Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II: Regeneration Cap SUBMOD
41 kommentarer
Venris  [ophavsmand] 7. sep. 2021 kl. 1:56 
It works with everything.
Deviant 7. sep. 2021 kl. 1:34 
Works with "SFO - Battles Only".
Mephiston Carn 14. maj 2021 kl. 16:02 
i would like to see a submod that removes the hp regen cap as well
Look into my eyes 30. maj 2020 kl. 15:32 
I would also love to see a submod that removes regen cap
Sick Puppy 27. apr. 2020 kl. 13:37 
Can you please make one to remove the regen cap too. SFO now has a regen cap :<
lost4words 31. mar. 2020 kl. 5:12 
my god this comment section is pure autism
Venris  [ophavsmand] 13. mar. 2020 kl. 17:49 
@Nexus: Read the first sentence.
CaoLex 11. okt. 2019 kl. 9:13 
No, really, it's seems to be a thing in Vanilla too for quite a while.
Crazyivan 6. okt. 2019 kl. 22:53 
this is SFO not vannila
Crazyivan 6. okt. 2019 kl. 22:53 
still don't require update
Scotvince 6. okt. 2019 kl. 4:22 
In vanilla, is there a 100% cap for regeneration ?
Venris  [ophavsmand] 11. juli 2019 kl. 4:15 
Dont require any update.
Bibbelicious 11. juli 2019 kl. 1:38 
Please update!
RøммeŁ | Jefazo 14. juni 2019 kl. 9:38 
Does this mod work for units from other unit packs different from SFO unit packs?
Crazyivan 8. juni 2019 kl. 15:35 
cause it does not. Nothing since the update has changed the scripts involed
eric_s_h_lim 8. juni 2019 kl. 2:49 
Why?
(CN)order_knight 21. maj 2019 kl. 15:54 
thank you very much
Venris  [ophavsmand] 21. maj 2019 kl. 8:20 
Dont require update.
(CN)order_knight 21. maj 2019 kl. 5:35 
update please
Crazyivan 20. apr. 2019 kl. 15:26 
GUYS first thing is first the main mod needs to be finished before any SFO sub mod will work so please stop asking at this time for updates they will come
King Belegar Ironhammer 20. apr. 2019 kl. 12:38 
update please!
Badmagick 19. dec. 2018 kl. 6:45 
can we get an update on the Longer Battles mod as well pretty please? :D
Venris  [ophavsmand] 4. aug. 2018 kl. 5:31 
@Doctor Krain: Is this mod have such info on mod page?
Venris  [ophavsmand] 25. dec. 2017 kl. 18:09 
@ghostD0C: Fire or magic damage is always the best way to kill vampies very fast :).
ghostD0C 25. dec. 2017 kl. 15:59 
I guess that makes sense. Anyway, removing LBO solved the problem. Mannfred is still ridiculously powerful but at least he's fairly killable now. Shame, it's a good mod. Thanks again for your help.
Venris  [ophavsmand] 25. dec. 2017 kl. 15:41 
@ghostD0C: Varied Generals will make that Empire General and Dwarf Lord dont have weapons because they have different animations in SFO.
ghostD0C 25. dec. 2017 kl. 15:35 
I was under the impression that Varied Generals contained only visual changes. I aggree that LBO II is the most likely culprit though. I'll try disabling those three. Thanks.
Venris  [ophavsmand] 25. dec. 2017 kl. 15:25 
Varied Generals II - huge comflict
20+ Unit Garrison Fix - already in SFO
LBO II - SFO II Compatible Version - changes stats of units an balance, so its the one
ghostD0C 25. dec. 2017 kl. 15:21 
Quite a few mods actually. It's likely to be a bug, but most of the mods should be compatible?
Thank you for your work, by the way.

JR's Old World Skill Overhaul
JR's Old World Skill Overhaul SFO Unit Patch
[HN] Clear Skies
[SFO Sub-Mod] Enhanced Brettonia
Unique Steam Tanks for SFO II
LBO II - SFO II Compatible Version
Willemsen's: Knights of the Empire for SFO
Eevi's Legendary Lord Spell Overhauls
Steel Faith Overhaul II: Regeneration Cap SUBMOD
2x skillpoints for SFO
Steel Faith Overhaul II
No difficulty Public Order penalty
Growth Buildings give Money (Income) ME Compatible
Improved Battle Weather (Grim & Dark)
Max Level 60! 2X Points on Level up!
Better Campaign Camera
Less Blood, Less Gore! - II
Darker and Deeper Sea
Improved Border Colors
Varied Generals II
Valuable Veterans - Warhammer 2 edition
20+ Unit Garrison Fix
Loading Screen Quotes
Skip Intro Logos
Home Region Movement Bonus
Total War Warhammer II : Cinematic Battle Effects - Version 1
Venris  [ophavsmand] 25. dec. 2017 kl. 14:19 
@ghostD0C : Vampire regen is 1 per second. He used magic propably to regen himself. You got other mods?
ghostD0C 25. dec. 2017 kl. 13:45 
Yeah the von Carsteins have downright idiotic regeneration in SFO. Played Empire, destroyed Mannfred's entire Army then surrounded him with 2000+ men, including 1 general and 1 hero. Simply couldn't damage him faster than he could regenerate, he routed the rest of my army.

If this is isn't a bug it needs to be changed.
Noob 30. okt. 2017 kl. 8:28 
@venris. I had to sourround him with my entire army after the battle was won and chip away at him with everything i had. I was skaven btw and this was like turn 200 after the vamps controlled more than half the map, so vlad was buffed to all hell.
Venris  [ophavsmand] 29. okt. 2017 kl. 14:53 
@Glenifir: I dont agree. Take like 2 simple heroes and he is dead.
Noob 29. okt. 2017 kl. 14:26 
without this vlad von carstein late game was basically unkillable...
Venris  [ophavsmand] 27. okt. 2017 kl. 9:10 
@N!: Compatible.
N! 26. okt. 2017 kl. 20:00 
is this compatible with ME? because the mod manager said its out of date Venris
Venris  [ophavsmand] 25. okt. 2017 kl. 5:35 
@maciej.a.zwolinski: Yes, SFO dont have regen cap.
Zwolin 25. okt. 2017 kl. 5:16 
Hey, I thought vanilla WH2 had it at launch? Did base SFO remove it ?
Venris  [ophavsmand] 20. okt. 2017 kl. 3:04 
@viranto: Yes.
viranto 19. okt. 2017 kl. 22:58 
for me and ai?
Mumion der Unsterbliche 19. okt. 2017 kl. 22:01 
Good work Respect