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As for the feedback:
- I'd recommend making the terrain where the units travel more flat. In the campaign maps we mostly used the level tool combined with ramps tool to make hills and chasms (along with the cliff generator option). Having steep hills introduces problems because towers can't be connected with laser fences if the height difference is too great which might be confusing for players.
- I'd avoid having objects like trees or rocks to be on the same level as the player ship.
- I'd recommend making all enemy air units to fly on the same level as the player (place spawnpoints on the same height).
- Place some more props to blow up in the level :) - who doesn't love to blow shit up? :)
In any case, nice map! Looking forward to play some more levels.
Also good job on the first community map for the game :) Nice and fun map.