RimWorld
Appearance clothes[B19]
41 comentarii
weregamer 27 dec. 2022 la 3:09 
Just a commnt here. I love this mod, and am grateful that it still works even in 1.4. Without it, all my pawns end up looking too similar as I upgrade their armor to similar tiers of gear.

One minor bug, in case the author is still around: If you try to set the clothes to pure white using the makeover station (or Character Editor's dye function), they lose their appearance clothes entirely. Probably using pure white as a mask value.
Gm Henson 2 sept. 2018 la 6:02 
アップデートありがとうございます。
お陰様でバニラとMod体型を両立できました:steamhappy:
Catlord9001 12 iul. 2018 la 6:42 
is it dumb that i use this with "A RimWorld of Magic" to color-code my mages?
Ixcatl 5 iun. 2018 la 20:44 
I'd rather live with my colonists' defining body types than glitched alien races, in my opinion.
Ixcatl 5 iun. 2018 la 20:42 
@Jack Jagger @tammybee This is definitely caused by the body type selector. If a fix is otherwise impossible, I'd suggest removing that entirely.
Jack Jagger 1 apr. 2018 la 5:21 
Uh... I'm not sure what that is, not very mod-savvy :\
tammybee  [autor] 1 apr. 2018 la 1:16 
@Jack Jagger
Sorry, it is difficult to correspond to all of the mod.
Could you please edit "Patches/Race_Patches.xml" like this mod is compatible with Human?
Jack Jagger 31 mart. 2018 la 11:12 
Great mod! I finally get to have my colonists look the way I want, but have them wear what they need!
Unrelated, can you make this mod compatible with alien race framework? Or more specifically some of the races in it.
It gives them the normal model of the body type they have, like my androids would normally have a robotic looking body but now they just have the regular thin body type.
Same for orcs and fat, and with argonians I can't seem to access the clothes menu at all.
PoppaGrim 21 febr. 2018 la 18:57 
This is excellent!
APasz 13 ian. 2018 la 23:15 
Thanks. After a bit of dinking around I figured it out.
tammybee  [autor] 13 ian. 2018 la 21:44 
@tG-APasz 「アパゾ」
MAI is not Human, so it is necessary to edit "Patches/Race_Patches.xml" like this mod is compatible with Human for working with MAI.
APasz 13 ian. 2018 la 5:41 
Just wondering if there's a way to get this to work with MAI?
Averious ღ 25 dec. 2017 la 2:26 
No issue happens. I have both as well as many other clothing mods.
Glad to say you're mod incorporates other clothing mods.
tammybee  [autor] 21 dec. 2017 la 5:11 
@HELLO
What error occurs when both Psychology and Appearance clothes are active?
HELLO 20 dec. 2017 la 15:35 
i hope coompatibility with psychology
LORDzEMPEROR 12 dec. 2017 la 13:45 
THANKS!
LORDzEMPEROR 12 dec. 2017 la 13:45 
Amazing work! Your response was so fast! This is perfect! I wish I could upvote again! Now my colonist will always be recognizable regardless of whatever grimy clothes they decide to put on!

tammybee  [autor] 12 dec. 2017 la 8:49 
@LORDzEMPEROR
I resolved the issue that you cannot copy the colored apparel by the button "Copy from apparel".
Thank you for your report.

@Elriech
I added HSV slider and the input field of hex color code.
I parsed hex color code to color by ColorUtility.TryParseHtmlString (see also link [docs.unity3d.com]).

@Quadrum
Sorry, a part of German translation is complemented by English translation through this update.
LORDzEMPEROR 11 dec. 2017 la 19:48 
Hey!
I've tried the mod and it's great! The concept works well, but my main issue is it doesn't save custom coloured clothing. I agree it would be a significant improvement to add the RGB decimal. This is especially apparent after using Prepare Carefully when your colonist looks perfect upon start, but the look cannot be saved for the rest of the game. I hope you get the time to take this mod up a step! Great work anyways!
tammybee  [autor] 7 dec. 2017 la 2:36 
@Elriech
It’s a good idea to add the decimal(hex) color code input field.
I will add it if I have time.
1stReaper 6 dec. 2017 la 16:12 
nice :)
i might give this a go :D

ill have a play with it for a bit, altho ill prob go back to equiping my armor and weapons during raids,, i dont know yet XD

all in all tho the idea of the mods pretty good :), so keep up the good work
UndeadZed 6 dec. 2017 la 14:28 
@1stRepear
The second part.
It changes the appearance of the clothes. So yes, you could be wearing full power armor but you could make them look like they're wearing all cowboy hats and dusters, which then you can change some sliders to make these hats and dusters look pink.

I do want to add a suggestion for lightness/saturation or just a box where could specifically type in the decimal code (hex code) of the color. Little difficult to get just the right color you're looking for.
1stReaper 6 dec. 2017 la 12:46 
i agree with what agimus as said.

i dont 100% get what this mod does ?

... makes items you pick appear on your pawns???
(doesn't it already show you what clothes the pawns are equiped with ?)



... or does this mod actually change what you see
for example - you could have your pawn dressed in full power armor and helmet,,,
however this mod makes your pawn appear to wear a cowboy hat, duster, shirt and pants?
tammybee  [autor] 6 dec. 2017 la 2:25 
@Quadrum
I finished adding german language file to Appearance clothes.
Thank you for your translation.
Arturia 5 dec. 2017 la 10:31 
@tammybee Thank you for the update and fixes.
tammybee  [autor] 4 dec. 2017 la 20:34 
@Flaren2276 @Arturia
Thank you for your report.
Now, I fix the bug that the Cloth tab has disappeared from normal Human colonists.
tammybee  [autor] 4 dec. 2017 la 19:41 
@Arturia
I confirmed it.
I will fix it as soon as possible.
Arturia 4 dec. 2017 la 19:17 
After your recent update to include Alien Races, the Cloth tab has disappeared from normal Human colonists.
tammybee  [autor] 4 dec. 2017 la 19:07 
@Flaren2276
Could you show me error log and mod list?
If you active a mod to add races, cloth tab may not be displayed in added races.
Flaren2276 4 dec. 2017 la 13:22 
I subscribed to this cause I think its a nice little mod. But it is not appearing for me. I see in the screenshot there is the small cloth option there. But in my game it seems to not be there. Any ideas why?
Arturia 2 dec. 2017 la 17:17 
Thank you for the mod and the fixes.
LORDzEMPEROR 2 dec. 2017 la 7:00 
Hey! This is such a great idea seperating aethetics from function! I'll give it a try, but I really think your mod ideas deserve more attention! Great work!
tammybee  [autor] 1 dec. 2017 la 21:08 
@Agimus
Okay, I show more descriptions.
Agimus 1 dec. 2017 la 19:19 
I greatly appreciate everyone who contributes rimworld mods, but this one I passed by since there is really not a description of what it actually does and I'm not so motivated that I want to load it and play a game just to find out. There are a few virtually pointless mods out there and it's hard to tell if it's something I find personally useful or neat. May I suggest more of a description?
UndeadZed 1 dec. 2017 la 9:55 
@tammybee
Okay, all posted in discussion.
UndeadZed 1 dec. 2017 la 9:40 
@tammybee
Yes, give me a minute to post in discussion. It's large and there are errors for other mods, but they aren't important.
tammybee  [autor] 1 dec. 2017 la 9:37 
@Elriech
Could you show me error log and mod list?
UndeadZed 1 dec. 2017 la 9:17 
@tammybee
I cannot use the mod on old saves, only new games. It seemed from your other comment that was supposed to be fixed. Am I mistaken? Do I still need a new save for the cloth tab to appear?
tammybee  [autor] 1 dec. 2017 la 9:05 
@Fumblesneeze
Sorry,I make a mistake in deleting your comment.

This means "Contents except code are licensed under CC. Code is licensed under MIT"(contents except code and code as different things).
tammybee  [autor] 30 nov. 2017 la 20:22 
@Arturia
Sorry, the error occurs when you use this MOD in the middle of save.
I have finished fixing the bug and published a bugfix release.
Thank you for your report.