安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Might be a bug though.
@Rathlon Tobias Riverwind, I don't see the point. The entire mod is suppose to make your game drills / picks only. + You can always check "Skip Tutorial" to get MM while mod will be active.
I liked the idea of not having to rely on that bit and use only the picks and drills.
Is it possible to make two versions of this where you have one with the mining feature and one without?
But this not enough.
It's sad cause Chucklefish didn't make a multiple variantions of main quest like other games.
Like do something and everyone will remember it.
Protectorape is utopia which is bad.
New "lore" breakins fun if you are hero (starbound makes you a hero) you can't raid Villages or traders ships.
Meeeh
>"and craft bucket at 1 lvl anvil.""
Cause that uses the MM to scan objects, and if you have the scan to blueprints mod.
I haven't made it that far into my game, had to reset due to the starting planet was a storm all day every day on it.
Basicly the only tech you are allowed is the ship, but on the starting planet you must start out trying to work your way to the tech age.
going from a cave home to maybe something a higher age type housing.
WIll use this.
This mod is safe for old characters (Not include wiring, painting tool and bucket - they'll transform into green qub) so you can delete it any time you wish. But for new characters it'll be necessary to survive because they won't have MM.