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As for the feedback:
- I'd recommend making the terrain where the units travel more flat. In the campaign maps we mostly used the level tool combined with ramps tool to make hills and chasms (along with the cliff generator option). Having steep hills introduces problems because towers can't be connected with laser fences if the height difference is too great which might be confusing for players.
- I'd avoid having objects like trees or rocks to be on the same level as the player ship.
- I'd recommend making all enemy air units to fly on the same level as the player (place spawnpoints on the same height).
- Place some more props to blow up in the level :) - who doesn't love to blow ♥♥♥♥ up? :)
In any case, nice map! Looking forward to play some more levels.
Also good job on the first community map for the game :) Nice and fun map.
- I tried make cliffs, but it did not work very well. I not used this function a lot.
- Ok, but only one question. How to make a flat spline, which will not depend from the terrain height, if it is possible.
- I saw this function, but at this time don't know, what it do.
Thank you for playing!
Всем спасибо, кто поиграл в карту!
A few questions/tips for you:
- Did you try generating cliffs on this map? They are great for dividing terrain, look good and will save you a lot of work. You can generate them by simply clicking Generate in the terrain tab.
- Air attackers usually work better when they are on the same hight level as the player.
- There could be a bit more player attackers, especially in the later waves when there are multiple tanks attacking you. You can make air attackers flee the map by using the skip flow start and skip flow end mission blocks. You can check some examples in the main campaign maps
Here's a screenshot of my defense on the last wave, making sure the bulldogs had to go through parts of my defense multiple times to optimize the damage output, given the lack of lasers.
http://psteamcommunity.yuanyoumao.com/id/WindStrike72/screenshot/861740885792885727
Played well, Good job!
Thanks for contributing/