安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And everything else.
On the planet, it just falls ...
Lack of windows in small grids blows dicks......SE just suck dicks at every turn.
I was able to accomplish this on my own small block grid by doing the following:
1. Create a small grid and blueprint it
2. Edit the blueprint's bp.bpc file in text editor
3. Paste in the MyObjectBuilder_CubeBlock tags for a large block flight seat
4. Change the Min x,y,z values for the flight seat block so that the bottom of the seat overlaps at lease one small block
Is this how you did it?
Good Job, Keep it up :)
(If you plan to make it, that is...)
In return, i did something to pratice my video editing :)
https://www.youtube.com/watch?v=LglpyFbQ8tk
And Iove it, you did a great job!
@Qsomenko Сделайте это тогда