X-Morph: Defense

X-Morph: Defense

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Druid`s Forest
   
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2.205 MB
2017 年 12 月 1 日 上午 6:59
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Druid`s Forest

描述
Finally, I present to your attention my first map! I hope you like it.

X-Morphs invaded to druid`s sacred forest! Will they assimilate this territory, or evil general win this battle? Our minds rely on you!

Information:

Average game time: 20 - 25 minutes
Difficulty: moderate
Number of waves: 5
Boss: None
Additional enemies in the screen split mode: no

* You can build base towers
* You can build a flamethrower tower
* You can build artilery
* You can build air defense

The player and the base have all the improvements.
P.S. I could not turn them off ...

Have a good game!
23 条留言
Raizen^TF2 2018 年 6 月 2 日 下午 8:13 
good
RAMBO 2018 年 5 月 29 日 上午 6:30 
ty for the map:steamhappy:
Suds 2018 年 2 月 8 日 上午 11:24 
Enjoyed it. Haven't built a map but see the inherent problem when playing with elevation. In one case, I had a walled off section of my base and the tank line which didn't show doing this found a way to either go over it or under it. None the less, I enjoyed playing this one. Good work.
~HarrisoN~  [作者] 2018 年 1 月 31 日 上午 11:15 
Thx :2017catheart:
blutsgewalt 2018 年 1 月 31 日 上午 10:41 
Nice first map! Keep up the good work and but don't be to easy on us. I'll guess most of the player who play custom maps are prepared for some intense fights ;)
~HarrisoN~  [作者] 2018 年 1 月 5 日 上午 9:35 
Thank you for your tips. I will use these in the second map (only don't know, when I start it :meadowwolf:)
PROSATANOS PL  [开发者] 2018 年 1 月 5 日 上午 8:53 
Congratulations on the first community map! It was fun to play, thanks for contributing. It's really impressive what you made, taking that there were no tutorials at that point.

As for the feedback:
- I'd recommend making the terrain where the units travel more flat. In the campaign maps we mostly used the level tool combined with ramps tool to make hills and chasms (along with the cliff generator option). Having steep hills introduces problems because towers can't be connected with laser fences if the height difference is too great which might be confusing for players.
- I'd avoid having objects like trees or rocks to be on the same level as the player ship.
- I'd recommend making all enemy air units to fly on the same level as the player (place spawnpoints on the same height).
- Place some more props to blow up in the level :) - who doesn't love to blow shit up? :)

In any case, nice map! Looking forward to play some more levels.
(๑•̀ㅁ•́ฅ) 2017 年 12 月 14 日 上午 7:39 
流程太短。。
(๑•̀ㅁ•́ฅ) 2017 年 12 月 14 日 上午 7:00 
先试试
voper45 2017 年 12 月 5 日 下午 11:52 
For the skip flow all you got to do is feed the last node of each spawn chain for the wave into the start flow node, and then feed the last node of the air attackers into the end flow node. then just connect the start flow to the end flow, and the end flow to the end of wave stuff.


Also good job on the first community map for the game :) Nice and fun map.