安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






That's awesome.
But nah, I prefer being my own boss and work for free :D
I suspect it has to do with the chains, or perhaps a wheel or two, that i forgot to make "static scenery" , It won't happen in the future anymmore.
The "see trough" issue is a design choice though. I prefer having the players turn the camarea over having the see through effect on some places.
And second: Basement walls don't have "See Trough" in Side Bar settings. As Cavern Rocks. For players its means stupid camera rotation all game time. But... I say it again: great work, with amazing quality. Thanks.
CPU: Intel Core i5 3450 @3.10 GHz.
16 GB RAM (totally forgot what kind)
and a GTX 760 grafix card.
I am sure I can do something like this way faster now though.
It s an unfortunate bug.