Divinity: Original Sin 2

Divinity: Original Sin 2

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31 条留言
Heinz234  [作者] 2018 年 9 月 19 日 下午 11:05 
Death 2018 年 9 月 19 日 下午 7:09 
Update for DE please :)
Heinz234  [作者] 2018 年 1 月 13 日 上午 2:01 
No worries, I will @Vizze
Vizze 2018 年 1 月 13 日 上午 1:17 
Love this map! Would love you to make more :D
Tyroki 2017 年 12 月 29 日 下午 3:22 
Neat. I look forward to giving this map a try :D
Heinz234  [作者] 2017 年 12 月 29 日 下午 3:22 
off to the side.
Tyroki 2017 年 12 月 29 日 下午 3:21 
True. But one more question. Do you have the cave beneath the map, or off to the side somewhere?
Heinz234  [作者] 2017 年 12 月 29 日 下午 3:18 
sorry for deleting my earlier post, but it's actualy rather easy. Have the entrance interactable and a teleport script attached to it. you might want to check some turtorials, the wiki or the offcial forums for some more help as I don't thik this is the place for that.
Tyroki 2017 年 12 月 29 日 下午 3:18 
Also how did you give the building a roof? Every time I've tried, it just craps out. (Subbed to your map, by the way. I have to add this to a GM campaign :D)
Tyroki 2017 年 12 月 29 日 下午 3:16 
Well, you have this big island... with a cave. How did you manage to give it a cave without making a new level for the cave?
Tyroki 2017 年 12 月 29 日 下午 12:24 
Wait, what? How do you do caves? D:
That's awesome.
Heinz234  [作者] 2017 年 11 月 6 日 上午 12:34 
Even though my players or I never managed to walk on the chandeliers the level has been updated and all chandeliers should now be "walk through" making it impossible to walk on them.
Alexiandria 2017 年 11 月 5 日 下午 3:31 
will be fixed the walkable lanterns? The map is too good but for the lanterns is unplayable. I don´t know how to fix so if you can update fixed you will be the best xD
Heinz234  [作者] 2017 年 10 月 29 日 上午 5:45 
Thanks @ Morez
But nah, I prefer being my own boss and work for free :D
Morez 2017 年 10 月 29 日 上午 5:08 
Top notch first quality map. They should hire you as mapper for the GM expansion pack.
Heinz234  [作者] 2017 年 10 月 28 日 上午 1:25 
It's pretty weird. We played a session in this last night and nobody managed to walk on them. You are not the only one claiming they are walkable, so I guess they are for some people, but they most certainly aren't for me and my players.
Star//Lord 2017 年 10 月 27 日 上午 5:49 
Well, last night session shows that lanterns still walkable :) Srry, its rlly not a AI generation problem. So, i unpack ur mod again and its indeed Scenery problem. After using "Walk trough" in SideBar problem dissapears. Anyway candles have this options enabled, but wheels and chains not.
Heinz234  [作者] 2017 年 10 月 26 日 上午 8:33 
Of course I use the AI generIation. I really don't get how you manage to walk on the lanterns, I have had that complaint before and never managed to duplicate that, no matter how hard I tried.
I suspect it has to do with the chains, or perhaps a wheel or two, that i forgot to make "static scenery" , It won't happen in the future anymmore.
The "see trough" issue is a design choice though. I prefer having the players turn the camarea over having the see through effect on some places.
Star//Lord 2017 年 10 月 26 日 上午 8:22 
Amazing work, but please. Don't forget to use AI Generation. Walkable lanterns is pretty annoying thing. So i have to unpack, fix and pack again for today session.
And second: Basement walls don't have "See Trough" in Side Bar settings. As Cavern Rocks. For players its means stupid camera rotation all game time. But... I say it again: great work, with amazing quality. Thanks.
Mr. Cray-Z 2017 年 10 月 25 日 上午 6:56 
:ss13ok:
Heinz234  [作者] 2017 年 10 月 22 日 下午 4:26 
My PC is pretty old, upgraded a bit here and there, but the engine runs like a charm.
CPU: Intel Core i5 3450 @3.10 GHz.
16 GB RAM (totally forgot what kind)
and a GTX 760 grafix card.
Epicalypse 2017 年 10 月 22 日 下午 4:19 
wow amazing work. this is something a want to do but for some reason the engine is really laggy/slow for me. can i ask what specs your pc has? maybe its my pc after all.
Potato 2017 年 10 月 22 日 上午 11:27 
Awesome Job!
Heinz234  [作者] 2017 年 10 月 22 日 上午 8:27 
As this was my first (did the "Barracks" real quick in between) it took longer than it should due to getting to know the resources. But once you get to know the resources, and decided on what you are going to build, the engine allows for pretty fast building. Also I work real slow as I like to walk around and enjoy what I did so far, but this took all spare time I had during 4 weeks, so I'd say it took me about 150 hours.

I am sure I can do something like this way faster now though.
Losse 2017 年 10 月 22 日 上午 5:23 
How long does it take to make something like this?
Tiqon 2017 年 10 月 19 日 下午 9:44 
Incredible work. Big fan. Now I have goals with my own creations ;).
waynemcook 2017 年 10 月 19 日 下午 6:06 
ahh okay.
Heinz234  [作者] 2017 年 10 月 19 日 下午 5:08 
You probably did that as GM. When posessing a NPC or "jumping" to a player the transition works fine.
It s an unfortunate bug.
waynemcook 2017 年 10 月 19 日 下午 4:41 
I clicked on one of the doors in the house that I think should have taken me to a room but it took me to an area outside of the map where I could see a outline of all the different "zones"
Heinz234  [作者] 2017 年 10 月 19 日 上午 9:47 
Thanks @ waynemcook. I would have loved to work on it a bit further, decorate the "dungeon" a bit more, but I need this myself for our next session tomorrow. Hope you enjoy it!
waynemcook 2017 年 10 月 19 日 上午 9:41 
Awesome. Been waiting for this and just in time for the weekend.