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报告翻译问题
One minor bug, in case the author is still around: If you try to set the clothes to pure white using the makeover station (or Character Editor's dye function), they lose their appearance clothes entirely. Probably using pure white as a mask value.
お陰様でバニラとMod体型を両立できました
Sorry, it is difficult to correspond to all of the mod.
Could you please edit "Patches/Race_Patches.xml" like this mod is compatible with Human?
Unrelated, can you make this mod compatible with alien race framework? Or more specifically some of the races in it.
It gives them the normal model of the body type they have, like my androids would normally have a robotic looking body but now they just have the regular thin body type.
Same for orcs and fat, and with argonians I can't seem to access the clothes menu at all.
MAI is not Human, so it is necessary to edit "Patches/Race_Patches.xml" like this mod is compatible with Human for working with MAI.
Glad to say you're mod incorporates other clothing mods.
What error occurs when both Psychology and Appearance clothes are active?
I resolved the issue that you cannot copy the colored apparel by the button "Copy from apparel".
Thank you for your report.
@Elriech
I added HSV slider and the input field of hex color code.
I parsed hex color code to color by ColorUtility.TryParseHtmlString (see also link [docs.unity3d.com]).
@Quadrum
Sorry, a part of German translation is complemented by English translation through this update.
I've tried the mod and it's great! The concept works well, but my main issue is it doesn't save custom coloured clothing. I agree it would be a significant improvement to add the RGB decimal. This is especially apparent after using Prepare Carefully when your colonist looks perfect upon start, but the look cannot be saved for the rest of the game. I hope you get the time to take this mod up a step! Great work anyways!
It’s a good idea to add the decimal(hex) color code input field.
I will add it if I have time.
i might give this a go :D
ill have a play with it for a bit, altho ill prob go back to equiping my armor and weapons during raids,, i dont know yet XD
all in all tho the idea of the mods pretty good :), so keep up the good work
The second part.
It changes the appearance of the clothes. So yes, you could be wearing full power armor but you could make them look like they're wearing all cowboy hats and dusters, which then you can change some sliders to make these hats and dusters look pink.
I do want to add a suggestion for lightness/saturation or just a box where could specifically type in the decimal code (hex code) of the color. Little difficult to get just the right color you're looking for.
i dont 100% get what this mod does ?
... makes items you pick appear on your pawns???
(doesn't it already show you what clothes the pawns are equiped with ?)
... or does this mod actually change what you see
for example - you could have your pawn dressed in full power armor and helmet,,,
however this mod makes your pawn appear to wear a cowboy hat, duster, shirt and pants?
I finished adding german language file to Appearance clothes.
Thank you for your translation.
Another german tranlation :)
Thank you for your report.
Now, I fix the bug that the Cloth tab has disappeared from normal Human colonists.
I confirmed it.
I will fix it as soon as possible.
Could you show me error log and mod list?
If you active a mod to add races, cloth tab may not be displayed in added races.
Okay, I show more descriptions.
Okay, all posted in discussion.
Yes, give me a minute to post in discussion. It's large and there are errors for other mods, but they aren't important.
Could you show me error log and mod list?
I cannot use the mod on old saves, only new games. It seemed from your other comment that was supposed to be fixed. Am I mistaken? Do I still need a new save for the cloth tab to appear?
Sorry,I make a mistake in deleting your comment.
This means "Contents except code are licensed under CC. Code is licensed under MIT"(contents except code and code as different things).
Sorry, the error occurs when you use this MOD in the middle of save.
I have finished fixing the bug and published a bugfix release.
Thank you for your report.