Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Beastmen
508 kommentarer
Decomposed  [ophavsmand] 29. juni 2024 kl. 14:31 
Of course
Dee 29. juni 2024 kl. 13:35 
Does This Mod Still Work ?
Decomposed  [ophavsmand] 6. jan. 2023 kl. 12:48 
Yes they do :)
Athexmor 6. jan. 2023 kl. 5:16 
Do the god-touched units receive any campaign buffs through lord skill points? i.e. Will lord redline skills improve their stats at all (I assume lumped in with the other melee infantry skills "Fury of the Herd" and "Unrelenting Savagery")?
Decomposed  [ophavsmand] 15. sep. 2022 kl. 2:43 
The units will show up for you but their stats are balanced for vanilla.

So with Radious they will be either weak or strong depending how he changes the balance.
Robin Killer Croc 15. sep. 2022 kl. 2:40 
do i need a submod for this to work with radious overhaul ?
Decomposed  [ophavsmand] 31. juli 2022 kl. 22:22 
This mod does not contain gorgons. They are official dlc now.
bobjrIII 31. juli 2022 kl. 14:37 
I can't upgrade gorgons
Decomposed  [ophavsmand] 2. juni 2022 kl. 0:21 
Doesn't need one, all units are already in SFO.
Alexo_Exo 1. juni 2022 kl. 18:59 
Is there a SFO submod?
pisslord 1. mar. 2022 kl. 17:35 
how should i go about fixing the ui for the dread section, specifically the unit caps part ?
Decomposed  [ophavsmand] 23. jan. 2022 kl. 23:33 
You don't need this for SFO. All units have been added by Venris team too.
HaziTru 23. jan. 2022 kl. 18:41 
Works with SFO ? i dont see the sub mod like the other expanded roster's
Decomposed  [ophavsmand] 22. jan. 2022 kl. 4:47 
Yeah cool stuff!
steelmidnight 22. jan. 2022 kl. 4:16 
Did you see the Daemon Prince trailer? I mean WOW!
Temenos 23. nov. 2021 kl. 5:43 
oh ok so thats why would be cool if it where possible even if it isnt lore freindly
Decomposed  [ophavsmand] 23. nov. 2021 kl. 2:49 
Not possible.
Temenos 23. nov. 2021 kl. 2:14 
so i dont know if you would no if this is possible as a modder yourself thats why i am asking is it possible to make a mod where your confederate with other races in the game?
Temenos 23. nov. 2021 kl. 2:10 
alright so since i have silence and the fury it should work
Decomposed  [ophavsmand] 22. nov. 2021 kl. 22:36 
You need at least one of the 2 Beastmen dlc.

Otherwise the AI can use the units if you play as another faction.
Temenos 22. nov. 2021 kl. 22:21 
do i need both dlc for this?
Decomposed  [ophavsmand] 18. nov. 2021 kl. 22:15 
Not sure, you have to try and see if they both work together.

As you understand, I am responsible only for my own mods. There is no way I can check if it works with the other 697 beastmen mods out there :P
Your Resident Scene Girl 18. nov. 2021 kl. 16:21 
is it possible to make this compatible with other mods that add beastman units, because of the rework, or are all units automatically compatible with the dread unit cap thing. Let's say i use this mod and another beastman unit mod, will both of them appear in the unit cap thing.
Decomposed  [ophavsmand] 14. okt. 2021 kl. 9:44 
Small update:
- The Chaos God building chains now lock out each other as was always intended (Thanks to Achilles)
- Melee Attack bonus of Khorne buiding decreased from 15 to 10

Pan Daemonii 23. sep. 2021 kl. 23:44 
Please tell me of your findings. Thanks, Decomposed.
Decomposed  [ophavsmand] 23. sep. 2021 kl. 22:53 
I will check, thanks.
Pan Daemonii 23. sep. 2021 kl. 15:54 
Hi. The Nusrgle casualty replenishment effect is not applied. Do you know why that might be. I looked into similar table entries and there is a number of replenishment providing horde buildings in the vanilla game. Wht is this not working? I tried changing effect scope to no avail.
Decomposed  [ophavsmand] 31. aug. 2021 kl. 2:56 
No need, SFO already has these units.
Sai 31. aug. 2021 kl. 2:50 
sfo submod?
Decomposed  [ophavsmand] 29. juli 2021 kl. 11:08 
They used to block each other but don't anymore for some reason... Caps for the marked units are disabled by design, but they are now expensive to recruit. To spice up the gameplay.
Baligdur 29. juli 2021 kl. 10:11 
I noticed that Mark building lines don't block each other. Also Please include marked units into cap system.
Decomposed  [ophavsmand] 25. juli 2021 kl. 11:02 
I already removed the upkeep yesterday.

Delete the mod from your data folder (if it is there), unsub, then sub again.
delzaron 25. juli 2021 kl. 10:02 
Please remove upkeep from all the mod units. Whitout the possibility to get regular income, the mod units are just useless.
Space Hero 24. juli 2021 kl. 17:52 
There goes my hero...
Villas 24. juli 2021 kl. 12:57 
Thanks Deco!
Decomposed  [ophavsmand] 24. juli 2021 kl. 11:51 
More proper update:
- Removed recruitment cost and upkeep from Bestigors and Gors (Great Weapons) and added them to unit caps system
- Removed upkeep from Marked Bestigors. They are expensive to recruit, but don't have caps
- Fixed various remaining issues like unit sets
- Added expanded unit panel thanks to Mixu
〤Aquila 23. juli 2021 kl. 10:39 
np :D take your time
Decomposed  [ophavsmand] 23. juli 2021 kl. 9:55 
Will try to fix tomorrow, sorry for the delay I was on a trip.
〤Aquila 23. juli 2021 kl. 9:37 
... almost desperatly :'D
〤Aquila 23. juli 2021 kl. 9:36 
Ill stop by here everyday since dlc release pls add unit caps und upkeep rework i wanna add them to the khazrak gang
Baligdur 19. juli 2021 kl. 15:42 
Upkeep is one thing, easy to edit - but they also need to be included into cap system.
Junglist_ 19. juli 2021 kl. 13:43 
Amazing mod and I'm eagerly waiting for @Decomposed to remove the upkeep!
〤Aquila 18. juli 2021 kl. 5:56 
@Decomposed [...]
〤Aquila 18. juli 2021 kl. 5:55 
pls add feral mournfang cavalry for them as T4 unit... gnargors are lacking if not added for chariots
Villas 17. juli 2021 kl. 12:06 
Thank's Deco, I really should make the time to learn modding.
Decomposed  [ophavsmand] 17. juli 2021 kl. 9:17 
Yeap awesome stuff by CA!

@Victor I will remove the upkeep next week.
steelmidnight 16. juli 2021 kl. 15:06 
I dont blame you decom- Probablly the best DLC of game 2 (counting the whole of it with the freelc)
Villas 16. juli 2021 kl. 13:57 
@Rydarr I'd love to try that out but unfortunately I don't have any modding experience.
Doktober 15. juli 2021 kl. 16:34 
@Rydarr there is, if you open the mod in pack file manager or rusted pack file manager, one of the tables (it's either main_units_tables or land_units_tables) there's values for recruitment cost and upkeep. set those all to zero.