武装突袭3

武装突袭3

[E2TB] Export to Terrain Builder
22 条留言
Ratchet the Wusky | Lost 3 月 13 日 上午 6:31 
This seems a bit outdated. It works, but am curious if any new updates will come out?
If not, maybe I could take over?

Nerdy talk, for example of outdated, you can now check if an object has 'placement=slopelandcontact' instead of needing a table to do it :P
Rylan 2024 年 10 月 30 日 下午 10:15 
Is anybody aware of any functional alternatives to this?
Rylan 2024 年 10 月 16 日 下午 6:48 
Would it be possible to add support for exporting "scale" values, particularly those found from editing an object's attributes? This option might be a part of the 3den enhanced mod
little andy 2023 年 6 月 17 日 上午 7:46 
can confirm this still (mostly) works today, thx bro
exported wayyyy faster than normal eden
Berniemac 2021 年 6 月 29 日 下午 3:41 
i clicked export to terrain builder (E2TB) and i didn't get a response from my PC for 10 minutes, had to force close in the end, is it supposed to take that long?
EAGLE 2021 年 6 月 2 日 上午 3:15 
Great work
Kira 2021 年 4 月 17 日 上午 5:51 
@SubsidedLemon
On my project, we used the export of EDEN and had a lot of problems

this mod solved all our problems
SubsidedLemon 2021 年 3 月 11 日 下午 12:21 
Anyone, is this still a relevant and necessery mod these days?
LoRo 2020 年 5 月 5 日 下午 3:06 
thanks!!
Blackadder 2019 年 6 月 28 日 上午 10:33 
Apparently the solution is that TB hasn't got all the objects you've placed on the map. Load these into TB and retry.

Import objects to new layer, right click layer > show info.
If it's 150 objects for example. Open the text file you are trying to import, line 151 is the missing object.
Blackadder 2019 年 6 月 28 日 上午 6:29 
same problem
alFrumpus 2019 年 5 月 9 日 下午 2:28 
I have a problem. I got the following TerrainBuilder Error:
"Dialog - TxTImport - Wrong file format or source template not found. Operation will now quit." Ideas?
Binners 2018 年 4 月 3 日 上午 11:38 
This does as it says, you can create a project with xcam and click clipboard and paste the build into a notepad, but how would you make it a mission.sqm :S


Grandpa Gropes-A-Lot 2018 年 3 月 10 日 下午 6:53 
eyyy my man comin in with the save
Spaghetti Monster 2017 年 12 月 28 日 下午 9:41 
Good shit my dude!
swurvin 2017 年 10 月 23 日 下午 7:56 
Been an issue for years, finally a fix. Amazing work SCAR.
misultin  [作者] 2017 年 10 月 21 日 上午 12:28 
Thanks @Killjoy!
Austin 2017 年 10 月 20 日 下午 4:06 
again great work @_SCAR and the rest of the terrain makers channel on the a3 discord. also #ponds and #volumetricfog
misultin  [作者] 2017 年 10 月 20 日 下午 12:02 
@cring0 thanks! And yeah... #ponds
XfinityPacketLossProPackage 2017 年 10 月 20 日 上午 9:52 
We got this BI, hold our beers!

But really, great work Scar, and everyone who helped. This has, well.. always been an issue afaik.

Now if only on_surface/land_contact items acted the same in an editor as they do in buldozer or crunched into the maps wrp.. we would barely even need buldozer. Or, you know, if we could mod for buldozer. =P

Also #ponds.. jk.
misultin  [作者] 2017 年 10 月 20 日 上午 9:25 
^^_
Dan Tronic 2017 年 10 月 20 日 上午 5:36 
Wow we have been in need of something like this for a while. Thanks