Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Rotation (2018) [DEPRECATED]
55 条留言
GJC 2024 年 1 月 30 日 下午 5:37 
"Works" but removes the circle and traced line when you are going to move an unit, leaving just a number in the middle of a tile
andrews94 2023 年 8 月 22 日 上午 8:42 
This works fine in the "BASE GAME" and is very helpful , thanks
Asmodeus 2020 年 7 月 20 日 下午 7:11 
will this be updated? i really loved this mod
Szwag1eR 2019 年 12 月 20 日 上午 10:21 
So guys is there any way to disable Q and E rotation?
Moonstruck_Malkavian 2019 年 12 月 3 日 下午 1:45 
still hoping for an update or diffrent version of this..
Leonard 2019 年 8 月 2 日 上午 11:33 
Please update it! Would be great
Wild Haggis 2019 年 3 月 11 日 上午 10:56 
Is there any way someone else can take this mod up and fix it, at least until MadManCam returns? Not having this mod is killing me. :(
Or maybe someone knows how to fix it on our end so we can do it ourselves?
mjeasmith4 2019 年 3 月 9 日 下午 12:54 
Please update this for the current version gathering storm also update free camera, thanks.
Moonstruck_Malkavian 2019 年 2 月 22 日 下午 3:39 
pls we need an update for this.. best mod ever.. cant live without it x.x
Wild Haggis 2019 年 2 月 14 日 上午 3:40 
I hope you update this! I absolutely LOVE this mod! Unfortunately, the Gathering Storm update broke it.
While it still technically works and does what it is supposed to do, when it's enabled it causes a graphical glitch to occur with the unit movement turn counter* when you attempt to move a unit. The numbers shown on each hex end up sticking permanently to the map as soon as they appear and will not disappear until the game (save) is reloaded.
Cheers on the great mod! :)
<3

*The numbers on each hex that represent the number of turns required for the unit to reach each hex.
tenthousandimmortals 2018 年 12 月 29 日 下午 12:46 
Great Mod! It is compatible with iOS but it causes a bug where you can't place districts
FLASK 2018 年 12 月 11 日 上午 9:49 
I use E key for auto-exploring so it sucks when the camera rotates itself as I am meant to make my units auto-explore... but wonderful, pretty mod! thanks
Zyxpsilon 2018 年 4 月 1 日 下午 7:13 
Yeah! Can now go back to the custom camera angles whenever i feel like it.
Thanks.
Kyl  [作者] 2018 年 4 月 1 日 下午 2:29 
NEW UDPATE

- Finally have had some time and fixed the bug with air strikes and WMD strikes. Thanks for your patience everyone!
Matathias 2018 年 3 月 31 日 下午 3:56 
Hey, really like the mod. However, as long as this mod is active, I can't launch any nukes. I can bring up the targeting interface with all the red hexes, but when I click a target space, the nuke never launches. I'm fairly certain the bug has to do with this mod, since I turned it off and suddenly I could launch nukes. Any idea what could be causing this?
Zyxpsilon 2018 年 2 月 26 日 下午 10:25 
Thanks! I can handle it from here -- locally.
If possible.. a way to use some config setting(s) directly within your mod (or otherwise) would be somewhat useful for your subscribers -- i think. :)
Kyl  [作者] 2018 年 2 月 26 日 下午 10:11 
@Zyxpsilon, the value to change for the Q/E increment is SPIN_SPEED at around line 171 in the file. It is on a scale from 0 to 1, so I imagine 0.125 would do the trick.
Zyxpsilon 2018 年 2 月 26 日 上午 11:25 
Simple LUA question please..
Which value should i edit to enforce a strict rotation step of 45 degrees per Q/E clicks?
MoreRice 2018 年 2 月 13 日 上午 4:30 
Does this work with strategic view? I only play strategic because i'm just playing on a laptop
crylive 2018 年 2 月 11 日 上午 1:39 
oh thanks :)
Kyl  [作者] 2018 年 2 月 7 日 下午 6:56 
NEW UPDATE

- Quick fix to get the mod working for the patch, which broke it. I will be updating it again in the future to add more subtle changes made by the patch.
Dimas15 2018 年 2 月 7 日 下午 6:46 
@MadManCam Thanks
Kyl  [作者] 2018 年 2 月 7 日 下午 6:45 
@Dimas15, sure I will check it out.
Dimas15 2018 年 2 月 7 日 下午 6:43 
Can you update it for the latest update please, it stopped working for me.
Asmodeus 2018 年 1 月 20 日 下午 5:09 
oh i see, this could be it. thanks :)
Kyl  [作者] 2018 年 1 月 19 日 下午 9:56 
Still appears in my games with the entire map revealed. Maybe you need to reveal more of the map? I know that it also disappears with the Free Camera mod if you zoom out far enough.
https://i.imgur.com/PWpAZ5v.jpg
https://i.imgur.com/Wx8YQIH.jpg
Asmodeus 2018 年 1 月 19 日 下午 9:37 
i would like to report another bug that resurfaced with this update, http://prntscr.com/i2zdyj as you can see in the screenshot the minimap location indicator is now missing.
Asmodeus 2018 年 1 月 19 日 下午 9:33 
thank you for this fast patch, appreciate it
Kyl  [作者] 2018 年 1 月 19 日 下午 9:31 
NEW UPDATE

- Fixed a bug where previously selected movement path was not being shown when selecting a unit.
Asmodeus 2018 年 1 月 17 日 下午 8:45 
@MadManCam yes i didn't know what to call it, the path when you order a unit to move somewhere far away, you can just click on the unit whenever and it willshow you the path it's taking.. but with this mod it just disappears
Kyl  [作者] 2018 年 1 月 17 日 下午 8:44 
@Forsaken, not quite sure what you mean. Do you mean the current path a unit is taking when you select them later after telling them to move?
Asmodeus 2018 年 1 月 17 日 下午 8:32 
this mod disables the black destination arrow for the units. is there anu fix for that? thanks
Kyl  [作者] 2018 年 1 月 6 日 下午 7:06 
New Update:

- Updated to be compatible with latest version of CQUI, this fixes the city border bug.
- Pressing the H key (or whatever keybind you have set in the settings) now will toggle between default and last used camera rotation.
- Added ability to change the WASD, QE keybinds in the mod settings (see discussion).
- Fixed awkwardness when pressing Shift for CQUI users. Select next unit/city moved to X key for CQUI users if Shift rotating is enabled (can change keybind in the settings).
801 TTS Airbats 2017 年 11 月 15 日 下午 7:53 
Didnt even know you could rotate the camera
Kyl  [作者] 2017 年 11 月 14 日 下午 10:58 
Free Camera mod is now here. Check it out!
Moyocoya 2017 年 11 月 14 日 下午 10:12 
@MadManCam
You were right. Clear the E key bind solved the problem. Thank you very much !
Well I am now looking forward the tilt function :-)
Kyl  [作者] 2017 年 11 月 14 日 上午 11:29 
@Moyocoya if that's not a default keybind that you can change in the options, then thanks for letting me know, I'll look into it.
Kyl  [作者] 2017 年 11 月 14 日 上午 11:23 
You need to clear your keybinds for those keys in options.
MichaelGFI 2017 年 11 月 14 日 上午 11:19 
Using this with CQUI..."w" seems to both scroll the map and open up great works once the key is released.
Moyocoya 2017 年 11 月 14 日 上午 10:36 
By the way, when I press the E key twice it makes the current unit move.
Moyocoya 2017 年 11 月 13 日 下午 9:27 
Tilt will be great enough !

I dont think that height needs to be adjusted. If you find a way to unlock max in/out zoom and if you can adjust tilt, then you'll have a real free cam since zooming changes the elevation.

There is already a mod (kinetikam - compatible with yours) that unlocks partially max in/out zoom. I left a few messages months ago to its author, asking if he could fully unlock the zoom, but he never answered. I think he does not maintain his mod anymore.
In fact combined with yours it'll make a very good free cam. But if you unlock the zoom, it'll be even better :-)

I am very happy you had this idea and share it with us !

Kyl  [作者] 2017 年 11 月 13 日 下午 12:18 
Yes, I'm working on the Free Cam mod. Unfortunately, you won't be able to specifically adjust your height, but I found out how to adjust tilt.
Moyocoya 2017 年 11 月 13 日 上午 8:05 
Ooooh YES !
THANK YOU !

I was hoping so much someone would have this idea and make it !
Could it be possible that you go further and have a free cam like there was one in CIV 4 ?
I mean a cam that could zoom in and out as much as you want, look in any direction (as you made it) but also look up/down as well ?

That could allow crazy screen shots of towns streets at man's height, or from the top of buildings down to your country around, or from the roof of a boat discovering new shores...

At last it would be great if only the cam could look up/down :-)

Fantastic idea and job anyway !
Moyocoya 2017 年 11 月 13 日 上午 7:25 
P.S. : works with CQUI here. No problem.
Inflatablemouse 2017 年 11 月 13 日 上午 1:05 
A thumbs up for you!
Kyl  [作者] 2017 年 11 月 12 日 下午 4:24 
New Update:

- Gave this mods actions a specifically low load order. So other UI mods should load before this one. Also added a specific requirement to the mod that CQUI be loaded before it. This should fix issues with the mod not working with your other UI mods.
- You can now also rotate the camera by holding shift + left click and dragging the mouse.
- You can change the camera reset keybind and turn off WASD pan, QE spin, and Shift rotate easily by changing one number. See the discussion for instructions.

CQUI Users:
- This mod should now tell CQUI specifically to load before it. Hopefully this fixes the mod not working with CQUI.
- See change notes for other keybind changes.
Inflatablemouse 2017 年 11 月 12 日 下午 12:15 
I pressed F9, it reloaded and after that it worked.

Can the keys be changed? I like the drag map with the mouse, can the rotate be mapped to shift left click or something?

Thanks again!
Kyl  [作者] 2017 年 11 月 12 日 上午 10:10 
Try disabling cqui and seeing if it works properly. Are you starting a new game? Might have to do with mod load order.
Kyl  [作者] 2017 年 11 月 12 日 上午 10:05 
Does holding alt + left click and dragging the mouse rotate the camera? Does it stay rotated afterwards?
Inflatablemouse 2017 年 11 月 12 日 上午 8:15 
Hey Thanks for this Mod, I really like the idea and Its something I've missed in every civ game.

Just one problem with it ... it doesn't work xD.

I've subbed, its loaded and enabled in game but when I start a game it does not show up under 'mods in use'. I have CQUI. Keys Q and E simply are the CQUI's default.

Any ideas?

Thanks!