全面战争:战锤2

全面战争:战锤2

Expanded Roster - Beastmen
508 条留言
Decomposed  [作者] 2024 年 6 月 29 日 下午 2:31 
Of course
Dee 2024 年 6 月 29 日 下午 1:35 
Does This Mod Still Work ?
Decomposed  [作者] 2023 年 1 月 6 日 下午 12:48 
Yes they do :)
Athexmor 2023 年 1 月 6 日 上午 5:16 
Do the god-touched units receive any campaign buffs through lord skill points? i.e. Will lord redline skills improve their stats at all (I assume lumped in with the other melee infantry skills "Fury of the Herd" and "Unrelenting Savagery")?
Decomposed  [作者] 2022 年 9 月 15 日 上午 2:43 
The units will show up for you but their stats are balanced for vanilla.

So with Radious they will be either weak or strong depending how he changes the balance.
Robin Killer Croc 2022 年 9 月 15 日 上午 2:40 
do i need a submod for this to work with radious overhaul ?
Decomposed  [作者] 2022 年 7 月 31 日 下午 10:22 
This mod does not contain gorgons. They are official dlc now.
bobjrIII 2022 年 7 月 31 日 下午 2:37 
I can't upgrade gorgons
Decomposed  [作者] 2022 年 6 月 2 日 上午 12:21 
Doesn't need one, all units are already in SFO.
Alexo_Exo 2022 年 6 月 1 日 下午 6:59 
Is there a SFO submod?
pisslord 2022 年 3 月 1 日 下午 5:35 
how should i go about fixing the ui for the dread section, specifically the unit caps part ?
Decomposed  [作者] 2022 年 1 月 23 日 下午 11:33 
You don't need this for SFO. All units have been added by Venris team too.
HaziTru 2022 年 1 月 23 日 下午 6:41 
Works with SFO ? i dont see the sub mod like the other expanded roster's
Decomposed  [作者] 2022 年 1 月 22 日 上午 4:47 
Yeah cool stuff!
steelmidnight 2022 年 1 月 22 日 上午 4:16 
Did you see the Daemon Prince trailer? I mean WOW!
Temenos 2021 年 11 月 23 日 上午 5:43 
oh ok so thats why would be cool if it where possible even if it isnt lore freindly
Decomposed  [作者] 2021 年 11 月 23 日 上午 2:49 
Not possible.
Temenos 2021 年 11 月 23 日 上午 2:14 
so i dont know if you would no if this is possible as a modder yourself thats why i am asking is it possible to make a mod where your confederate with other races in the game?
Temenos 2021 年 11 月 23 日 上午 2:10 
alright so since i have silence and the fury it should work
Decomposed  [作者] 2021 年 11 月 22 日 下午 10:36 
You need at least one of the 2 Beastmen dlc.

Otherwise the AI can use the units if you play as another faction.
Temenos 2021 年 11 月 22 日 下午 10:21 
do i need both dlc for this?
Decomposed  [作者] 2021 年 11 月 18 日 下午 10:15 
Not sure, you have to try and see if they both work together.

As you understand, I am responsible only for my own mods. There is no way I can check if it works with the other 697 beastmen mods out there :P
Your Resident Scene Girl 2021 年 11 月 18 日 下午 4:21 
is it possible to make this compatible with other mods that add beastman units, because of the rework, or are all units automatically compatible with the dread unit cap thing. Let's say i use this mod and another beastman unit mod, will both of them appear in the unit cap thing.
Decomposed  [作者] 2021 年 10 月 14 日 上午 9:44 
Small update:
- The Chaos God building chains now lock out each other as was always intended (Thanks to Achilles)
- Melee Attack bonus of Khorne buiding decreased from 15 to 10

Pan Daemonii 2021 年 9 月 23 日 下午 11:44 
Please tell me of your findings. Thanks, Decomposed.
Decomposed  [作者] 2021 年 9 月 23 日 下午 10:53 
I will check, thanks.
Pan Daemonii 2021 年 9 月 23 日 下午 3:54 
Hi. The Nusrgle casualty replenishment effect is not applied. Do you know why that might be. I looked into similar table entries and there is a number of replenishment providing horde buildings in the vanilla game. Wht is this not working? I tried changing effect scope to no avail.
Decomposed  [作者] 2021 年 8 月 31 日 上午 2:56 
No need, SFO already has these units.
Sai 2021 年 8 月 31 日 上午 2:50 
sfo submod?
Decomposed  [作者] 2021 年 7 月 29 日 上午 11:08 
They used to block each other but don't anymore for some reason... Caps for the marked units are disabled by design, but they are now expensive to recruit. To spice up the gameplay.
Baligdur 2021 年 7 月 29 日 上午 10:11 
I noticed that Mark building lines don't block each other. Also Please include marked units into cap system.
Decomposed  [作者] 2021 年 7 月 25 日 上午 11:02 
I already removed the upkeep yesterday.

Delete the mod from your data folder (if it is there), unsub, then sub again.
delzaron 2021 年 7 月 25 日 上午 10:02 
Please remove upkeep from all the mod units. Whitout the possibility to get regular income, the mod units are just useless.
Space Hero 2021 年 7 月 24 日 下午 5:52 
There goes my hero...
Villas 2021 年 7 月 24 日 下午 12:57 
Thanks Deco!
Decomposed  [作者] 2021 年 7 月 24 日 上午 11:51 
More proper update:
- Removed recruitment cost and upkeep from Bestigors and Gors (Great Weapons) and added them to unit caps system
- Removed upkeep from Marked Bestigors. They are expensive to recruit, but don't have caps
- Fixed various remaining issues like unit sets
- Added expanded unit panel thanks to Mixu
〤Aquila 2021 年 7 月 23 日 上午 10:39 
np :D take your time
Decomposed  [作者] 2021 年 7 月 23 日 上午 9:55 
Will try to fix tomorrow, sorry for the delay I was on a trip.
〤Aquila 2021 年 7 月 23 日 上午 9:37 
... almost desperatly :'D
〤Aquila 2021 年 7 月 23 日 上午 9:36 
Ill stop by here everyday since dlc release pls add unit caps und upkeep rework i wanna add them to the khazrak gang
Baligdur 2021 年 7 月 19 日 下午 3:42 
Upkeep is one thing, easy to edit - but they also need to be included into cap system.
Junglist_ 2021 年 7 月 19 日 下午 1:43 
Amazing mod and I'm eagerly waiting for @Decomposed to remove the upkeep!
〤Aquila 2021 年 7 月 18 日 上午 5:56 
@Decomposed [...]
〤Aquila 2021 年 7 月 18 日 上午 5:55 
pls add feral mournfang cavalry for them as T4 unit... gnargors are lacking if not added for chariots
Villas 2021 年 7 月 17 日 下午 12:06 
Thank's Deco, I really should make the time to learn modding.
Decomposed  [作者] 2021 年 7 月 17 日 上午 9:17 
Yeap awesome stuff by CA!

@Victor I will remove the upkeep next week.
steelmidnight 2021 年 7 月 16 日 下午 3:06 
I dont blame you decom- Probablly the best DLC of game 2 (counting the whole of it with the freelc)
Villas 2021 年 7 月 16 日 下午 1:57 
@Rydarr I'd love to try that out but unfortunately I don't have any modding experience.
Doktober 2021 年 7 月 15 日 下午 4:34 
@Rydarr there is, if you open the mod in pack file manager or rusted pack file manager, one of the tables (it's either main_units_tables or land_units_tables) there's values for recruitment cost and upkeep. set those all to zero.