/fighter modules. Smart Flax under Adamantian Electroplating and Repulsive Plates under Antimatter Channeling.
NyMpHoBoNsAi 12. jan. 2018 kl. 1:45 
any chance you could add the special bomber and fighter techs? not sure which mod it is but one of the ones im currently using seems to bug out the event making it impossible to complete even after all 8 fleets are killed. so i figured ide ask if ya could make those 2 techs researchable xD
tygart  [ophavsmand] 11. jan. 2018 kl. 23:02 
Just checked the mod. I can see the command point upgrade in Universal Aerodynamics Grants with Integrated Theaters. Are you using any other mods? Does Universal Aerodynamics also grant Nanohaze Defenses?
McTool 11. jan. 2018 kl. 20:39 
PS: this mod is awesome, otherwise!