Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Rotation (2018) [DEPRECATED]
55 kommentarer
GJC 30. jan. 2024 kl. 17:37 
"Works" but removes the circle and traced line when you are going to move an unit, leaving just a number in the middle of a tile
andrews94 22. aug. 2023 kl. 8:42 
This works fine in the "BASE GAME" and is very helpful , thanks
Asmodeus 20. juli 2020 kl. 19:11 
will this be updated? i really loved this mod
Szwag1eR 20. dec. 2019 kl. 10:21 
So guys is there any way to disable Q and E rotation?
Moonstruck_Malkavian 3. dec. 2019 kl. 13:45 
still hoping for an update or diffrent version of this..
Leonard 2. aug. 2019 kl. 11:33 
Please update it! Would be great
Wild Haggis 11. mar. 2019 kl. 10:56 
Is there any way someone else can take this mod up and fix it, at least until MadManCam returns? Not having this mod is killing me. :(
Or maybe someone knows how to fix it on our end so we can do it ourselves?
mjeasmith4 9. mar. 2019 kl. 12:54 
Please update this for the current version gathering storm also update free camera, thanks.
Moonstruck_Malkavian 22. feb. 2019 kl. 15:39 
pls we need an update for this.. best mod ever.. cant live without it x.x
Wild Haggis 14. feb. 2019 kl. 3:40 
I hope you update this! I absolutely LOVE this mod! Unfortunately, the Gathering Storm update broke it.
While it still technically works and does what it is supposed to do, when it's enabled it causes a graphical glitch to occur with the unit movement turn counter* when you attempt to move a unit. The numbers shown on each hex end up sticking permanently to the map as soon as they appear and will not disappear until the game (save) is reloaded.
Cheers on the great mod! :)
<3

*The numbers on each hex that represent the number of turns required for the unit to reach each hex.
tenthousandimmortals 29. dec. 2018 kl. 12:46 
Great Mod! It is compatible with iOS but it causes a bug where you can't place districts
FLASK 11. dec. 2018 kl. 9:49 
I use E key for auto-exploring so it sucks when the camera rotates itself as I am meant to make my units auto-explore... but wonderful, pretty mod! thanks
Zyxpsilon 1. apr. 2018 kl. 19:13 
Yeah! Can now go back to the custom camera angles whenever i feel like it.
Thanks.
Kyl  [ophavsmand] 1. apr. 2018 kl. 14:29 
NEW UDPATE

- Finally have had some time and fixed the bug with air strikes and WMD strikes. Thanks for your patience everyone!
Matathias 31. mar. 2018 kl. 15:56 
Hey, really like the mod. However, as long as this mod is active, I can't launch any nukes. I can bring up the targeting interface with all the red hexes, but when I click a target space, the nuke never launches. I'm fairly certain the bug has to do with this mod, since I turned it off and suddenly I could launch nukes. Any idea what could be causing this?
Zyxpsilon 26. feb. 2018 kl. 22:25 
Thanks! I can handle it from here -- locally.
If possible.. a way to use some config setting(s) directly within your mod (or otherwise) would be somewhat useful for your subscribers -- i think. :)
Kyl  [ophavsmand] 26. feb. 2018 kl. 22:11 
@Zyxpsilon, the value to change for the Q/E increment is SPIN_SPEED at around line 171 in the file. It is on a scale from 0 to 1, so I imagine 0.125 would do the trick.
Zyxpsilon 26. feb. 2018 kl. 11:25 
Simple LUA question please..
Which value should i edit to enforce a strict rotation step of 45 degrees per Q/E clicks?
MoreRice 13. feb. 2018 kl. 4:30 
Does this work with strategic view? I only play strategic because i'm just playing on a laptop
crylive 11. feb. 2018 kl. 1:39 
oh thanks :)
Kyl  [ophavsmand] 7. feb. 2018 kl. 18:56 
NEW UPDATE

- Quick fix to get the mod working for the patch, which broke it. I will be updating it again in the future to add more subtle changes made by the patch.
Dimas15 7. feb. 2018 kl. 18:46 
@MadManCam Thanks
Kyl  [ophavsmand] 7. feb. 2018 kl. 18:45 
@Dimas15, sure I will check it out.
Dimas15 7. feb. 2018 kl. 18:43 
Can you update it for the latest update please, it stopped working for me.
Asmodeus 20. jan. 2018 kl. 17:09 
oh i see, this could be it. thanks :)
Kyl  [ophavsmand] 19. jan. 2018 kl. 21:56 
Still appears in my games with the entire map revealed. Maybe you need to reveal more of the map? I know that it also disappears with the Free Camera mod if you zoom out far enough.
https://i.imgur.com/PWpAZ5v.jpg
https://i.imgur.com/Wx8YQIH.jpg
Asmodeus 19. jan. 2018 kl. 21:37 
i would like to report another bug that resurfaced with this update, http://prntscr.com/i2zdyj as you can see in the screenshot the minimap location indicator is now missing.
Asmodeus 19. jan. 2018 kl. 21:33 
thank you for this fast patch, appreciate it
Kyl  [ophavsmand] 19. jan. 2018 kl. 21:31 
NEW UPDATE

- Fixed a bug where previously selected movement path was not being shown when selecting a unit.
Asmodeus 17. jan. 2018 kl. 20:45 
@MadManCam yes i didn't know what to call it, the path when you order a unit to move somewhere far away, you can just click on the unit whenever and it willshow you the path it's taking.. but with this mod it just disappears
Kyl  [ophavsmand] 17. jan. 2018 kl. 20:44 
@Forsaken, not quite sure what you mean. Do you mean the current path a unit is taking when you select them later after telling them to move?
Asmodeus 17. jan. 2018 kl. 20:32 
this mod disables the black destination arrow for the units. is there anu fix for that? thanks
Kyl  [ophavsmand] 6. jan. 2018 kl. 19:06 
New Update:

- Updated to be compatible with latest version of CQUI, this fixes the city border bug.
- Pressing the H key (or whatever keybind you have set in the settings) now will toggle between default and last used camera rotation.
- Added ability to change the WASD, QE keybinds in the mod settings (see discussion).
- Fixed awkwardness when pressing Shift for CQUI users. Select next unit/city moved to X key for CQUI users if Shift rotating is enabled (can change keybind in the settings).
801 TTS Airbats 15. nov. 2017 kl. 19:53 
Didnt even know you could rotate the camera
Kyl  [ophavsmand] 14. nov. 2017 kl. 22:58 
Free Camera mod is now here. Check it out!
Moyocoya 14. nov. 2017 kl. 22:12 
@MadManCam
You were right. Clear the E key bind solved the problem. Thank you very much !
Well I am now looking forward the tilt function :-)
Kyl  [ophavsmand] 14. nov. 2017 kl. 11:29 
@Moyocoya if that's not a default keybind that you can change in the options, then thanks for letting me know, I'll look into it.
Kyl  [ophavsmand] 14. nov. 2017 kl. 11:23 
You need to clear your keybinds for those keys in options.
MichaelGFI 14. nov. 2017 kl. 11:19 
Using this with CQUI..."w" seems to both scroll the map and open up great works once the key is released.
Moyocoya 14. nov. 2017 kl. 10:36 
By the way, when I press the E key twice it makes the current unit move.
Moyocoya 13. nov. 2017 kl. 21:27 
Tilt will be great enough !

I dont think that height needs to be adjusted. If you find a way to unlock max in/out zoom and if you can adjust tilt, then you'll have a real free cam since zooming changes the elevation.

There is already a mod (kinetikam - compatible with yours) that unlocks partially max in/out zoom. I left a few messages months ago to its author, asking if he could fully unlock the zoom, but he never answered. I think he does not maintain his mod anymore.
In fact combined with yours it'll make a very good free cam. But if you unlock the zoom, it'll be even better :-)

I am very happy you had this idea and share it with us !

Kyl  [ophavsmand] 13. nov. 2017 kl. 12:18 
Yes, I'm working on the Free Cam mod. Unfortunately, you won't be able to specifically adjust your height, but I found out how to adjust tilt.
Moyocoya 13. nov. 2017 kl. 8:05 
Ooooh YES !
THANK YOU !

I was hoping so much someone would have this idea and make it !
Could it be possible that you go further and have a free cam like there was one in CIV 4 ?
I mean a cam that could zoom in and out as much as you want, look in any direction (as you made it) but also look up/down as well ?

That could allow crazy screen shots of towns streets at man's height, or from the top of buildings down to your country around, or from the roof of a boat discovering new shores...

At last it would be great if only the cam could look up/down :-)

Fantastic idea and job anyway !
Moyocoya 13. nov. 2017 kl. 7:25 
P.S. : works with CQUI here. No problem.
Inflatablemouse 13. nov. 2017 kl. 1:05 
A thumbs up for you!
Kyl  [ophavsmand] 12. nov. 2017 kl. 16:24 
New Update:

- Gave this mods actions a specifically low load order. So other UI mods should load before this one. Also added a specific requirement to the mod that CQUI be loaded before it. This should fix issues with the mod not working with your other UI mods.
- You can now also rotate the camera by holding shift + left click and dragging the mouse.
- You can change the camera reset keybind and turn off WASD pan, QE spin, and Shift rotate easily by changing one number. See the discussion for instructions.

CQUI Users:
- This mod should now tell CQUI specifically to load before it. Hopefully this fixes the mod not working with CQUI.
- See change notes for other keybind changes.
Inflatablemouse 12. nov. 2017 kl. 12:15 
I pressed F9, it reloaded and after that it worked.

Can the keys be changed? I like the drag map with the mouse, can the rotate be mapped to shift left click or something?

Thanks again!
Kyl  [ophavsmand] 12. nov. 2017 kl. 10:10 
Try disabling cqui and seeing if it works properly. Are you starting a new game? Might have to do with mod load order.
Kyl  [ophavsmand] 12. nov. 2017 kl. 10:05 
Does holding alt + left click and dragging the mouse rotate the camera? Does it stay rotated afterwards?
Inflatablemouse 12. nov. 2017 kl. 8:15 
Hey Thanks for this Mod, I really like the idea and Its something I've missed in every civ game.

Just one problem with it ... it doesn't work xD.

I've subbed, its loaded and enabled in game but when I start a game it does not show up under 'mods in use'. I have CQUI. Keys Q and E simply are the CQUI's default.

Any ideas?

Thanks!