Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Approaching Hell: Extended Edition
51 条留言
Klyon (yo) 10 月 5 日 上午 9:44 
9/10
Toad4Life 2024 年 12 月 27 日 下午 11:01 
Just completed this mod on serious (blind). 7/10 since it breathes new life into an old game and is challenging overall, but there are way too many enemy spawns and there is just nowhere to comfortably strafe in the linear levels-- especially in Downtown.
F_DAML 2024 年 11 月 7 日 下午 1:54 
It's SO good! Dynamic, fast-paced, fun secrets :D But I've encountered one bug: if you skip cut-scene on last level at the beginning you will have all your weapons from previous level but it didn't bother me much bcz I reset the level to make my experience the same as you intended it to be

10/10
Motasem 2024 年 4 月 25 日 上午 3:31 
This is gonna be a confession that this mod was one of the hardest I ever played in SS. Of special mention is the last level where you fight a horde that is tens of large enemies. Special thanks for the creator.
nikolabokanic21 2023 年 6 月 5 日 下午 4:37 
AMAZING
damiaan98 ♥♥♥♥♥♥♥♥♥♥♥ 2022 年 6 月 7 日 下午 12:45 
Cannot open file Content/pashalka/gaaa.tex
Crawling Chaos 2021 年 8 月 26 日 上午 9:00 
Great campaign, thank you! I liked everything about it.
steak jacobs 2021 年 8 月 20 日 下午 2:49 
https://youtube.com/playlist?list=PLCkJwPBctJN0_vP3q6C-Lw2Yf7Nqn7Dtr

Full playthrough on Serious Difficulty with all secrets.
big keith 2020 年 12 月 20 日 上午 12:45 
this campaign is fun af
Marksman 2020 年 12 月 12 日 上午 10:56 
The Mentals tower one doesn't work i t says unable to load level so i don't know how to fix that
Mr.serious 2020 年 7 月 11 日 上午 11:36 
those are for 1,2,3,4 Levels at the fifth i could find 9 secrets i guess the secret number 10 is teleport to one of the 9 , which i could not find it just yet
Mr.serious 2020 年 7 月 11 日 上午 11:30 
Here is guide to the secrets:
https://youtu.be/x07Pv-avryM
water0451 2019 年 12 月 26 日 下午 2:38 
Fun mod, but it has way too much foliage and trees at times. If people are looking for an expansion pack in the old-school sense, that's one of the good ones.
Black Penguin 2019 年 3 月 7 日 上午 6:37 
Hi.
So I finally went through this modification, and now I can share my opinion. Passed on difficulty Serious. Yes, sometimes it was not easy, but I did it. Pleased opponents who appeared right in front of you. Especially some biomechs. I want to tell you about the mission with the tower.
I noticed one detail. The author is strongly attached to the filling levels. Sometimes things are too much.
So, the mission with the tower. I just blew up all the trees and bushes before the fight. There is too much extra vegetation here. Otherwise, it was simply impossible to pass. Funny fact, a rocket caught in the bushes explodes. After that, even helicopters pose no danger. All you need is to stand under their belly. Well, I caught a bug on the fifth mission. After a reboot, all weapons returned from the past dropped. And it should not be here, as I understood.
And as I can understand, this is not the end, right?
Biomechanoid  [作者] 2018 年 11 月 18 日 下午 4:57 
Campaign has been updated. All maps should work fine now.
Troshnak 2018 年 10 月 20 日 下午 12:11 
Good campaign, thank you!

I spent a long time on the final level looking for the last lever for the secret tomb. For anyone that can't find it, leave the building with the two levers and head northwest towards the building with trees on each side and two flight of stairs. There is a wall opposite the building that has a statue that when destroyed reveals a place for your C-4.
sorin.flamura 2018 年 7 月 22 日 下午 10:46 
Hello, the Mental level fails to load. All the other levels, including Desert Run load just fine. What's the problem exactly? Thanks a lot!!
Sambhaid 2018 年 5 月 22 日 上午 6:51 
Here my review (played on hard):

Overall this is a very well done campaign and has less bugs than most custom BFE campaigns Ive played. Enemies did get stuck or climbed walls sometimes but for most of the time they worked like they should. However, there are some things I didnt like about this: first off the amount of enemies is kind of ridiculous, getting to the point of enemy spam in a lot of levels. Almost the entire campaign felt like playing grand cathedral or guardian of time and that isnt a good thing imo, this kind of mass spawns are good for a finale but mentally exhausting constantly. Also the vegetation on most levels is too much, its hard to see enemies behind all the bushes and trees but they have no trouble seeing me, kinda annoying.

My rating: 3/5 (if compared to Croteem content)
Soulmyr 2018 年 5 月 12 日 上午 4:49 
I got a complaint about the first level - at parts, there wasn't enough vegetation and I could almost see what was shooting at me. Please fix this before the beta ends
Sqoshu. 2018 年 5 月 8 日 下午 3:01 
Just finished playing.
I was playing on hard and I like how there weren't any problems with too high difficulty level (even if it was challenging at times). There are a lot of hard-skinned enemies, but you are provided with tools to take care of them, which is good (I hated the part where I had to use pistol to kill the red scorpion in the vanilla). The overall flow of the maps is good too, there aren't any places that you can get stuck and spend long time trying to figure out where to go. What is also important on higher difficulties, there are no to little shit-spawns which insta-kill you (for example spawning under the red biomechs). No problems with ammo too, there are plenty of packs scattered around to make sure you can use the most powerful weapons without worries.
tl;dr - It's a really good map pack; can't say if it's the best in the Fusion Workshop, but surely high on the list. Solid 2ish hours of gameplay for me.
Mordecai and the Kobokerz 2018 年 4 月 8 日 上午 7:24 
Hi can you please move the car for players to get out of here after you pressed the secret button
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1356129670
There's a tag collision in some maps, can you fix them
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1356129905
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1356129943
Biomechanoid  [作者] 2018 年 3 月 6 日 下午 1:52 
What does the error say in the console?
Sqoshu. 2018 年 3 月 6 日 上午 5:42 
"Unable to load map" when I start the first one. I have the "Ultimate Resource Pack" installed.
51umut 2018 年 1 月 10 日 下午 1:46 
but too much enemys :D
51umut 2018 年 1 月 10 日 下午 1:46 
Very nice campaign!"!!
artzpiip 2017 年 12 月 22 日 上午 6:46 
In general enemy waves (with a few exceptions) were varied and didn't overstay their welcome.

Also, are you supposed to lose all your weapons in the final level?
artzpiip 2017 年 12 月 22 日 上午 6:45 
Great levels for the most part despite clear use of stock assets. Note that in the last level, there are places where firecrackers and bombers appear at a safe distance where they can't really do anything to you.

Also, is it possible to add exit locations to all the levels rather than it ending after defeating the enemies?
Mordecai and the Kobokerz 2017 年 12 月 21 日 上午 4:33 
Also nice job on the import
Mordecai and the Kobokerz 2017 年 12 月 21 日 上午 4:31 
i have been looking around the first level in editor and there's a intro cutscene which didnt start.
Biomechanoid  [作者] 2017 年 12 月 20 日 下午 7:23 
New update has been released! This update includes:

- Adjusted the behavior parameters a bit for the boss in level 5.
- Fixed the collision of the buildings used for one of the secrets in level 2.
- Added a killer entity under the map in level 5 so that if any spiders somehow spawn under the map, they will be killed instantly.
- Fixed the floating pillar beams in level 5.
Rōnin 2017 年 12 月 20 日 下午 1:59 
One of my favorite campaigns from SS3, glad to see it new and improved, along with rebalanced. Thanks for the import!
shadowqiller 2017 年 12 月 19 日 下午 4:32 
looks very nice!
John Azzy 2017 年 12 月 19 日 上午 6:22 
It was my PC fault, for some strange fucking reasons it didnt even download
Da Doom Man 2017 年 12 月 18 日 下午 7:12 
Glad to see this put into fusion 2017, I still remember working on the early versions of the original mapset.
John Azzy 2017 年 12 月 18 日 上午 11:00 
Tha game crash for me to, i tried to switch to direct11,nothing
Biomechanoid  [作者] 2017 年 12 月 18 日 上午 10:21 
New update has been released! This update includes:

- Adjusted some platforming-focused secrets to make it work better with fusion's new physics.
- Fixed the mirror in level 2.
- Some other minor tweaks to the levels.
Biomechanoid  [作者] 2017 年 12 月 17 日 上午 7:27 
Can you check any errors in your log after the game fails to load the map? The log file is at Steam/steamapps/common/Serious Sam Fusion 2017/Log/Sam2017_Unrestricted.log.
Oz 2017 年 12 月 17 日 上午 7:23 
no
Biomechanoid  [作者] 2017 年 12 月 17 日 上午 7:11 
@ozzy_r, Are you using Vulkan? Apparently Vulkan makes the game crash when the game tries to load the maps.
Maksman 2017 年 12 月 17 日 上午 6:28 
My bad not kingdom but Forgotten City by Solais back on TSE: HD
Oz 2017 年 12 月 17 日 上午 5:56 
Hey the map isnt working for me, why?
Warmonger 2017 年 12 月 17 日 上午 4:04 
That was great mappack, but pathfinding and collision issues ruined later levels. Hopefully it's better now.
Mordecai and the Kobokerz 2017 年 12 月 17 日 上午 1:46 
Maksman, who is Forgotten Kingdom?
Andreiki 2017 年 12 月 16 日 下午 8:24 
Wow, 5 level! Cool!
Biomechanoid  [作者] 2017 年 12 月 16 日 下午 6:38 
New update has been released! This update includes:

- Fixed spawn positions for the gnaars that spawn by climbing over walls.
- Added more barriers in some of the levels.
- Fixed one of buildings being too bright in level 4.
- Hopefully fixed issue where some people could not load level 5.
Mike Uchiha 2017 年 12 月 16 日 下午 1:36 
last level dont work but i complate last level in SED
Riba4ok13 2017 年 12 月 16 日 下午 12:44 
Two days ago complete this mode in bfe and now i can complete them in fusion! Nice!
Maksman 2017 年 12 月 16 日 下午 12:22 
Would you or could he/they give you the resources to release HD:Extended or Forgotten Kingdom.
PootisMayo 2017 年 12 月 16 日 下午 12:00 
I was wanting this to come back. And you've made my wish come true. You are one of my favorite modders, Bio.