Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-JungleRaid
68 条留言
TigerTank 2018 年 11 月 4 日 上午 1:16 
Needs another 50 tickets for the attacker, and the spawns need to be moved closer after taking India, Also Apha is basically impossible to defend
Drifter 2018 年 10 月 18 日 上午 1:22 
Great map but the engine isn't up to it, frame drops are noticeable even on a high end machine.

To be fair the engine is so undergunned even the more complex official maps suffer from bad stuttering (if not low fps) in any areas with complex geometry.

But a designer needs to temper what they can do against what their tools can.
B1ackjack 2018 年 9 月 21 日 上午 3:54 
Framerate please :(
M i s h a z a w a 2018 年 8 月 19 日 上午 9:59 
Really nice map, gj !
(WTH) imolol 2018 年 8 月 9 日 上午 10:38 
btw. check my last public screenshot for example
(WTH) imolol 2018 年 8 月 9 日 上午 10:34 
Hi Tyler, played your map after long time and the amount of work you put into the details it is huge. Great fkin work mate. Only issue I have and had since the beta is that VC can put the tunels wherever they want, even far behind the objective they are currenty attacking and once its captured they basicaly have tunels right next to obj that will open and can cap it instantly. Better defined zones for tunel placement and this would be a perfect map. :AceofSpades:
Kayatoshi 2018 年 7 月 31 日 上午 5:59 
My server is now running this map, more to come
Sir Alfred 2018 年 7 月 3 日 下午 5:16 
really good map. well done
Mr. Fry 2018 年 6 月 21 日 下午 12:30 
Ive enjoyed this map for a while now and on both sides of the battle. This map should be offical over resort imo.
Jeromey Romey Rome 2018 年 6 月 18 日 下午 12:58 
This map is really good only problem I had that i had the sound of the cave when i left the cave the outside was echoing like I was in the cave.
Tyler  [作者] 2018 年 5 月 11 日 下午 8:08 
I still don't know what you're talking about. The final objective is for all players not just pilots.
There is plenty of spawns to choose from for either faction on this map.
ReV0LT 2018 年 5 月 7 日 上午 1:40 
Let me clarify a bit.

Point 1 here I meant as the respawn point at the air base (behind the loach). So if your team is still defending B and C, and TL uses rapid deployment while your SL is dead, you'll automatically spawn on that point.

Committing console suicide then respawning in the correct spawn point is much faster than walking from that Point 1 to objective B or C.

So is it possible to exclude Point 1 as only accessible for combat pilots?
Tyler  [作者] 2018 年 5 月 7 日 上午 12:41 
I don't understand what you mean. What are you talking about?
ReV0LT 2018 年 5 月 6 日 下午 11:43 
Is it possible to exclude Point 1 for the US Spawn as "combat pilot" only?

When your SL dies and you're rapid deployed, you'll be thrown into Point 1 automatically, which just begs for console suicide especially if you're still defending objectives B and C.
♥♥♥ Commando 2018 年 4 月 28 日 上午 10:16 
I adore this map, it plays well and makes good use of large open areas, but it’s hard to play when sometimes my frames drop
Tyler  [作者] 2018 年 4 月 28 日 上午 12:40 
To be completely truthful, I'm not sure what to do about that. I've actually already optimized it once, but I think I will attempt to make another optimization pass.
♥♥♥ Commando 2018 年 4 月 28 日 上午 12:17 
any plans to optimize this map? i love it but even on medium i get spikes below 20 fps sometimes
Noff 2018 年 4 月 26 日 上午 12:52 
This map takes too damn long to complete.
Tyler  [作者] 2018 年 4 月 25 日 下午 8:19 
Will probably be -10 tickets from VC and +10 tickets to US. That should make things better.
Tyler  [作者] 2018 年 4 月 25 日 下午 8:18 
Current observations as of 4/24/2018: The map is very nearly balanced although I still personally believe it to favor VC slightly based on my observations. I think this is simply a ticket problem though. The US don't have enough tickets. (Barely)
Disdain4Plebs 2018 年 4 月 23 日 上午 1:33 
already downloaded through steam but when i get into a server playing this map i downloads in game
patpatyos 2018 年 4 月 22 日 上午 12:27 
I was always saying from the start that this was the best map in the whole game and workshop.
Lain 2018 年 4 月 15 日 下午 4:17 
Congrats on winning the contest, I'm looking forward to the future of this map, you've done great!
Tyler  [作者] 2018 年 4 月 15 日 下午 3:23 
Thanks everyone, obviously i wouldn't have won if people didn't vote for the map so I appreciate it. :)
PepperoniPlayboy 2018 年 4 月 15 日 下午 2:58 
Congratulations on winning the contest!
Tyler  [作者] 2018 年 4 月 15 日 上午 1:43 
-Updated the workshop item with up-to-date imagery of the map as it is today. :)
Brahma 2018 年 4 月 14 日 下午 1:25 
I'm having an error loading the map
https://imgur.com/s6xpjga
[PBS] Powerbits 2018 年 4 月 6 日 下午 9:44 
one of the most beautiful customs ever made
🌴 blanks 🌴 2018 年 4 月 3 日 上午 11:30 
the map looks good but has bad fps and bad gameplay
Tyler  [作者] 2018 年 3 月 20 日 下午 7:28 
DL link has been fixed, and map has been updated as per community requests.
APAMATHbIÜ 2018 年 3 月 16 日 下午 12:30 
Please, check direct link, error 404. Tnx!
(WTH) imolol 2018 年 3 月 10 日 上午 4:13 
thats great news, its definetely one of the best custom maps there is for RS2 :AceofSpades:
Tyler  [作者] 2018 年 3 月 9 日 下午 7:01 
There is updates coming soon for this map. The map is 99% done itself but it does have some lingering issues. Trust me they will be ironed out.
Tyler  [作者] 2018 年 3 月 9 日 下午 3:29 
I'm planning on fixing it after the contest is over but thanks for your input. I agree.
(WTH) imolol 2018 年 3 月 9 日 上午 7:33 
its a great map, with two major issues.. first being poor FPS and the second that Viets can place tunnels so forward, that once taking D for example, they already got tunnel near E and can take it easily.. if it was a bit smaller, would be perfect
[PBS] Powerbits 2018 年 3 月 8 日 上午 5:34 
Its running on the POWERBITS GAMETEAM MIXED ( 23.111.81.172:8077), currently nr 1 ranked server...
HupiukkoGaming 2018 年 3 月 6 日 上午 2:25 
You can find this map in our recently opened server dedicated for Round 2 entries:

[rs2.fi] Komppania Törni #2 | Custom Maps Only
88.194.145.228:7977
Cinco Aznable 2017 年 12 月 29 日 下午 10:23 
You may want to add in a curve in the breachable cave or have slightly better lighting be placed on the defender's position.
Lain 2017 年 12 月 20 日 下午 11:30 
Just played this for about an hour. I have to say, without a doubt this is the best custom map I've played next to Firebase Georgina. Amazing job on this one my dude. Although it felt kinda grindy for the PAVN team, perhaps the US team was just good, not sure.
500 jaydee[dza] 2017 年 12 月 20 日 上午 5:11 
Love the map mate! Looking forward to playing it more.
AlertMode 2017 年 12 月 15 日 上午 2:38 
My all-time favourite map. Thank you, Tyler!:SAM7:
Tyler  [作者] 2017 年 12 月 13 日 下午 4:01 
Its because Bloodbath updated a broken version by accident. Had nothing to do with me. But B13 will come out soon so they just took it off in the mean time.
TwoPints 2017 年 12 月 13 日 下午 3:47 
Hey Tyler is the bug with the combat zones around D fixed? This was a really popular map on the server I play on but it was removed from rotation cause it was broken.
Tyler  [作者] 2017 年 10 月 30 日 上午 12:34 
PLEASE take the survey if you have played the map more than once. It really helps:

https://s.surveyplanet.com/BksSPlVAW
Tyler  [作者] 2017 年 10 月 22 日 下午 11:22 
Heli spawn is pretty instant even with one heli spawn. The reason for the two Heli spawns is as follows: The airbase gets attacked and the loach pilot has a hell of a time taking off, this is intentional, however it would be a total no challenge to prevent the loach from taking off if you knew which helipad it was taking off from each time.
Iankiller99 2017 年 10 月 22 日 下午 10:33 
Hey Tyler, I do think however the one pilot position but the two loach spawns are a bit op. We had a game where there was an amazing loach pilot, and every time we shot him down he used the 2nd heli spawn. We had just bird after bird with no downtime really besides his spawn timer. Thanks!
Tyler  [作者] 2017 年 10 月 15 日 下午 11:00 
B12 UPDATE RELEASED 10/16/2017, lot of updates.
Tyler  [作者] 2017 年 10 月 10 日 下午 6:25 
The loach is primarily meant to be a recon support aircraft
Salacious B. Crumb 2017 年 10 月 10 日 上午 5:59 
Another point on the loach's given, Ive seen a couple other maps do a similar thing of having 1 or 2 combat pilots but given the option of either both in say a cobra or one in a cobra and the other in a loach. Ive never really understood why map makers do this, balancing? but to be honest I almost feel like two loach pilots would be acceptable for Jungle Raid, esspecially since being able to kill with the loach is nearly impossible unless you're lucky or just that good.
Tyler  [作者] 2017 年 10 月 9 日 下午 7:44 
Okay. I can try to expand it