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10/10
Full playthrough on Serious Difficulty with all secrets.
https://youtu.be/KmVufgkA8ng
https://youtu.be/hXOugfNSnS4
https://youtu.be/x07Pv-avryM
So I finally went through this modification, and now I can share my opinion. Passed on difficulty Serious. Yes, sometimes it was not easy, but I did it. Pleased opponents who appeared right in front of you. Especially some biomechs. I want to tell you about the mission with the tower.
I noticed one detail. The author is strongly attached to the filling levels. Sometimes things are too much.
So, the mission with the tower. I just blew up all the trees and bushes before the fight. There is too much extra vegetation here. Otherwise, it was simply impossible to pass. Funny fact, a rocket caught in the bushes explodes. After that, even helicopters pose no danger. All you need is to stand under their belly. Well, I caught a bug on the fifth mission. After a reboot, all weapons returned from the past dropped. And it should not be here, as I understood.
And as I can understand, this is not the end, right?
I spent a long time on the final level looking for the last lever for the secret tomb. For anyone that can't find it, leave the building with the two levers and head northwest towards the building with trees on each side and two flight of stairs. There is a wall opposite the building that has a statue that when destroyed reveals a place for your C-4.
Overall this is a very well done campaign and has less bugs than most custom BFE campaigns Ive played. Enemies did get stuck or climbed walls sometimes but for most of the time they worked like they should. However, there are some things I didnt like about this: first off the amount of enemies is kind of ridiculous, getting to the point of enemy spam in a lot of levels. Almost the entire campaign felt like playing grand cathedral or guardian of time and that isnt a good thing imo, this kind of mass spawns are good for a finale but mentally exhausting constantly. Also the vegetation on most levels is too much, its hard to see enemies behind all the bushes and trees but they have no trouble seeing me, kinda annoying.
My rating: 3/5 (if compared to Croteem content)
I was playing on hard and I like how there weren't any problems with too high difficulty level (even if it was challenging at times). There are a lot of hard-skinned enemies, but you are provided with tools to take care of them, which is good (I hated the part where I had to use pistol to kill the red scorpion in the vanilla). The overall flow of the maps is good too, there aren't any places that you can get stuck and spend long time trying to figure out where to go. What is also important on higher difficulties, there are no to little shit-spawns which insta-kill you (for example spawning under the red biomechs). No problems with ammo too, there are plenty of packs scattered around to make sure you can use the most powerful weapons without worries.
tl;dr - It's a really good map pack; can't say if it's the best in the Fusion Workshop, but surely high on the list. Solid 2ish hours of gameplay for me.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1356129670
There's a tag collision in some maps, can you fix them
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1356129905
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1356129943
Also, are you supposed to lose all your weapons in the final level?
Also, is it possible to add exit locations to all the levels rather than it ending after defeating the enemies?
- Adjusted the behavior parameters a bit for the boss in level 5.
- Fixed the collision of the buildings used for one of the secrets in level 2.
- Added a killer entity under the map in level 5 so that if any spiders somehow spawn under the map, they will be killed instantly.
- Fixed the floating pillar beams in level 5.
- Adjusted some platforming-focused secrets to make it work better with fusion's new physics.
- Fixed the mirror in level 2.
- Some other minor tweaks to the levels.
- Fixed spawn positions for the gnaars that spawn by climbing over walls.
- Added more barriers in some of the levels.
- Fixed one of buildings being too bright in level 4.
- Hopefully fixed issue where some people could not load level 5.