Team Fortress 2

Team Fortress 2

224 个评价
pl_greenvalley
   
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游戏模式: 推车
文件大小
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更新日期
7.690 MB
2017 年 11 月 16 日 上午 8:33
2019 年 11 月 3 日 上午 10:12
1 项改动说明 ( 查看 )

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pl_greenvalley

描述
4 points payload map like Badwater.
First beta release.
...work in progress.

V2 here : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1905547451
40 条留言
[LuNo] KimFareseed @THG 2021 年 6 月 26 日 上午 8:25 
Kobe. Please, elaborate.
squidward gaming 2021 年 6 月 26 日 上午 6:03 
Still not working.
Cafeineman  [作者] 2021 年 6 月 26 日 上午 5:03 
squidward gaming 2021 年 6 月 23 日 上午 6:46 
Can you give me the IP because If I open the file it does not work.
Cafeineman  [作者] 2019 年 11 月 3 日 上午 3:15 
BeeKay™ 2019 年 4 月 21 日 上午 1:49 
Please check your messages.
Cafeineman  [作者] 2019 年 4 月 20 日 下午 11:44 
Hi! Thx for your comments. I would have liked to have this kind of comment two years ago when the map was in development.. I do not play too much but it makes me want to get back to Hammer. We'll see if I can do something to improve it...
BeeKay™ 2019 年 4 月 17 日 上午 7:17 
Map is unstable

L 04/17/2019 - 21:10:01: Warning: free edicts below threshold. 8 free edicts remaining.CHANGE LEVEL: pl_goldrush
[LuNo] KimFareseed @THG 2019 年 3 月 30 日 上午 10:38 
I still enjoy the map, still a lot to learn about that map.
[LuNo] KimFareseed @THG 2019 年 3 月 30 日 上午 10:38 
Played this on a 28 player community server, and the largest complaints I hear about this map is that the map has too few health and ammo packs for its size, as well as how far each team has to travel.

Engineers aparently end up using the Eureca Effect to find metal.
Defenders also have trouble finding the first checkpoint. When they leave spawn, their first instinct is to fal in the direction that the door is facing, towards the door between B and C. Having the spawn exit face towards the first point might help.

Defenders also have some problems finding their way to the first point even if they find the enterance to the building. They get stuck as they think that the closed door infront of point A is the main exit.

Players have also said that they map had too many flank routes "leading to nowhere." No idea how to deal with that one.