Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II: Regeneration Cap SUBMOD
41 comentarios
Venris  [autor] 7 SEP 2021 a las 1:56 
It works with everything.
Deviant 7 SEP 2021 a las 1:34 
Works with "SFO - Battles Only".
Mephiston Carn 14 MAY 2021 a las 16:02 
i would like to see a submod that removes the hp regen cap as well
Look into my eyes 30 MAY 2020 a las 15:32 
I would also love to see a submod that removes regen cap
Sick Puppy 27 ABR 2020 a las 13:37 
Can you please make one to remove the regen cap too. SFO now has a regen cap :<
lost4words 31 MAR 2020 a las 5:12 
my god this comment section is pure autism
Venris  [autor] 13 MAR 2020 a las 17:49 
@Nexus: Read the first sentence.
CaoLex 11 OCT 2019 a las 9:13 
No, really, it's seems to be a thing in Vanilla too for quite a while.
Crazyivan 6 OCT 2019 a las 22:53 
this is SFO not vannila
Crazyivan 6 OCT 2019 a las 22:53 
still don't require update
Scotvince 6 OCT 2019 a las 4:22 
In vanilla, is there a 100% cap for regeneration ?
Venris  [autor] 11 JUL 2019 a las 4:15 
Dont require any update.
Bibbelicious 11 JUL 2019 a las 1:38 
Please update!
RøммeŁ | Jefazo 14 JUN 2019 a las 9:38 
Does this mod work for units from other unit packs different from SFO unit packs?
Crazyivan 8 JUN 2019 a las 15:35 
cause it does not. Nothing since the update has changed the scripts involed
eric_s_h_lim 8 JUN 2019 a las 2:49 
Why?
(CN)order_knight 21 MAY 2019 a las 15:54 
thank you very much
Venris  [autor] 21 MAY 2019 a las 8:20 
Dont require update.
(CN)order_knight 21 MAY 2019 a las 5:35 
update please
Crazyivan 20 ABR 2019 a las 15:26 
GUYS first thing is first the main mod needs to be finished before any SFO sub mod will work so please stop asking at this time for updates they will come
King Belegar Ironhammer 20 ABR 2019 a las 12:38 
update please!
Badmagick 19 DIC 2018 a las 6:45 
can we get an update on the Longer Battles mod as well pretty please? :D
Venris  [autor] 4 AGO 2018 a las 5:31 
@Doctor Krain: Is this mod have such info on mod page?
Venris  [autor] 25 DIC 2017 a las 18:09 
@ghostD0C: Fire or magic damage is always the best way to kill vampies very fast :).
ghostD0C 25 DIC 2017 a las 15:59 
I guess that makes sense. Anyway, removing LBO solved the problem. Mannfred is still ridiculously powerful but at least he's fairly killable now. Shame, it's a good mod. Thanks again for your help.
Venris  [autor] 25 DIC 2017 a las 15:41 
@ghostD0C: Varied Generals will make that Empire General and Dwarf Lord dont have weapons because they have different animations in SFO.
ghostD0C 25 DIC 2017 a las 15:35 
I was under the impression that Varied Generals contained only visual changes. I aggree that LBO II is the most likely culprit though. I'll try disabling those three. Thanks.
Venris  [autor] 25 DIC 2017 a las 15:25 
Varied Generals II - huge comflict
20+ Unit Garrison Fix - already in SFO
LBO II - SFO II Compatible Version - changes stats of units an balance, so its the one
ghostD0C 25 DIC 2017 a las 15:21 
Quite a few mods actually. It's likely to be a bug, but most of the mods should be compatible?
Thank you for your work, by the way.

JR's Old World Skill Overhaul
JR's Old World Skill Overhaul SFO Unit Patch
[HN] Clear Skies
[SFO Sub-Mod] Enhanced Brettonia
Unique Steam Tanks for SFO II
LBO II - SFO II Compatible Version
Willemsen's: Knights of the Empire for SFO
Eevi's Legendary Lord Spell Overhauls
Steel Faith Overhaul II: Regeneration Cap SUBMOD
2x skillpoints for SFO
Steel Faith Overhaul II
No difficulty Public Order penalty
Growth Buildings give Money (Income) ME Compatible
Improved Battle Weather (Grim & Dark)
Max Level 60! 2X Points on Level up!
Better Campaign Camera
Less Blood, Less Gore! - II
Darker and Deeper Sea
Improved Border Colors
Varied Generals II
Valuable Veterans - Warhammer 2 edition
20+ Unit Garrison Fix
Loading Screen Quotes
Skip Intro Logos
Home Region Movement Bonus
Total War Warhammer II : Cinematic Battle Effects - Version 1
Venris  [autor] 25 DIC 2017 a las 14:19 
@ghostD0C : Vampire regen is 1 per second. He used magic propably to regen himself. You got other mods?
ghostD0C 25 DIC 2017 a las 13:45 
Yeah the von Carsteins have downright idiotic regeneration in SFO. Played Empire, destroyed Mannfred's entire Army then surrounded him with 2000+ men, including 1 general and 1 hero. Simply couldn't damage him faster than he could regenerate, he routed the rest of my army.

If this is isn't a bug it needs to be changed.
Noob 30 OCT 2017 a las 8:28 
@venris. I had to sourround him with my entire army after the battle was won and chip away at him with everything i had. I was skaven btw and this was like turn 200 after the vamps controlled more than half the map, so vlad was buffed to all hell.
Venris  [autor] 29 OCT 2017 a las 14:53 
@Glenifir: I dont agree. Take like 2 simple heroes and he is dead.
Noob 29 OCT 2017 a las 14:26 
without this vlad von carstein late game was basically unkillable...
Venris  [autor] 27 OCT 2017 a las 9:10 
@N!: Compatible.
N! 26 OCT 2017 a las 20:00 
is this compatible with ME? because the mod manager said its out of date Venris
Venris  [autor] 25 OCT 2017 a las 5:35 
@maciej.a.zwolinski: Yes, SFO dont have regen cap.
Zwolin 25 OCT 2017 a las 5:16 
Hey, I thought vanilla WH2 had it at launch? Did base SFO remove it ?
Venris  [autor] 20 OCT 2017 a las 3:04 
@viranto: Yes.
viranto 19 OCT 2017 a las 22:58 
for me and ai?
Mumion der Unsterbliche 19 OCT 2017 a las 22:01 
Good work Respect