安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Honestly, it would probably take hours of testing and going through the original mod's files trying to find another fix and I just don't have that time so it's unlikely that I'll ever get it working again. I'd just recommend unpacking both this mod and the original, copying my files into the appropriate folders, and then running the mod manually. That seems to be a solution that works for people.
Well, it adds the table to the engineer station, but you must use admin mode to craft it, as the blueprint isn't visible when you're not in admin mode.
Maybe you (or the original author) forgot to add a "learnBlueprintsOnPickup" directive, so that we could get the craft when we pick-up one of the components ?
In that case, could you please add it ?
I also have Many Tabs, but I am not sure if it's an update to that which has broken this.
This mod seems to be what's causing the crafting table to not show up. Hope this helps.
[
{"op": "replace", "path": "/groups", "value": [ "inventorstable2", "craftingstations", "all" ]}
]
The crafting station shows up in my test world (ie. only Ground Seeders mods) and FU (+ Ground Seeders) test worlds, but not in my normal game (ie. a crapton of mods). I don't know WHY or WHAT mod is causing an incompatibility, but there obviously is one and it's one that a fair amount of people seem to be using. I was working on testing it with various mods trying to find which one(s) were causing the issue, but I've been busy and, like I said, there is a crapton of mods I have to go through so it's likely going to be a while until I figure out what the problem is.
@Miss Andri: Have you tried appending [ ..., "craftingstations", "all" ] to "groups"? I cross-checked this against the raws on the Capture Station and found some missing tags.
And no, there is no major incompatibility. I just patch the seeder crafting table file to properly follow Starbound's "groups" conventions.
im sorry if im being annoying but does this mod have any major incompabilities?
I wouldn't say I "enjoy" patching thing so much as I patch things to make my game better lol
You seem to enjoy patching mods and small oversights judging by how many times I've seen you in the workshop recently.