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In the meantime, I could look into what's going on with the Flood. That seems like fewer Units than one would think. Hmm.
Good luck. I hope the war goes well.
You will be happy to hear that I have heeded your advice and updated the mod to Version 3, buffing the Flood substantially in the process. I pretty much overhauled and rebuilt the whole thing from scratch. It desperately needed it, after all - the Flood was quite possibly the worst most low quality mod out of every one I've ever made. They should be MUCH better in every way now, and also much more powerful while we're at it. Not unbeatable, hopefully, but still a much more significant and considerable threat compared to say, Mongolia or the Zulu.
Hope you're finally able to play out the Flood fantasy :D
I've gotten the time to work on the Flood now. I've started work on a new patch that will rework and overhaul the set of uniques that the Flood gets, and also fix a bunch of other things wrong with the mod while I'm at it. Estimated time of release? I have no idea. But expect it by the end of the year at the absolute latest.
Truth is, the reason I didn't go for that at the time was because I wanted to save the unit conversion idea for Yuri, from Red Alert 2. Also, at the time I'd already been playing a lot of games with a Civ that can do exactly that already with all their Units, so it felt like I would've just been copying them. I'll see about changing up the unique ability, but I've been busy with other stuff at the moment so it may take some time.
The 50% less experience gain for units makes no sense. The Flood is known for its ability to acquire the experiences of those it infects, so it is actually super adaptive.
By the end game, your cities are typically developed enough to be able to purchase and 1 turn X-com squads anyway, so the reduced production is meh. What would make the unique unit better is if you had a unique Flood form for every era's primary infantry unit, and they also have the ability to convert enemy units to your ranks. Then, add the Assyrian trait of gaining techs when you conquer enemy cities. That would be true to the Flood.
I wish there was a better Flood mod out there that could let me play out this fantasy!
Look for the file Civ5UnitPromotions_Inherited_Expansion2.xml which is somewhere in the game's install folder, I searched for it and made a copy. Inside there you'll find the code for the Prize Ships promotion. Skipping that step, the specific code that makes a Promotion add the ability for Units to have a random chance to capture enemies when killed is<CaptureDefeatedEnemy>true</CaptureDefeatedEnemy>
Shouldn't be too hard to throw together the custom Promotion and then add it to the Flood's units. You could make a client-based modification to your copy of the Flood mod with the custom Promotion or you could make a separate addon that gets added to the Flood Civilization when activated. Either way it should be easy - and if you need help doing it I'll be here for tech support. Heck, I'd do it myself if I didn't have a few other projects to work on.
I will be honest though, even though I know how to make a new unique unit addon for a Civ and I can basically add in the entire Flood arsenal into the game, my focus has been on making more new Civs rather than adding units for the ones I've already made.
That's not to say it won't ever happen, that's just to say that it's not my focus right now.
and possibly something that boosts your tech when you kill something because the Flood gains the knowledge of anything assimilate/infects/kill
Good to know you're enjoying the mod :D
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