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还挺简单,一路冲刺就行了,就是路有点窄,然后有Tank堵路。总体来说不错。
Eg, chapter 2; consistently spawns tanks in the most cramped, narrow, indefensible positions possible, usually after 2 horde events in places with little to no retreat space.
Hordes can also be unnecessarily long at times, with defending bordering on grinding camp.
Overall a very good campaign, I just wish the spawns weren't so trolly. There are better ways of making something challenging.
5 утонувших танков из 10
It's not always easy to find the right path.
Finals was bit weird because at some moment the trigger starts from the horde (end game) but you get no sign what you need to do. You also need to find that out all by yourself. Bit difficult with bots but it was decent.
I know this is intended for CO-OP, but I think if I bring my friend, he will also have difficulty playing this map above the normal level, and why am I trying to play it alone? Because there is a CO-OP campaign that I have played that adds to the challenge and I really enjoy playing it, so in conclusion, this campaign is very good in concept but the execution is not optimal.
The underwater part is short but I think it's best if it's not there.
Some comments point out that the finale is bad, but I think otherwise. A matter of fact, I enjoy it, but it's a bit too underwhelming.
The only complaint I have is in Chapter 3 where there's a room FULL OF WHITE BARRELS RIGHT AFTER YOU JUMP OUTTA THE VENTS. If that's not a troll, I dunno what is.
At its best, it's only alright, and looks pretty good. At its worst, it's just a confusing mess of tight corridors, holes and poor directions. Also, tanks in this campaign are insane because of lack of space to kite them.