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@Bohij: when you're in admin mode, the generator should have an override option that will place the field even in another is in the way
The log says there's anothe field with the frequency 31901 somewhere in the other's boundaries.
I can't speak for how it works with other mods though, sorry.
Assuming that doesn't work and there's no better way to do it (and there might be, my knowledge of the mod API wasn't exhaustive even when it was current) you could maybe make an item that teleported the player around the entire planet setting the dungeonid and then *theoretically* changing the other settings should "just work".
I'm not going to do that because I don't play the game anymore but if anyone else wants to try, feel free to use this mod's code as a starting point (you can get the mod in .zip format from the official forums here: https://community.playstarbound.com/resources/field-generators.5112/ )
Thank you anyway for the response. Great mod btw!
serious answer: you might be able to fix this in admin mode - if you give yourself /admin, then you can overwrite existing fields and there's also an admin terminal that might help (use "/spawnitem pilch_shieldadminconsole" to get one, iirc)
@Conspixuous - if the game doesn't allow liquids to be spawned in a protected area then i don't think there's anything you can do unfortunately, all i'm doing is toggling protection on/off - i have no say in how it works under the hood, sorry :)
THANK YOU FOR MAKING THIS, ITS GOING TO BE FUN USING IF FOR MY CUSTOM SHIP!
I still need it, I thought the other item was a field generator
I'm gonna test this out my self soon.
I emphasise "attempt" because the game can be a bit picky about whether or not it acts on api requests about dungeonids, especially if the area involved is very large or far away from your character. It should work fine as long as the field isn't enormous and you're standing nearby when you use the console.
Oh and one thing I noticed while I was testing the other day: the game only seems to apply gravity changes to tiles the player can enter, so if you apply gravity to an asteroid and then mine a chunk of it out, the area you mined won't have gravity until you turn the field off and on again. Have fun building your base :)
MadTulip's mod includes building scanner/printers so you could possible duplicate the ship that way but I have no idea if there'd be any kind of clash between that and BYOS, sorry.