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Also, does this fix the similar problem with created Phoenixes vs Phoenixes from eggs?
Having caravans stance set as default aggressive seems to help defeat that caravan stalling bug
With that being said, in examining the mod's files, that is already done through where the caravans, in the relevant .xml files, are set for a initial unit stance of "Aggressive."
"- go to the folder: Age of Mythology\models\version2.0.
- find this two files: "sfx a meteor blast.brg", "sfx a meteorite blast.brg".
- copy "sfx a meteorite blast.brg" and rename the copy "sfx a meteor blast.brg".
- replace the original "sfx a meteor blast.brg" with this copy.
I believe that this replaces the model of the meteors with an older one that doesn't cause the graphical glitch, since it misses the effect that needs 4 bit-alpha channel to work (that in EE doesn't work properly). Give it a try."
Tested with and without the mod and the Gate becomes invisible until Omniscience is researched which is then able to be attacked.
Here's the mod I mentioned: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1695050894
- Make Chirons, Pharaos, SoO fall into "Ranged" formation type, like other ranged hero/myth units
- Prevent Hades Sentinels from being selected with military units (because they behave more like towers rather than units)
arkantos stays broken unless the cutscene is completely skipped
could you look at it please? I feel like this can be fixed through the editor
Please participate in the public patch preview and contribute bug fixes and suggestions. Hopefully this mod will soon become obsolete. Fingers crossed.
In short in game the chinees cavalry wil keep wooden shields even when they are in fully golden armour.