安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Also, does this fix the similar problem with created Phoenixes vs Phoenixes from eggs?
Having caravans stance set as default aggressive seems to help defeat that caravan stalling bug
With that being said, in examining the mod's files, that is already done through where the caravans, in the relevant .xml files, are set for a initial unit stance of "Aggressive."
"- go to the folder: Age of Mythology\models\version2.0.
- find this two files: "sfx a meteor blast.brg", "sfx a meteorite blast.brg".
- copy "sfx a meteorite blast.brg" and rename the copy "sfx a meteor blast.brg".
- replace the original "sfx a meteor blast.brg" with this copy.
I believe that this replaces the model of the meteors with an older one that doesn't cause the graphical glitch, since it misses the effect that needs 4 bit-alpha channel to work (that in EE doesn't work properly). Give it a try."