Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II: Regeneration Cap SUBMOD
Počet komentářů: 41
Venris  [autor] 7. zář. 2021 v 1.56 
It works with everything.
Deviant 7. zář. 2021 v 1.34 
Works with "SFO - Battles Only".
Mephiston Carn 14. kvě. 2021 v 16.02 
i would like to see a submod that removes the hp regen cap as well
Look into my eyes 30. kvě. 2020 v 15.32 
I would also love to see a submod that removes regen cap
Sick Puppy 27. dub. 2020 v 13.37 
Can you please make one to remove the regen cap too. SFO now has a regen cap :<
lost4words 31. bře. 2020 v 5.12 
my god this comment section is pure autism
Venris  [autor] 13. bře. 2020 v 17.49 
@Nexus: Read the first sentence.
CaoLex 11. říj. 2019 v 9.13 
No, really, it's seems to be a thing in Vanilla too for quite a while.
Crazyivan 6. říj. 2019 v 22.53 
this is SFO not vannila
Crazyivan 6. říj. 2019 v 22.53 
still don't require update
Scotvince 6. říj. 2019 v 4.22 
In vanilla, is there a 100% cap for regeneration ?
Venris  [autor] 11. čvc. 2019 v 4.15 
Dont require any update.
Bibbelicious 11. čvc. 2019 v 1.38 
Please update!
RøммeŁ | Jefazo 14. čvn. 2019 v 9.38 
Does this mod work for units from other unit packs different from SFO unit packs?
Crazyivan 8. čvn. 2019 v 15.35 
cause it does not. Nothing since the update has changed the scripts involed
eric_s_h_lim 8. čvn. 2019 v 2.49 
Why?
(CN)order_knight 21. kvě. 2019 v 15.54 
thank you very much
Venris  [autor] 21. kvě. 2019 v 8.20 
Dont require update.
(CN)order_knight 21. kvě. 2019 v 5.35 
update please
Crazyivan 20. dub. 2019 v 15.26 
GUYS first thing is first the main mod needs to be finished before any SFO sub mod will work so please stop asking at this time for updates they will come
King Belegar Ironhammer 20. dub. 2019 v 12.38 
update please!
Badmagick 19. pro. 2018 v 6.45 
can we get an update on the Longer Battles mod as well pretty please? :D
Venris  [autor] 4. srp. 2018 v 5.31 
@Doctor Krain: Is this mod have such info on mod page?
Venris  [autor] 25. pro. 2017 v 18.09 
@ghostD0C: Fire or magic damage is always the best way to kill vampies very fast :).
ghostD0C 25. pro. 2017 v 15.59 
I guess that makes sense. Anyway, removing LBO solved the problem. Mannfred is still ridiculously powerful but at least he's fairly killable now. Shame, it's a good mod. Thanks again for your help.
Venris  [autor] 25. pro. 2017 v 15.41 
@ghostD0C: Varied Generals will make that Empire General and Dwarf Lord dont have weapons because they have different animations in SFO.
ghostD0C 25. pro. 2017 v 15.35 
I was under the impression that Varied Generals contained only visual changes. I aggree that LBO II is the most likely culprit though. I'll try disabling those three. Thanks.
Venris  [autor] 25. pro. 2017 v 15.25 
Varied Generals II - huge comflict
20+ Unit Garrison Fix - already in SFO
LBO II - SFO II Compatible Version - changes stats of units an balance, so its the one
ghostD0C 25. pro. 2017 v 15.21 
Quite a few mods actually. It's likely to be a bug, but most of the mods should be compatible?
Thank you for your work, by the way.

JR's Old World Skill Overhaul
JR's Old World Skill Overhaul SFO Unit Patch
[HN] Clear Skies
[SFO Sub-Mod] Enhanced Brettonia
Unique Steam Tanks for SFO II
LBO II - SFO II Compatible Version
Willemsen's: Knights of the Empire for SFO
Eevi's Legendary Lord Spell Overhauls
Steel Faith Overhaul II: Regeneration Cap SUBMOD
2x skillpoints for SFO
Steel Faith Overhaul II
No difficulty Public Order penalty
Growth Buildings give Money (Income) ME Compatible
Improved Battle Weather (Grim & Dark)
Max Level 60! 2X Points on Level up!
Better Campaign Camera
Less Blood, Less Gore! - II
Darker and Deeper Sea
Improved Border Colors
Varied Generals II
Valuable Veterans - Warhammer 2 edition
20+ Unit Garrison Fix
Loading Screen Quotes
Skip Intro Logos
Home Region Movement Bonus
Total War Warhammer II : Cinematic Battle Effects - Version 1
Venris  [autor] 25. pro. 2017 v 14.19 
@ghostD0C : Vampire regen is 1 per second. He used magic propably to regen himself. You got other mods?
ghostD0C 25. pro. 2017 v 13.45 
Yeah the von Carsteins have downright idiotic regeneration in SFO. Played Empire, destroyed Mannfred's entire Army then surrounded him with 2000+ men, including 1 general and 1 hero. Simply couldn't damage him faster than he could regenerate, he routed the rest of my army.

If this is isn't a bug it needs to be changed.
Noob 30. říj. 2017 v 8.28 
@venris. I had to sourround him with my entire army after the battle was won and chip away at him with everything i had. I was skaven btw and this was like turn 200 after the vamps controlled more than half the map, so vlad was buffed to all hell.
Venris  [autor] 29. říj. 2017 v 14.53 
@Glenifir: I dont agree. Take like 2 simple heroes and he is dead.
Noob 29. říj. 2017 v 14.26 
without this vlad von carstein late game was basically unkillable...
Venris  [autor] 27. říj. 2017 v 9.10 
@N!: Compatible.
N! 26. říj. 2017 v 20.00 
is this compatible with ME? because the mod manager said its out of date Venris
Venris  [autor] 25. říj. 2017 v 5.35 
@maciej.a.zwolinski: Yes, SFO dont have regen cap.
Zwolin 25. říj. 2017 v 5.16 
Hey, I thought vanilla WH2 had it at launch? Did base SFO remove it ?
Venris  [autor] 20. říj. 2017 v 3.04 
@viranto: Yes.
viranto 19. říj. 2017 v 22.58 
for me and ai?
Mumion der Unsterbliche 19. říj. 2017 v 22.01 
Good work Respect