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https://gamebanana.com/mods/download/71820
https://tf2maps.net/downloads/greenvalley_v2.8826/
L 04/17/2019 - 21:10:01: Warning: free edicts below threshold. 8 free edicts remaining.CHANGE LEVEL: pl_goldrush
Engineers aparently end up using the Eureca Effect to find metal.
Defenders also have trouble finding the first checkpoint. When they leave spawn, their first instinct is to fal in the direction that the door is facing, towards the door between B and C. Having the spawn exit face towards the first point might help.
Defenders also have some problems finding their way to the first point even if they find the enterance to the building. They get stuck as they think that the closed door infront of point A is the main exit.
Players have also said that they map had too many flank routes "leading to nowhere." No idea how to deal with that one.