Team Fortress 2

Team Fortress 2

pl_greenvalley
40 条留言
[LuNo] KimFareseed @THG 2021 年 6 月 26 日 上午 8:25 
Kobe. Please, elaborate.
squidward gaming 2021 年 6 月 26 日 上午 6:03 
Still not working.
Cafeineman  [作者] 2021 年 6 月 26 日 上午 5:03 
squidward gaming 2021 年 6 月 23 日 上午 6:46 
Can you give me the IP because If I open the file it does not work.
Cafeineman  [作者] 2019 年 11 月 3 日 上午 3:15 
BeeKay™ 2019 年 4 月 21 日 上午 1:49 
Please check your messages.
Cafeineman  [作者] 2019 年 4 月 20 日 下午 11:44 
Hi! Thx for your comments. I would have liked to have this kind of comment two years ago when the map was in development.. I do not play too much but it makes me want to get back to Hammer. We'll see if I can do something to improve it...
BeeKay™ 2019 年 4 月 17 日 上午 7:17 
Map is unstable

L 04/17/2019 - 21:10:01: Warning: free edicts below threshold. 8 free edicts remaining.CHANGE LEVEL: pl_goldrush
[LuNo] KimFareseed @THG 2019 年 3 月 30 日 上午 10:38 
I still enjoy the map, still a lot to learn about that map.
[LuNo] KimFareseed @THG 2019 年 3 月 30 日 上午 10:38 
Played this on a 28 player community server, and the largest complaints I hear about this map is that the map has too few health and ammo packs for its size, as well as how far each team has to travel.

Engineers aparently end up using the Eureca Effect to find metal.
Defenders also have trouble finding the first checkpoint. When they leave spawn, their first instinct is to fal in the direction that the door is facing, towards the door between B and C. Having the spawn exit face towards the first point might help.

Defenders also have some problems finding their way to the first point even if they find the enterance to the building. They get stuck as they think that the closed door infront of point A is the main exit.

Players have also said that they map had too many flank routes "leading to nowhere." No idea how to deal with that one.
Cafeineman  [作者] 2017 年 12 月 17 日 上午 1:43 
Thx CanCanDancer.
But can you develop "add more props", I don't understand why so many people say that.
I thought it was a joke. The maps is full of props.
Is the map not just too big ? (I hope the V2 will not be too small ^^)
slifty 2017 年 12 月 16 日 上午 10:07 
If you add more props I feel like this could be a great map! Good work! I hope it get's added in a future update.
N1kq 2017 年 11 月 29 日 上午 2:09 
U rlly need more props or somethin'
Joey B. Dank 2017 年 11 月 28 日 下午 7:19 
I'd love to see a deomnstration of people actually playing on the map for stuff like this. See where the soldiers and demomen use to bomb in from... See what kind of advantage the snipers try to use, and to get into sniper battles... See where the heavy has the most advantage to slaughter the other team, etc.
osakamaxxing 2017 年 11 月 27 日 下午 3:42 
I need to do this to level up btw
Cafeineman  [作者] 2017 年 11 月 26 日 下午 11:58 
Thx for feedback Chdata ;)
Chdata 2017 年 11 月 26 日 下午 10:31 
I like how the payload tracks are curvey and make you go around sections that also have a shortcut through them where the tracks aren't present.
Chdata 2017 年 11 月 26 日 下午 10:29 
One thing I'll mention for now, I think steep slopes are kind of an eyesore to view, looking up at them from the bottom is kinda awkward.

The one that comes to mind is the one that's curvey and goes up/down. I think if that platform where 1/3 the size it is now, thus cutting down on the steep curved slopes, it'd still be interesting.

I think some of the signposting that tells you where to go out of spawn could be a little better, I followed arrows into a large dead end area before realizing I had to climb to an upper area (I'll make a screenshot of what I'm talking about later).
Cafeineman  [作者] 2017 年 11 月 26 日 下午 10:11 
A couple ? A lot ! :steamhappy:
Please, go badly ! Critisism is good (if you have the time).
I rebuild completely the map, it will be half size, with hotspots on all final points.
Your advice would be welcome.
Chdata 2017 年 11 月 26 日 下午 2:58 
I tried it out. Very nice looking map. A couple of critiques but I don't have a lotta time right now to post on it, maybe later.
SOLO PLAY 2017 年 11 月 25 日 下午 10:16 
good map
Chdata 2017 年 11 月 25 日 上午 11:02 
Your english isn't too bad, but good luck on the mapping ;o
Cafeineman  [作者] 2017 年 11 月 25 日 上午 10:52 
Nice to see new server like yours.
Unfortunatly, I'm in Europe, I would liked to join your community (...and my english is damn bad, as you can see :p).
Chdata 2017 年 11 月 25 日 上午 4:34 
I happen to run pl_cashworks ;p

My community like, JUST started growing a bit better. I might get back to you when we end up with more consistent traffic though.
Cafeineman  [作者] 2017 年 11 月 24 日 下午 9:17 
Ok, thx theatreTECHIE ! The map is already on TF2maps, but I have difficulties in English and I didn't know that we had to do like that. I'll try with V2 ;)
theatreTECHIE 2017 年 11 月 24 日 下午 3:10 
If you want testing, I suggest that you go to TF2Maps.net and upload it there. Once uploaded, join the discord server and add your map to the testing list. They’ll test it on the EU server, and people will provide feedback on it.
Cafeineman  [作者] 2017 年 11 月 23 日 上午 8:11 
Yes, congratulations for the efforts, but TF2 has changed a lot.
Few years ago, there was a lot of community servers with customs map (pl_cashworks...), and it worked well.
Now, the situation has changed. It's sad.
Chdata 2017 年 11 月 23 日 上午 1:35 
I'd love to run the map once it's at a point you'd consider near completion.

Though the server I wanna run it on doesn't get a lotta players <.<
bob 2017 年 11 月 22 日 下午 12:03 
good
Cafeineman  [作者] 2017 年 11 月 20 日 上午 3:13 
...V2 in progress (smaller, simpler, more hot spots for sentry, ...).
Redstone.Co 2017 年 11 月 19 日 上午 2:45 
True
Cafeineman  [作者] 2017 年 11 月 18 日 下午 10:33 
I repeat, the map is big (too big probably), but I don't realy think it's a good place for snipers so far (you have to try on a server, but there's no one ^^).
I liked to do an other version, smaller, but if the map is not played anymore, it's lot of work for nothing.
And bots are cool, but it's not a good way to really test a map like that.
Redstone.Co 2017 年 11 月 18 日 下午 12:50 
lookin good but its too open its like snipers paradise
Fonk 2017 年 11 月 17 日 上午 8:40 
Lookin' heckin' cool !
Cafeineman  [作者] 2017 年 11 月 17 日 上午 8:10 
Thx Cadê! Unfortunatly, I agree. I see TF2 has changed a lot. It's look like the game declines (10 years !).
But good news, I tried bots and it works very well.
New Nintendo 64 XL 2017 年 11 月 17 日 上午 7:10 
man i don't look in these community maps cause really there aren't a lot of servers that have these maps but i will give you a tip fly around in noclip, and play whith bots it is your best chance
Cafeineman  [作者] 2017 年 11 月 16 日 下午 10:11 
Yes, there's a lottttttt.... Too much ? Maybe.
Rancho Relaxer 2017 年 11 月 16 日 下午 4:03 
add some props?
Cafeineman  [作者] 2017 年 11 月 16 日 下午 12:57 
I don't think so (not more than badwater or other maps), I hate (good) snipers.
But the map is big, yes. I'm waiting for playtesting.
Thx for your comment, I need feedback to improve it.
KrazyZark 2017 年 11 月 16 日 上午 11:47 
there's quite alot of sightlines