Sid Meier's Civilization V

Sid Meier's Civilization V

Halo - The Flood
99 条留言
Usernamehere  [作者] 10 月 17 日 下午 7:31 
Nah it's okay. I suppose if you want you can start a new Discussion thread for your campaign, that's possible.

In the meantime, I could look into what's going on with the Flood. That seems like fewer Units than one would think. Hmm.
Usernamehere  [作者] 10 月 16 日 下午 11:11 
That's possible his army is out of position or there's a mod issue. At worst, I could turn some of the AI values for military up in the mod and have another mini-update. But that shouldn't really affect it too much.
Usernamehere  [作者] 10 月 16 日 下午 7:35 
Just small groups? Everything should be set up in the AI properties. What difficulty are you playing on? Or maybe it could be related to the mods you're running?
Usernamehere  [作者] 10 月 15 日 下午 5:26 
Oh yeah, they can still build aircraft carriers despite being unable to build aircraft. I actually thought about whether or not to disable them for the Flood, but then I thought "Someone out there will probably find a REALLY creative use for these" so I left them available.
Usernamehere  [作者] 10 月 13 日 下午 12:59 
Yeah that does sound about right. They're supposed to have huge bonuses to Production and military strength. But their weakness is that they can't build aircraft. At least, that was my intention when balancing them.

Good luck. I hope the war goes well.
Usernamehere  [作者] 10 月 11 日 下午 1:43 
Good luck. And please tell me how it goes. If there's any balancing issues, I'll be willing to give the Flood some tweaks.
Usernamehere  [作者] 10 月 9 日 下午 9:06 
@Garrett

You will be happy to hear that I have heeded your advice and updated the mod to Version 3, buffing the Flood substantially in the process. I pretty much overhauled and rebuilt the whole thing from scratch. It desperately needed it, after all - the Flood was quite possibly the worst most low quality mod out of every one I've ever made. They should be MUCH better in every way now, and also much more powerful while we're at it. Not unbeatable, hopefully, but still a much more significant and considerable threat compared to say, Mongolia or the Zulu.

Hope you're finally able to play out the Flood fantasy :D
Usernamehere  [作者] 9 月 30 日 下午 4:03 
@Garrett

I've gotten the time to work on the Flood now. I've started work on a new patch that will rework and overhaul the set of uniques that the Flood gets, and also fix a bunch of other things wrong with the mod while I'm at it. Estimated time of release? I have no idea. But expect it by the end of the year at the absolute latest.
kalertut 9 月 6 日 下午 8:11 
I wish there was a pop corn variant.
Usernamehere  [作者] 8 月 18 日 上午 10:35 
I could look into making a patch that completely overhauls the unique ability. Maybe something like gain Science for each enemy unit killed, and convert all enemy ground Units to your side, in addition to the lack of unit maintenance. That would make a lot more sense.

Truth is, the reason I didn't go for that at the time was because I wanted to save the unit conversion idea for Yuri, from Red Alert 2. Also, at the time I'd already been playing a lot of games with a Civ that can do exactly that already with all their Units, so it felt like I would've just been copying them. I'll see about changing up the unique ability, but I've been busy with other stuff at the moment so it may take some time.
Garrett 8 月 18 日 上午 10:02 
The Flood should be overpowered, not balanced. They were able to beat the Forerunners, which I'd argue is one of the few Sci-fi civilizations that could give even Warhammer 40k factions a run for their money.

The 50% less experience gain for units makes no sense. The Flood is known for its ability to acquire the experiences of those it infects, so it is actually super adaptive.

By the end game, your cities are typically developed enough to be able to purchase and 1 turn X-com squads anyway, so the reduced production is meh. What would make the unique unit better is if you had a unique Flood form for every era's primary infantry unit, and they also have the ability to convert enemy units to your ranks. Then, add the Assyrian trait of gaining techs when you conquer enemy cities. That would be true to the Flood.

I wish there was a better Flood mod out there that could let me play out this fantasy!
Usernamehere  [作者] 2023 年 3 月 13 日 上午 9:34 
Unfortunately I don't think there's a way to make certain units spawn at the capital when you kill enemies.

Look for the file Civ5UnitPromotions_Inherited_Expansion2.xml which is somewhere in the game's install folder, I searched for it and made a copy. Inside there you'll find the code for the Prize Ships promotion. Skipping that step, the specific code that makes a Promotion add the ability for Units to have a random chance to capture enemies when killed is<CaptureDefeatedEnemy>true</CaptureDefeatedEnemy>
l GH l NDCasmera 2023 年 3 月 13 日 上午 1:09 
tbh, i didnt get it to work yet. Rn, it only converts barbarian units. which is still better than nothing tho. i couldnt find the code from the prize ships. i have all the dlc's and no idea where to look exactly so after 1 hour searching, my limit for the day was reached. That being said. Do u know if there is also a way than whenever u kill an unit, a "X" type unit gets spawned at the capital? This is how an zombiemod works. i wanted to make a "weak" melee unit that gets spawned when u kill an enemy unit. this makes it less OP but still an basic flood function
Usernamehere  [作者] 2023 年 3 月 12 日 下午 1:37 
I hope you have fun. To be honest I probably would've added that feature to the Flood myself because it makes a lot of sense but I didn't end up doing so for a myriad of reasons, namely that I have other Civilizations with similar play styles, that it wouldn't make sense, (why would tanks infect enemy units?) and that at the end of the day I think having every single Unit you have capable of capturing enemy Units might be just a bit more OP than I'd like for balance. But yeah, go nuts and feel free to mod my mod XD

Shouldn't be too hard to throw together the custom Promotion and then add it to the Flood's units. You could make a client-based modification to your copy of the Flood mod with the custom Promotion or you could make a separate addon that gets added to the Flood Civilization when activated. Either way it should be easy - and if you need help doing it I'll be here for tech support. Heck, I'd do it myself if I didn't have a few other projects to work on.
l GH l NDCasmera 2023 年 3 月 12 日 上午 10:18 
Well thanks for the response. i will be adding that to it. i love how the flood work in the story's ad find it to bad there arent alot of games in which u can actually be them. so im glad i an play them in this game to some basics.
Usernamehere  [作者] 2023 年 3 月 12 日 上午 10:08 
I should add: Flood melee units. Wouldn't make sense for an Artillery to shoot at an enemy several tiles away then suddenly that enemy is Flood now.
Usernamehere  [作者] 2023 年 3 月 12 日 上午 10:08 
The closest you could get to something like that would be the capture chance ability. Copy the code for the Prize Ships unit promotion that the Ottomans have, and give it to all Flood units. With that, you'll have a random chance to capture an enemy Unit when you kill it, which I guess is pretty close to what you're aiming for.
l GH l NDCasmera 2023 年 3 月 12 日 上午 9:02 
Could u tell me how to add the feature that when a flood unit kills someone, it spawns a new flood unit? ive been trying to reconstruct it from some zombiemod, but i cant get it to work.
Usernamehere  [作者] 2019 年 12 月 31 日 下午 5:14 
Interesting suggestion. I think the reason I didn't opt for something like that was because I wanted to save the capturing-units ability for Yuri, from Red Alert 2.
Shavy 2019 年 12 月 31 日 下午 5:06 
K so I just realized the flood can build every unit in the game like a normal civ so like totally ignore what i said i guess
Shavy 2019 年 12 月 31 日 下午 5:05 
you could give flood units the prize ships promo upon creation giving them a 50% chance to convert units when they are killed. This could be the only way the flood can acquire new units. It also can provide balance to the fact they can shit out units at an insane rate having no maintenance cost for infection forms. Just a small suggestion.
VirgoCompany 2019 年 7 月 27 日 下午 7:48 
A monument to all our sins.
Red Purger 2019 年 6 月 8 日 下午 10:39 
Honestly I feel like killing other units should produce production for the nearest city, similar to how the Aztecs gain culture by killing an enemy. Kind of makes sense, since the flood always harvest the biomass of slain enemies in order to make more flood.
jorgit 2019 年 4 月 5 日 下午 2:23 
This civ's trait should be that it gains technology through the conquest of other civs and can't research independently. Or maybe it gains research points by killing other units. Hope someday you might add models, this civ was a brilliant idea.
Jake Micheals 2019 年 3 月 15 日 下午 11:31 
I would legit give you 50 bucks to add flood models
Usernamehere  [作者] 2018 年 8 月 8 日 上午 8:28 
Go ahead.

I will be honest though, even though I know how to make a new unique unit addon for a Civ and I can basically add in the entire Flood arsenal into the game, my focus has been on making more new Civs rather than adding units for the ones I've already made.

That's not to say it won't ever happen, that's just to say that it's not my focus right now.
Javier NotFound.Tech 2018 年 8 月 7 日 下午 10:33 
Like for units?
Javier NotFound.Tech 2018 年 8 月 7 日 下午 10:30 
Can we create a discussion and offer ideas that you could look over later when you desire to add more?
Usernamehere  [作者] 2018 年 8 月 5 日 下午 1:13 
Perhaps at some point. Not right now though.
Javier NotFound.Tech 2018 年 8 月 5 日 下午 1:00 
@Usernamehere will additional units ever be added in?
WarlordTankMage 2018 年 3 月 10 日 上午 6:50 
click the subscribe button
anthony 2018 年 3 月 10 日 上午 5:58 
how do i downlode this
WarlordTankMage 2018 年 3 月 4 日 下午 5:42 
that seems like an amazing idea, maybe when they get kills they recieve 1/2 of the enemies combat strength as science? they do that with gold in the honor tree so i would think it shouldnt be too hard
Eric Carr 2018 年 3 月 4 日 下午 2:53 
It would be so awesome if there were more Flood units
and possibly something that boosts your tech when you kill something because the Flood gains the knowledge of anything assimilate/infects/kill
Usernamehere  [作者] 2018 年 1 月 31 日 下午 5:21 
You mean the 3D models of the units? Yeah, unfortunately, the Flood are still visually humans throughout the game.
ONI_Section_Three 2018 年 1 月 31 日 下午 5:20 
Just wondering at the begining of the game is it always the normal human skins?
WarlordTankMage 2018 年 1 月 20 日 上午 11:17 
I play civ vi, and idk why so many people hate it. I think it is better in most ways but that is just my opinion.
Usernamehere  [作者] 2018 年 1 月 20 日 上午 9:29 
I probably won't. I don't have Civ 6, and I have no interest in getting it. From what I've heard, it seems like it's way worse than this game to me.
WarlordTankMage 2018 年 1 月 20 日 上午 7:19 
Will you ever make this mod for Civ vi? i play that more now and everytime i do i look up this mod for it, but nothing pops up. Its one of my favorite mods, and i would love it if you could bring it to Civ Vi
Usernamehere  [作者] 2018 年 1 月 10 日 下午 12:59 
To be fair, only the Infection Form should be able to do that, right?

Good to know you're enjoying the mod :D
Andalite 2018 年 1 月 10 日 上午 11:39 
I clicked on this hoping that I'd be able to convert enemy units into my control, but that description is exactly what my playstyle needs, so this is now my first Civ V mod. Cheers!
Usernamehere  [作者] 2018 年 1 月 2 日 下午 2:39 
It's actually quite worth the money...
Usernamehere  [作者] 2017 年 12 月 2 日 下午 4:34 
Are you sure you're not just missing them in the list? The game sorts Civilizations alphabetically by leader name. They're under G, for Gravemind.
solaray4 2017 年 12 月 2 日 下午 4:32 
Hi I have the mode activated along with the required DLC but i can't find it to play as a flood
HellKat-76 2017 年 10 月 25 日 下午 6:14 
ah ok so they just being sneaky
Usernamehere  [作者] 2017 年 10 月 25 日 下午 4:05 
The Flood just declared their first war in my test campaign.
Usernamehere  [作者] 2017 年 10 月 25 日 下午 3:57 
What difficulty is the new game on? They're being friendly to me here too, despite having a different Ideology. They have a very high Deceptive stat. (In case you don't already know, Deceptive is a hidden diplomatic opinion that appears as Friendly to the player but in reality means the AI is being malicious and is looking for an opportunity to backstab or manipulate the player)
HellKat-76 2017 年 10 月 25 日 下午 3:30 
ok so i started a new game and now the flood is being VERY friendly
0 _ 0
HellKat-76 2017 年 10 月 25 日 下午 1:34 
youre welcome, i am loving your mods
Usernamehere  [作者] 2017 年 10 月 25 日 下午 1:20 
I'll continue my test and see if it could stand to be higher. Right now I'm not playing Civ V though. Thanks for the feedback.