Arma 3
[E2TB] Export to Terrain Builder
22 kommentarer
Ratchet the Wusky | Lost 13. mar. kl. 6:31 
This seems a bit outdated. It works, but am curious if any new updates will come out?
If not, maybe I could take over?

Nerdy talk, for example of outdated, you can now check if an object has 'placement=slopelandcontact' instead of needing a table to do it :P
Rylan 30. okt. 2024 kl. 22:15 
Is anybody aware of any functional alternatives to this?
Rylan 16. okt. 2024 kl. 18:48 
Would it be possible to add support for exporting "scale" values, particularly those found from editing an object's attributes? This option might be a part of the 3den enhanced mod
little andy 17. juni 2023 kl. 7:46 
can confirm this still (mostly) works today, thx bro
exported wayyyy faster than normal eden
Berniemac 29. juni 2021 kl. 15:41 
i clicked export to terrain builder (E2TB) and i didn't get a response from my PC for 10 minutes, had to force close in the end, is it supposed to take that long?
EAGLE 2. juni 2021 kl. 3:15 
Great work
Kira 17. apr. 2021 kl. 5:51 
@SubsidedLemon
On my project, we used the export of EDEN and had a lot of problems

this mod solved all our problems
SubsidedLemon 11. mar. 2021 kl. 12:21 
Anyone, is this still a relevant and necessery mod these days?
LoRo 5. maj 2020 kl. 15:06 
thanks!!
Blackadder 28. juni 2019 kl. 10:33 
Apparently the solution is that TB hasn't got all the objects you've placed on the map. Load these into TB and retry.

Import objects to new layer, right click layer > show info.
If it's 150 objects for example. Open the text file you are trying to import, line 151 is the missing object.
Blackadder 28. juni 2019 kl. 6:29 
same problem
alFrumpus 9. maj 2019 kl. 14:28 
I have a problem. I got the following TerrainBuilder Error:
"Dialog - TxTImport - Wrong file format or source template not found. Operation will now quit." Ideas?
Binners 3. apr. 2018 kl. 11:38 
This does as it says, you can create a project with xcam and click clipboard and paste the build into a notepad, but how would you make it a mission.sqm :S


Grandpa Gropes-A-Lot 10. mar. 2018 kl. 18:53 
eyyy my man comin in with the save
Spaghetti Monster 28. dec. 2017 kl. 21:41 
Good shit my dude!
swurvin 23. okt. 2017 kl. 19:56 
Been an issue for years, finally a fix. Amazing work SCAR.
misultin  [ophavsmand] 21. okt. 2017 kl. 0:28 
Thanks @Killjoy!
Austin 20. okt. 2017 kl. 16:06 
again great work @_SCAR and the rest of the terrain makers channel on the a3 discord. also #ponds and #volumetricfog
misultin  [ophavsmand] 20. okt. 2017 kl. 12:02 
@cring0 thanks! And yeah... #ponds
XfinityPacketLossProPackage 20. okt. 2017 kl. 9:52 
We got this BI, hold our beers!

But really, great work Scar, and everyone who helped. This has, well.. always been an issue afaik.

Now if only on_surface/land_contact items acted the same in an editor as they do in buldozer or crunched into the maps wrp.. we would barely even need buldozer. Or, you know, if we could mod for buldozer. =P

Also #ponds.. jk.
misultin  [ophavsmand] 20. okt. 2017 kl. 9:25 
^^_
Dan Tronic 20. okt. 2017 kl. 5:36 
Wow we have been in need of something like this for a while. Thanks